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MrDollSteak
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  • hola hay un problema no se si ya se haya corregido pero el problema es: el tipo hada no es débil contra el tipo acero y sableye no es débil x1 a el tipo veneno.
    Y otra cosa el movimiento uproar no tiene potencia de 90 si no de 50 gracias por responder creí que no lo harías.
    hi, listen
    where did u insert the new move effects table in yout patch?
    i need it cuzz the effect of 'happens 2-5 times' and skill swap crash the rom [yes, i did it]
    Well thanks. But how would i do the check for the def and sp.def in download? It looks a bit complicated
    Thank you sooo much. I have another question. Where can i find the setword command hack? And how would i create the download ability?
    Hey. Just wanted to ask about something. Let's say I expand pokedex and add all pokemon (from gen4-6) with moves, stats, etc. And you release a new version of the patch. Will I be able to update my patch without losing all of my data? Thanks for the info.
    Sorry to disturb you again, but i want to add Impersonate in my hack. I think i can do that my checking the ability and then if it matches i can load the battle script and place the pointer to it at the RAM where the currently active BS pointer is. Right?
    How did yah fixed the Daycare bug?
    I am on the half of my hacked rom so I will apply the current version in my next hack
    And i disassembled the thick fat ability. To my understanding it checked the ability, and then checked whether the incoming attack is fire or ice. So, i guess i would just place the branch, check the ability byte, if it is thick fat then jump to the type check, and then check for heatproof and check for fire type, if both matches then goto the lowering function. Is it right?
    Hey, i am in a bit of problem over here. I saw the post by you in the split dissASM thread, added branch there, but i can not understand a few things. Like where would i branch to boost priority? And how would i check the ability of a pokemon mid battle? Thank you.
    Do you happen to know where the Sound move table for the Soundproof ability is for Emerald? I want to add an extra move to it.
    If you don't have the Emerald one, could you tell me where the Fire Red one is so I can perhaps try to find similar bytes?
    So... is 1023 the limit for normal expansion for emerald? I thought it only supports up to 511... hmm if it is going to 1023, does the hex values of the movepool are changed and rearranged? I have done the movepool for expanded mons so i just worry about altering arrangements again.

    Long ago, I have applied 1023 moves in Emerald too once following my tutorial, then I have applied the 1023rd move on someone but when it tried to learn that moves after leveling up, that move doesn't load up to learn. I dunno if there are another limiters to have 1023 than 511. I guess you have applied 1023 moves with success, have you? I guess you might have used Jambo's hack to have more than 511.
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