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  • lol all the sites I go on have the time messed up for me. Glad to see I'm not the only one.
    I just fixed the layout and made it look nicer... I believe i did. I spend all the time up till now to work on it.
    O you just logging it today? Sorry about that I'm using the Garchompin theme & it showed you were on.
    Anyways thank you. I was hoping to make it more pleasant looking when It was up. I will fix it now. Thank you very much.
    Hi there karatekid552
    I made a thread in the Progressing Hacks section and waited past 24 hours. I was wondering what was missing or if there was any other things wrong with the thread I made. I would to know since I did forget a few minor things like rom base & the progress of the hack. Which does have a good part of the main story almost finished [just not inserted since I'm slowly inserting it and I'm not a major scripter for the harder scripts] . And I do have most of the tiles I plan on using [just don't have a tile inserter since the 1 I had got banned].

    It would be a great deal of help.
    I think I have done some pretty serious damage somewhere, as some stones work and some don't. Also noticed that money and coin checks aren't working properly. I'm not sure where to look for the offsets in a hex editor, but say I found the right location, could I just copy the hex section from an original FR rom and paste write it over the top of where I messed it up to fix it?
    How was my post in VV's hack thread off topic?
    If he bases it on SAO, it's obvious I would inquire about SAO mechanics.
    but if you do not understand. if that makes each routine but not like putting a value to 1 second to 1 hour , not how it works.
    You bring a good point though, I can try using ifs. I was so keen on using cases I disregarded them. vb.net also has a compare function, so I'll probably see if I can't use that to get my results first. Either way I'm going to have to scrap what I have now
    I'm using vb.net, vb.net and C# are pretty much the same thing. I think I'm starting to grasp what your explaining to me. That's what I originally tried to have it do, Case and Return was the only way I knew how to do it and it wasn't accepting 2 character cases.

    I'm going to do more research on it.
    Well I'm no professional when it comes to programming. What it does is it reads through what ever you have pasted and scans each character,
    (
    Public Function StrtoEnglish(Str) As String
    Select Case Str

    Case "¡"
    Return "0"
    Case "¢"
    Return "1"
    and so on
    )

    if a character matches one I have in the code it translates it to an english letter or number I've corresponded to that character.

    My program doesn't open or access roms, thats something I need to look into.
    But like I said I really only know enough to get me by, so this probably looks very weird to someone who's more experienced.
    Oh I missunderstood you, yes it does multicharacter words. However there are a few things it can't distinguish. it unfortunaitly can't tell the difference between a period and a space, but you can judge where a period is at by looking for a /x (found at the end of lines)
    It wasn't detecting straight up hex, thats why it translates hex converted to string. I think it was just something that was wrong with my code. I'm working with a friend to get it more features before I release it.

    Its going to include a english to hex option, a way to save everything, a simplified translation system (one without all the commands), another window that gives the offsets of the more important battle messages, a better looking design, tutorial, ect.

    Eventually I would like to have it straight up insert the translations into the rom and repoint things if necessary but I don't know if that's possible with vb.net and I wouldn't even know where to start.

    And I'm with you on them not being fun, its a bunch of boring copy/paste :X
    I made a super simple tool to go along with the tutorial on changing "in-game battle messages" that I will be posting soon. It translates hex string into read-able english. ( along with the commands they use )

    It's super basic but it works like a charm!
    Spoiler:
    After a bit of a break, I just inserted the first (at least I think) custom battle message into a pokemon rom
    Hi there, sorry to bother you with another question lol, but you're the only person who I know for a fact will know about this...


    I fear I might have overwritten some un-free space accidentally somewhere - either in the evolution stone routine, or the evolution routine itself, idk.
    I edited in YAPE for Eeevee to evolve into Espeon/Umbreon with Sun and Moon Stones respectively, but when I try to use either stone on an Eevee, it starts to work and then stops, with the "Huh?" message, as if the national dex isn't enabled yet, although I changed the evolution restriction in a hex editor etc. Evolving any other Pokémon with stones seems to work fine, though, so I don't actually even know where the error is... have you any advice on how I could find out what the problem is or where to look for errors in a hex editor or something?


    Thanks for reading and sorry if the answer's really obvious =P
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