Seen September 8th, 2013
Posted March 11th, 2013
402 posts
14 Years
Could somebody provide me with a diagram of the Bulbasaur line's evolution data in Crystal? This would help me get a better idea of how evolution editing in hex works, thanks.
Offset 0427A7: Bulbasaur
01 10 02 00
01 = by level
10 = level 16
02 = Ivysaur
00 = no more evolutions

Offset 0427C2: Ivysaur
01 20 03 00
01 = by level
20 = level 32
03 = Venusaur
00 = no more evolutions

Offset 0427E1: Venusaur
00
00 = no more evolutions

More examples below…

Offset 0432B8: Eevee
02 17 87 02 18 86 02 16 88 04 02 C4 04 03 C5 00
02 = by stone
17 = Thunderstone
87 = Jolteon
02 = by stone
18 = Water Stone
86 = Vaporeon
02 = by stone
16 = Fire Stone
02 = Flareon
04 = by happiness
02 = morn/day
C4 = Espeon
04 = by happiness
03 = night
C5 = Umbreon
00 = no more evolutions

Offset 043AFB: Tyrogue
05 14 02 6B 05 14 01 6A 05 14 03 ED 00
05 = by stats (unlike the others, stat evos use four bytes per evolution)
14 = level 20
02 = (Defense > Attack)
6B = Hitmonchan
05 = by stats
14 = level 20
01 = (Attack > Defense)
6A = Hitmonlee
05 = by stats
14 = level 20
03 = (Attack = Defense)
ED = Hitmontop
00 = no more evolutions
How do you hack Super Mario Brothers 1? I want to make something harder than Super Mario Brothers 2 (JAP), or known here, SMB: Lost Levels (U). Just need some map editing and music editing. The rest, I'll try to figure out. Please no HEX.
No hex? Then how about some assembly? ;)
iimarck.us / hax.iimarck.us

If you want me, please contact me by email. [email protected]

If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

Pokémon Red disassembly project

Rules that should be rethought: 25charlimit, bumping.
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