PocketPika
Quiet Trainer
- 23
- Posts
- 17
- Years
- Seen Nov 23, 2011
Any way to prevent Pokemon revival during a match?
Why not just export the block data from Punk Rocker's patch and then import it to your ROM? Also twenty blocks isn't that much, you'll be able to do it all in a shorter amount of time than it would to figure out how to do it via hex.OK, I will restate my question because the last person that answered me didn't understand my question....
In the block editor, I want to move like 20 tiles quickly all at once, downward and fill in other blocks that I added to the bottom of the tileset. Is this possible? I know if you select a tile you can hole CTRL and RIGHT-CLICK to select all the blocks for that one tile and then manually go to the empty block/tile and insert that there. I'm asking for a way to move like 20 tiles all downward to the extra blocks I added at the end of my tilesets (If you really want to know, I'm trying to get Punk Rocker's Kyledove rombase onto Ruby). It took me like literally 2 hours of copying and pasting tile after a tile to finally get one tileset working on ruby.
Pokemon revival? As in using revives? Not without ASM. You can make a script to check for any revives and then remove them though.Any way to prevent Pokemon revival during a match?
Map tilesets? As in the tileset for the World Map? Or do you mean just normal tilesets for a map? If so, Ruby has smaller maximum dimensions for tilesets. You'll need to rearrange some things from the exported FR tileset. Theres quite a bit of space so it is possible.Ok... I'm having a problem. I'm trying to import FR map tilesets over Ruby tilesets, for the better graphics. Anyways, When I import it along with the block data, the tiles come up messed up.
You should try doing it yourself first, then when you have problems you can ask here. Theres some tutorials in the Documents and Tutorials Forum, take a look there. Do a search if you can't find it.i was wondering if someone could help me make a title screen for my ruby hack? PM me if you can help.
It sure is. You just need to edit the script. Its done with a simple givepokemon command you just need to edit the Pokemon parameter.is it possible to change what pokemon you get when you revive fossils in emerald??
i know how to change names and stuff but i have searched and got nothing
any info is apreciated :P
Please help me! I need help changing the hero sprite! I do not even know the program i am supposed to use! I have searched google about a billion times but it never gave me what i wanted! Help!
I have a question. If I import a new tileset in FR or Ruby, how do I make the animations work for the doors and flowers? If I try to make a door/warp behavior byte and walk in, the door doesn't move.
I did that, but the door doesn't move. I warp to the place yes, but the door doesn't move. Any ideas?
Well then, it's too bad for you. You would need hex.How do you hack Super Mario Brothers 1? I want to make something harder than Super Mario Brothers 2 (JAP), or known here, SMB: Lost Levels (U). Just need some map editing and music editing. The rest, I'll try to figure out. Please no HEX.
Offset 0427A7: BulbasaurCould somebody provide me with a diagram of the Bulbasaur line's evolution data in Crystal? This would help me get a better idea of how evolution editing in hex works, thanks.
No hex? Then how about some assembly? ;)How do you hack Super Mario Brothers 1? I want to make something harder than Super Mario Brothers 2 (JAP), or known here, SMB: Lost Levels (U). Just need some map editing and music editing. The rest, I'll try to figure out. Please no HEX.