Current Curses: Cursed Bag - No items outside of battle (except TMs)
Well, it's been a while since I've played through Black 2 and White 2, so this should be a time and a half. Anyway, after the usual starting stuff and things, I decided to go with Oshawott as my starter. Even if I get screwed over by a curse that forces me to stop using my starter, I'll at least have an HM slave for Surf and Waterfall if I need it. Also, I normally go for the Water starter, so...yeah. Anyway, beating up John's Snivy was a thing that happened and then we were on our way.
Sure, I should've probably bought some Potions before leaving Aspertia City, but we like to live dangerously, and I want to save my money for item buying before the gym leader. Anyway, after Bianca's little tutorial and Alder's chat, we're off to possibly catch a second team member because I have a feeling something will ruin my run even further, so it doesn't hurt to be prepared. Although, the first couple of routes have nothing worthwhile, so I'll be waiting until Floccesy Ranch to catch a second team member.
After nearly reaching Lv. 10 on my starter by looking for a Mareep at Floccesy Ranch, I stumbled upon a Riolu instead. To be honest, this is fine for my team, and it's rare that I get the chance to use Lucario, so I decided to take it. Took about half my Poke Balls, but since I doubt I'll be catching anything else until after the first gym, tossing a few Poke Balls is no big deal. Now, to do some grinding before I fight John again.
So...while I was grinding, I looked into Riolu's level up moves, and I swear they delibrately made it worse by switching Feint and Force Palm's learn points with each other for B2/W2, probably because the first gym is Normal type and Riolu can actually just break it if it learned Force Palm at Lv. 11. Also, Riolu has a 5% encounter rate, but I ran into three of them before finding one Mareep. Anyway, with that aside, it's time to face off with John again...and he was still easy. All it took was spamming Tackle with Braev, which is what I named my Oshawott.
Anyway, with John beaten again, it's time to go search the ranch for items, battles, and a missing Herdier. While I do manage to score another Potion, a spare Poke Ball, and John gives me a Paralyz Heal, we end up running into...the vengeful spirit of one of the Team Plasma members I destroyed in my Black Nuzlocke, trying to steal a Herdier. Sure, I get a free Frustration TM out of the meeting and he escapes deeper into the mansion to haunt me more later, the problem of the moment is solved, and it's back to Alder in Floccesy Town.
So Alder has us fight basically experience fodder, and while on our way back to Aspertia City, he hands over some Oran Berries I can use to heal during the gym leader. Speaking of which, the time has come to tackle the first gym. With a party of two, let's see how we fare.
Gotta love how Gen 5 gyms give you free Fresh Water when you first go in. Anyway, the trainers were cleaned up by Anubis pretty easily with a little help from Braev, so...they were meh. After a trip to the Pokemon Center, the time has come to face off with Cheren. While his Patrat does a lot with Tackle after one Work Up, Braev managed to handle it, even if he had to use his berry. As for the Lillipup, I figured it would be "spam Quick Attack to win," so I used an X Attack I had picked up somewhere. Since I knew he would go for Work Up, though, I tried to get him with the Counter only for him to go for a second Work Up. Afterward, all it took was for Anubis to tank a Tackle, eat her Oran Berry, and obliterate the Lillipup with Counter.
All in all, outside of Anubis getting crit by the second trainer's Patrat, the first gym was overall very easy, even without Force Palm. And since there's only one way forward, our investigation will proceed...to Room 7. Let's see what curse awaits us next.
Ruby's Investigation Team
Braev (Oshawott) Lv. 13 @ Nothing
Nature: Lax
Ability: Torrent
Moves: Tackle, Tail Whip, Water Gun, Focus Energy
Anubis (Riolu) Lv. 13 @ Nothing
Nature: Bashful
Ability: Steadfast
Moves: Feint, Quick Attack, Endure, Counter