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  • Cause i like them so much!:D
    But don't worry i'll give you credit.;)
    Do you want me to change them?:\
    I can if you want me to, as i didn't really have permission.:(
    Hey can u tell me more pallet offsets in firered?like the battle backgrounds.etc
    cause i already know how to edit the titlescreen,intro sprite,worldmap and many oher graphics stuffs.anyway good luck with your hack !!
    Hey cooley, got my computer fixed and was wondering if you needed a map done.
    i know it is...still doesnt work im using a gpsp_mod emulator....just send me the link pls...
    Sryy for l8 reply...keeps on saying appliance error on pokecommunity.com
    Today is SUnday, so i can play during next week but please send it to me now...
    I'll play secretly if i have to...Please send it now...
    Hey Cooley, I have to agree with that.
    I was feeling de motivated so I decided to play Rijon Adventures and suddenly I'm back hacking!
    Hopefully it works for Jason thethethethe
    I think that bug is as a result of me implementing Pokemon Crystal version detection badly.
    Also, in the next version I am releasing, I will be implementing some sort of #dynamic support for gold, however it will only work with 3call and 3jump commands, which will essentially void most of its usage :( Because there would be a lot of checking involved to get it to work with 2-byte commands.
    For the idea about commenting each line with the size in bytes, this would not be possible for while editing the script, but it would be possible while decompiling. If you want to get the size of each "#org" statement in your scripts, you can use the "debug compile" feature of PKSVUI to compile the scripts without writing them, and the size of each script is logged in the text file.
    I tried that idea with Brown, and that hasn't worked so far. I'll try eruption. PM me it and hopefully it will spark something.
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