Its mainly mechanics and a bit of setting for me. I like things from other games, stories, anime, etc. and might use a little of those things. Though characters can be influenced a little, or language barriers, stylish pieces, and structure or plot area similarities. Originality is hard nowadays, but I try not to be a Ripper.
I sometimes alter existing mechanics or expand upon them for flexibility, diversity, or story enhancing.
Example: Orbs (PMD spinoff series)
Their effects have been altered to be more realistic.
Luminating orb: Shoots a short but concentrated explosion of light.
Rollcall orb: an Alarm that a team holds to be notified if a member is under attack and how far away.
Hurl orb: Think impact Grenade.
Petrify orb: Used mainly as another grenade, but deals paralysis to subjects within a certain distance.
Stairs orb: In my works its called a "Mapping orb" that is used to keep map data and receive new ones too.
Communications orb: Com link in a way.
Blast seed: Explosive capabilities when pressure is put upon its large end of the seed.
Foggy orb: Temporary misty terrain set up
Rain orb: causes slight rain if area is fitting
Sunny orb: you throw it and it acts like a shooting flare. It lasts far longer than Luminating orb.
And other ones, but I think this is enough.