• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other FULL] Wishes Divine [M][OOC]

25,541
Posts
12
Years
  • Wishes Divine
    In times gone by, Ashela was a vibrant land, bountiful and full of life and magic. But this quickly began to change, for the Higher Powers still had free roam of Ashela then and when they fought, they brought cataclysm beyond mortal comprehension.

    The warring of the Higher Powers quickly spiralled out of control and the once beautiful Ashela was left deeply scarred. Green fields became cold, barren wastelands and peaceful beautiful forests became twisted, thorny, dark reflections of what they used to be. Truly, hope for mortal survival seemed lost.

    Then, 750 years ago, the first Gem Star fell to the Earth. An otherworldly stone of deep crimson that glowed brightly with the light of an ancient and powerful magic contained within. The woman now known only as the Saviour Witch used this power, casting a powerful spell that banished the Higher Powers to a different plane of existence and scoured magic from the world.

    But the Higher Powers would not give up so easily. They found that while their direct influence on the Home Plane was limited, there were other ways they could reach through the veil to assert their will upon the world they had been forced from.

    Now, 750 years after the Saviour Witch forced the Higher Powers out of Ashela, it is predicted the fifth Gem Star is soon to arrive on the Earth and it brings with it a great opportunity not only for mortal souls but for Higher Powers who still seek to bend Ashela and the Home Plane to their will.

    Higher Powers

    Some call them gods, others say they were just shy of divine power. The Higher Powers have been worshipped, revered, despised, feared and everything in between. They were creatures of seemingly immeasurable power, as varied and diverse as the mortal life that still resides in Ashela.

    Before the Saviour Witch banished them, they claimed domains and territories on the Home Plane, fighting between themselves in pursuits of their own agendas with little regard for the mere mortals who suffered and perished in droves as a result.

    Now, the Higher Powers are no longer physically present in the world and the scarred remains of Ashela are slowly beginning to heal. The Saviour Witch's spell was not a perfect defence though, and many Higher Powers have since discovered that they can still reach beyond the veil between planes to an extent. As such, their tactics changed from outright war to manipulation and subterfuge, influencing mortals desperate for power to achieve their goals on Ashela from wherever they now reside beyond.

    Magic and Warlocks

    As a side effect of the Saviour Witch's banishment spell, magic is all but gone from Ashela. Cities dependent on it fell to ruin, true spellcasters quickly died out and the world was forever changed. Now outside of the occasional artefact dug up that still possesses some of its past power, it is nearly impossible for an ordinary person to delve into the arcane.

    Nearly, but not quite. The Higher Powers have learned that they can grant a small fraction of their powers to a mortal they are able to connect with, forming pacts that exchange that power for mortal aid in affecting their desires in the Home Plane. The mortals who participate in these pacts are called Warlocks and the rest of Ashela views them in equal parts awe and fear.

    Some Warlocks seek out artefacts linked to Higher Powers, or locations where the veil between planes is at its thinnest in the hopes of contacting a Higher Power. Other times, Higher Powers themselves make contact with a mortal who desires something they can provide.

    The end result is that a pact is formed. The Warlock is granted power that will eventually be able to help them achieve some goal, in exchange they must further the agenda of their Patron on the Home Plane, whatever that goal may be. These pacts are represented by dark tattoo-like markings, burned into the skin of the Warlock that glow when the Warlock taps into the magical power bestowed upon them.

    Warlocks typically exhibit greater physical prowess than an ordinary mortal. They are somewhat faster, stronger, more durable and have slightly more attuned senses. The biggest difference though, is that they are fed a pool of arcane power (mana) by their Patron allowing them access to magic of the same variety their patron specialises in. What exactly this magic entails can vary a lot from Warlock to Warlock. One might be able to conjure flames while another may specialise in curses, a third may be able to create potent illusions. Warlocks are as varied as the Higher Powers that provide them with their magic.

    Gem Stars

    The Gem Stars are crystalline meteorites. They are a deep crimson in colour and glow vibrantly with the immense magic they contain. Usually, the crystals are polygonal in shape and roughly the size of a baseball, although they actually vary in size.

    The larger the Gem Star, the brighter it glows and the more magic within. The largest of them, the one used by the Saviour Witch, contained enough power to banish the Higher Powers to another plane of existence. The smallest, the most recent that was tennis-ball sized, was used to raise an island into the sky and its power now holds it there while another is used to keep an area of land perpetually fertile and thriving despite how the rest of Ashela suffers. Great things are always achieved with the Gem Stars.

    Since the first star fell 750 years ago, a new star has fallen somewhere in Ashela every 150 years. The fifth is predicted to arrive on the Earth soon, impacting somewhere near the coastal city of Demeste.

    You

    Congratulations, you're a Warlock. However you came into contact with your patron, you have formed a pact with them, gaining a fragment of their power in the hopes of reaching some goal you have… but in exchange you must always work toward the aims of your patron.

    That is why you, like many others, have arrived in Demeste. The next Gem Star is set to fall in this general area soon and if you can get a hold of its power, you may instantly be able to fulfil your contract.

    The RP

    Wishes Divine is both chapter-based and quite sandbox. The IC thread will be divided into chapters, with each chapter setting the scene and circumstances your characters find themselves in. Sometimes, chapters may have an overarching goal to fit the underlying plot of the RP, but by and large how you interact with each other, the world at large and the circumstances of the chapter will be up to you.

    For the most part, especially early on, the story will be centred around the city of Demeste (more info on that to come in the IC), but it is possible we'll end up travelling further into the world beyond as the story progresses.

    Rules

    1. All standard PC and RP rules apply (duh).
    2. GM word is law. Think of me as your own (relatively) benevolent patron ;)
    3. This RP is rated M. We're dealing with eldritch horrors and violence, things will probably get dark. Try not to abuse this though, if you're unsure of something, talk to me first.
    4. Commitment is key. There's no strict posting requirements here, but keep in contact with me and with each other so we know what's going on.
    5. As always, fun is mandatory.

    Sign-Up Sheet

    Name:
    Gender:
    Age: 16-60

    Appearance: Keep the setting mind and don't forget the pact mark. A picture is fine.

    Personality:

    Patron and magic: Who/what is the Higher Power you are contracted with? What sort of magic do they provide you with?

    Equipment: Any weapons or tools of note you carry?

    Background: I don't need a novel, but I do need to know what motivates you, the goal you needed a patron's magic to achieve, and how you ended up forming your pact with your patron.

    Participants

    I'm not setting a character limit or a close date for SUs. If I feel like things are getting crowded I'll close things up, otherwise I'll take characters as they come.

    gimmepie as Cebres Payne
    aeternum as Valencia Strago
    PastelPhoenix Amaro Puga
    Songbird as Aine Catria Eve Lindel
    Stinging Bea as Talia
    Sapphire Rose as Vim Aliferous
     
    Last edited:
    25,541
    Posts
    12
    Years
  • Shak wouldn't do anything unless I posted my character first, so here it is lol.

    Cebres Payne

    Gender: Male
    Age: 29

    Appearance:
    Cebres can be quite an imposing figure, standing at 6'3" tall with broad shoulders and a strong build. However, his largely unblemished skin, long dark brown hair and general way of carrying himself tend to undercut this and make him seem more humble than intimidating.

    Cebres takes a measure of pride and care when it comes to his appearance. He has impeccable hygiene, down to manicuring his nails, and he dresses well. Usually his attire is some sort of plain pale shirt over darker trousers. He is usually seen with his signature half-cape draped over his left side and held in place with a gold brooch. A matching gold earring hangs from his left ear. He is always clean shaven.

    His pact mark takes the shape of a dark, skeletal hand wrapped around his left arm and it glows a faint, ethereal purple when Cebres makes use of his abilities.

    Personality: Cebres is a serious person. He enjoys simple pleasures, like learning something new or reading a good story and wants little for himself, preferring to focus on more important things like his work.

    Cebres is soft-spoken and polite, but he's also got a lot of pride. He tends to think that his way is always the right way and that things would be simpler and more pleasant for everyone if more people kept to the same ideals as he does.

    Although he prefers to be a diplomat, Cebres is a man of practicality and will simply do what needs to be done to solve a problem if nobody is going to be open to discussion… or what he perceives as being open to discussion. Unfortunately, that aforementioned pride can get the better of his more reasonable and placid nature.

    Patron and magic: Cebres has a pact with an entity that calls itself Szazoch the Undying. It appears to Cebres in visions as an enormous, vaguely humanoid mass of bones and decaying flesh with too many arms sprouting from its rotund body.

    Szazoch, as befitting of such a horrifying being, grants Cebres necromantic magic. Cebres primarily uses this to manipulate life energy, draining it from enemies to weaken them and later using it to heal himself or others. He prefers to stay away from the more unsavoury ability he has been granted, but if he's pushed to it, he can and will start animating the dead.

    Equipment: Cebres' weapon of choice is somewhat unconventional, a length of chain that he wields much like a whip since it can, in effect, increase the range of his contact by a great deal as well as bludgeon things. He also carries a long knife for emergencies.

    Background: Cebres is from the city of Levallon, located not too far from the unusually lush Eternus. He grew up in a nearby village under the city's protection before moving to the city itself to pursue a profession as a scholar, as despite his efforts to maintain his body, he is an academic at heart.

    Over the years, Cebres has enjoyed a simple, but pleasant life. Recently though, a threat in that area of Ashela has emerged that is rapidly ruining everything Cebres loved about his home. A devastating plague is sweeping the area, stretching all the way from Levallon to Eternus.

    Cebres sought aid from the king of Eternus, the descendent of the one who used a Gem Star to reinvigorate the area. He believed that they could potentially use the Star to fight the plague… but the king refused.

    Watching people die around him, life in Levallon falling apart at the seams, Cebres began researching for a way to contact a Higher Power that could help him end the plague. In the end though, it was the Higher Power who came to him. Szazoch the Undying came to Cebres in his dream and made him a deal - he would help Cebres develop the power to fight the plague in exchange for an army of the dead. Now, any who die in the presence of Cebres have their bodies claimed by Szazoch. Cebres tries not to think about what his patron may be trying to do with such an army, he has deemed the plague a bigger threat.​
     
    Last edited:

    Sonata

    Don't let me disappear
    13,642
    Posts
    11
    Years
  • Name: Valencia Strago
    Gender: Female
    Age: 19

    Spoiler:


    Appearance:
    5' 4"
    Her mark is in the form of a circle that rests between her shoulders; it glows with a warm burgundy color when she uses her powers.

    Background: Valencia lived in a small kingdom in the cold, wintery hinterlands called Irida where she served the role of a proper knight. At the age of sixteen she was sent off to a three year war against a nearby barbarian settlement. The settlement had been rumored to have a warlock leading them on raids against their neighbors in the kingdom of Urdu, raping and pillaging cities along the borders of the two kingdoms which ruled the hinterlands. The two kingdoms signed a treaty of peace and chose to send off two small armies which in total numbered one-hundred and twelve to eradicate the barbarians and subjugate the warlock.

    The conjoined army fought and killed most of the barbarians, leaving only a small group of those who were direct attendants to their warlock leader. The leader escaped their encampment and fled to the kingdom where he used his powers to massacre its people and the royalty within before the army could return. The warlock then forced the knights of Urdu to turn on the army of Irida lest they lose their own lives. While the two armies fought, the warlock escaped to Irida. Not wanting to pointlessly kill anyone, Valencia left what was left of her fellow knights and gave chase to the warlock back to her home. However, due to the warlocks stronger physical capabilities he made it to the kingdom first and similarly massacred its people.

    Valencia, upon finding the corpse of her father, made her way into the castle to confront the warlock who was using the corpse of her king as a throne. The warlock invoked the name of his patron, asking her to see what he'd accomplished with her power. It was at this time that Estrillad took notice of Valencia and offered her the same power of the warlock so that she might cleanse him of the many sins he had committed. However, as Valencia took on the sins of the warlock, her judgement was clouded by her personal loss and she determined his crimes against her were too great despite what she'd seen in his memories. She chose to take the life of the warlock and left her kingdom to carry out her duty as the judge of humanity.

    Personality: Following the fall of her kingdom and death of her family, she's become prone to mood swings which take her from cold, distant, and demeaning to warm, friendly, and endearing. Having spent most of her life as a knight-in-training within a closely knit community, she impresses upon the ideas of order and general goodwill. She'll often do things out of the goodness of her heart for those less fortunate, while not hesitating to strike down those who are deserving. She's generally kindhearted, and is always ready to help out those who are in need in any way she can.

    Despite her upbringing, after forging her pact with Estrillad she's slowly become corrupted with her new powers. By bearing the sins of others, she's experienced lifetimes of atrocities and pain which have done their part to shape her new outlook. She's fidgety at times, constantly judging each and every person she comes into contact with based on what she can see and her own experiences. She now lives each day with her hand on her sword and lays each night with one eye open in fear of her own life.

    She speaks softly, but with intent, not being one to beat around the bush or feign ignorance. Her will is strong and resolute, allowing her to never second-guess her own path or actions. Having lost all that she once loved, she no longer searches for support in those that she meets and strives to become a pillar of unwavering stability to others.

    Patron and magic:

    Spoiler:


    Estrillad - She Who Bears Sin

    Estrillad offers in a pact two powers. The first is a sort of aural vision that allows the recipient to quickly tell upon meeting others the colour of their soul and whether they're someone to be respected or quickly dealt punishment. This power also allows her to see the color and weight of words as someone speaks, proving to be a sort of lie detector for all but the slickest of silver tongues or those whose actions are not their own.

    The second power that Estrillad offers is to turn the sins of others into power. When a person is deemed in need of salvation or judgement, the pact bearer can force a pseudo-pact with that person. A black circle will appear on their back and glow with the colour of their soul as it turns their misdeeds into energy and sends it to the pact holder. If this energy is not released in a certain amount of time which grows shorter with the severity of the crime it will change the personality as well as the hue of the soul of the pact holder.

    Equipment: Two longswords, a dagger, bundle of rope and hook, tinderbox, knight's armor
     

    PastelPhoenix

    How did this even happen?
    453
    Posts
    8
    Years
    • Seen Nov 20, 2022
    Name: Amaro Puga
    Spoiler:


    Gender: Male

    Age: 25

    Appearance:

    When he's choosing to look like himself, Amaro is a tall, slender man with a beige complexion. He has light brown hair past his shoulders, which is usually in impeccable shape. He has fairly high cheekbones, a thin nose, and overall soft features that give him an androgynous look. The most surprising part about him would be his hands (assuming he is not wearing his normal gloves), which are surprisingly rough and calloused.

    He normally wears a long, white cloak which is also kept extremely clean and tidy. Underneath he has a fairly standard, if not slightly expensive, set of black silk pants and a buttoned shirt. His only accessory is a pair of thin-but-sturdy black leather gloves he wears most everywhere.

    His mark appears as a rose on the back of his left hand that glows a brilliant gold when casting spells. Said spells are also frequently in use to hide some aspect of his appearance, from simple eye and hair color changes to fully changing his appearance.

    Personality:

    The world has forgotten about beauty, and Amaro is here to remind people that it still exists. He's a man with refined taste and a discerning eye, although you could very much also call him pretentious and self-important. That is not to call him greedy, however. He is rarely chasing the expensive as much as he is searching for the inspirational. His goal is to create a memorable impact on people's lives through his magic, be it the creation of more traditional kinds of art through the assistance of his magic or subtly setting a mood to create the desired emotions in the viewer.

    Despite his more grandiose plans and occasional theatrics, Amaro is a polite, restrained person in most instances. For having the goal of making great experiences and emotions in others, he rarely shows extremes in his own emotions. He is not cold, he is an eager conversationalist and perfectly friendly towards almost everyone, regardless of status or appearance. One of the topics almost guaranteed to get him excited is the topic of the old world and artifacts, however. He's not particularly well read or interested in history in general, but will go out of his way to learn more about something from or regarding that time. It's information about objects from this period that is his preferred pay for his art nowadays (alongside spreading his name to other potential customers). Gold is nice, but the potential of finding an artifact is priceless.

    His primary hobby is, of course, art. He is also a fan of reading, poetry, and music, but has an admittedly awful singing voice. He frowns down upon rudeness, alcoholism, and gambling.

    Spoiler:



    Equipment:

    He carries a simple rapier and a few heirlooms he has not sold off yet. He still has his mother's ring, although it does not fit. He also keeps his sketchbook with a few charcoal sticks and a small book with illustrations of the world prior to Savior Witch.

    Background:

    Amaro was born into a life of wealth and excess… at least he should have been. The only son of the remnants of a powerful political family, Amaro's family struggled through periods of minor wealth and crippling poverty in an endless cycle. The wealth the family had depended on what heirloom they managed to sell this month, how much his father could win gambling, and through extraordinary amounts of debt. With his parents so desperately clawing for the money to let the live the lifestyle their name deserved, they paid no mind to a young Amaro shutting himself in the study, reading of the world under the Higher Powers and drawing the beautiful world he saw in those pages.

    His family's luck ran out in his teenage years. A string of bad bets finally pushed them over the edge in debt, and his father ran off to avoid the collectors. His mother passed not long after, sick from their new impoverished life and the stress of paying off their endless debt. Seeing the future remaining for him if he stayed, Amaro grabbed whatever valuables he could find and left the house to never return. He wandered for years as a traveling artist, earning a meager living at the cost of overworking his hands, but yearned for more. Art was satisfying, but not the life he deserved.

    No, the life he deserved was in the beautiful world he read of in his youth and preserved in the books he took from the house. Following the clues left in these books brought him a visit from a Higher Power, and he hungrily accepted her deal.

    Patron and magic:

    Aklune - The Starry Maiden

    Aklune appears to Amaro is a woman just slightly larger than him covered head to toe with no visible skin. She wears a snow-colored robe with long white gloves and a thin veil covers her face. From what little can be seen behind her veil shows not human features, but an expanse of stars in the shape of a person. Her long hair flows behind her, shifting colors in the light like stained glass.

    She bestows upon Amaro the magic of illusions. The illusions Amaro makes appear real to all senses, including replicating feelings like heat, cold, or pain in addition to sights, sounds, and smells. He's able to project these images both onto himself as well as his immediate vicinity, and can cause illusions to affect specific people around him only. He must actively fuel the magic for the illusion to remain, and it will fade when he gets too far away regardless if he continues empowering it. While his magic is not able to directly influence emotions or control minds, Amaro's preferred use of his magic is subtle illusions to *nudge* emotions in the right direction. Be they making his words sound extra sweet and a subtle warmth and glow for a trustworthy appearance or causing shadows to flicker and distorting his voice to make himself seem threatening.
     
    25,541
    Posts
    12
    Years
  • Name: Amaro Puga
    Spoiler:


    Gender: Male

    Age: 25

    Appearance:

    When he's choosing to look like himself, Amaro is a tall, slender man with a beige complexion. He has light brown hair past his shoulders, which is usually in impeccable shape. He has fairly high cheekbones, a thin nose, and overall soft features that give him an androgynous look. The most surprising part about him would be his hands (assuming he is not wearing his normal gloves), which are surprisingly rough and calloused.

    He normally wears a long, white cloak which is also kept extremely clean and tidy. Underneath he has a fairly standard, if not slightly expensive, set of black silk pants and a buttoned shirt. His only accessory is a pair of thin-but-sturdy black leather gloves he wears most everywhere.

    His mark appears as a rose on the back of his left hand that glows a brilliant gold when casting spells. Said spells are also frequently in use to hide some aspect of his appearance, from simple eye and hair color changes to fully changing his appearance.

    Personality:

    The world has forgotten about beauty, and Amaro is here to remind people that it still exists. He's a man with refined taste and a discerning eye, although you could very much also call him pretentious and self-important. That is not to call him greedy, however. He is rarely chasing the expensive as much as he is searching for the inspirational. His goal is to create a memorable impact on people's lives through his magic, be it the creation of more traditional kinds of art through the assistance of his magic or subtly setting a mood to create the desired emotions in the viewer.

    Despite his more grandiose plans and occasional theatrics, Amaro is a polite, restrained person in most instances. For having the goal of making great experiences and emotions in others, he rarely shows extremes in his own emotions. He is not cold, he is an eager conversationalist and perfectly friendly towards almost everyone, regardless of status or appearance. One of the topics almost guaranteed to get him excited is the topic of the old world and artifacts, however. He's not particularly well read or interested in history in general, but will go out of his way to learn more about something from or regarding that time. It's information about objects from this period that is his preferred pay for his art nowadays (alongside spreading his name to other potential customers). Gold is nice, but the potential of finding an artifact is priceless.

    His primary hobby is, of course, art. He is also a fan of reading, poetry, and music, but has an admittedly awful singing voice. He frowns down upon rudeness, alcoholism, and gambling.

    Spoiler:



    Equipment:

    He carries a simple rapier and a few heirlooms he has not sold off yet. He still has his mother's ring, although it does not fit. He also keeps his sketchbook with a few charcoal sticks and a small book with illustrations of the world prior to Savior Witch.

    Background:

    Amaro was born into a life of wealth and excess… at least he should have been. The only son of the remnants of a powerful political family, Amaro's family struggled through periods of minor wealth and crippling poverty in an endless cycle. The wealth the family had depended on what heirloom they managed to sell this month, how much his father could win gambling, and through extraordinary amounts of debt. With his parents so desperately clawing for the money to let the live the lifestyle their name deserved, they paid no mind to a young Amaro shutting himself in the study, reading of the world under the Higher Powers and drawing the beautiful world he saw in those pages.

    His family's luck ran out in his teenage years. A string of bad bets finally pushed them over the edge in debt, and his father ran off to avoid the collectors. His mother passed not long after, sick from their new impoverished life and the stress of paying off their endless debt. Seeing the future remaining for him if he stayed, Amaro grabbed whatever valuables he could find and left the house to never return. He wandered for years as a traveling artist, earning a meager living at the cost of overworking his hands, but yearned for more. Art was satisfying, but not the life he deserved.

    No, the life he deserved was in the beautiful world he read of in his youth and preserved in the books he took from the house. Following the clues left in these books brought him a visit from a Higher Power, and he hungrily accepted her deal.

    Patron and magic:

    Aklune - The Starry Maiden

    Aklune appears to Amaro is a woman just slightly larger than him covered head to toe with no visible skin. She wears a snow-colored robe with long white gloves and a thin veil covers her face. From what little can be seen behind her veil shows not human features, but an expanse of stars in the shape of a person. Her long hair flows behind her, shifting colors in the light like stained glass.

    She bestows upon Amaro the magic of illusions. The illusions Amaro makes appear real to all senses, including replicating feelings like heat, cold, or pain in addition to sights, sounds, and smells. He's able to project these images both onto himself as well as his immediate vicinity, and can cause illusions to affect specific people around him only. He must actively fuel the magic for the illusion to remain, and it will fade when he gets too far away regardless if he continues empowering it. While his magic is not able to directly influence emotions or control minds, Amaro's preferred use of his magic is subtle illusions to *nudge* emotions in the right direction. Be they making his words sound extra sweet and a subtle warmth and glow for a trustworthy appearance or causing shadows to flicker and distorting his voice to make himself seem threatening.

    Accepted!
    I do have a follow-up question I'll DM to you though.
     

    Songbird

    Tonight, the marigolds bloom for her.
    554
    Posts
    10
    Years
    • Seen Apr 11, 2024
    Spoiler:
     
    25,541
    Posts
    12
    Years
  • Spoiler:

    You're in. Whee
     
    865
    Posts
    13
    Years
    • Age 38
    • Seen Feb 24, 2024
    "I've been a dead woman for ten years."

    Talia / Female / 34 Years Old

    Wishes Divine [M][OOC]


    Appearance

    Talia stands at a height of 5'6". She sports a rather slender body build, with lean muscle gracing her features. Despite her rather thin and petite stature, Talia gives off an intimidating aura on account of her ghastly pale skin complexion and deep, cold blue eyes. She keeps her icy-blue hair short, reaching down to just the base of her neck while the bangs frame the sides of her face and strong jaw. Talia dresses in dark colors, usually black at almost all times, complete with a hood to disguise herself and keep her bright hair hidden in times when stealth is required. A large satchel is strapped to her back, wherein Talia keeps her various supplies. A long holster-like attachment rests on her right hip, wherein she carries the arrows for her bow.

    Talia's mark is a thick, black line that stretches across her face in an arch of sorts over the bridge of her nose. It glows a deep, midnight-blue when she uses her magic and abilities.​

    Personality

    Talia is quiet, blunt, and to the point. She views idle chitchat as an annoyance and would more often than not avoid contact with people as often as possible. Talia holds little interest in the plights of others, instead choosing to live her life based on who can pay her the most coin for her services. She approaches the various situations that life throws at her with cold and calculating judgement. Talia can be viewed as somewhat temperamental. While she is not quick to lash out in anger, she can quickly become quite annoyed with people's antics she finds bothersome. When she does speak, Talia's tongue is quite sharp. She is not afraid to tell someone exactly what she thinks of their current behavior or of themselves in general.​

    History

    Talia hails from the kingdom of Ascantha, a royal city located off the coast of the Arion region. In her younger years, she served as a knight for the kingdom. A woman of duty and honor, Talia was devoted to protecting her king and country. She rose through the ranks quickly, catching the attention of the kingdom's general, one Arthur Lasbard. He had served the kingdom for a number of years and was tasked with leading the Crimson Nobles, a branch of the kinghthood which contained Ascantha's strongest knights. Even from her days as a squire, Talia had often dreamed of joining their ranks. It did not come as any surprise that the young woman was ecstatic when she was offered a position in their order.

    Not long after her initiation into the Crimson Nobles, the order of the knights was given a mission. Rumors had it that a village to the north of Ascantha, located within the Niem Mountains, had been receiving frequent attacks from a group of rogue bandits. Talia was a bit confused about why the king had insisted that the a group of elite soldiers were tasked with such a basic, "grunt" mission, but spoke nothing of it as she and the rest of the brigade made their way towards their destination the following day. It was a calm journey at first, nothing seemingly out of the ordinary. However that quickly changed when they arrived at Niem village... or rather what remained of the once humble hamlet.

    The group of knights spread out, beginning to search for any signs of survivors or of whoever was responsible for the carnage that stretched out before them. There was no sign of anything, however. It was almost as if the village had been abandoned for centuries. Things only became more confusing when the Crimson Nobles returned to the ruins of the village square. Standing amongst the rubble was none other than the king of Ascantha himself. A somber expression graced the monarch's face as he suddenly gave out a signal, and within seconds the Crimson Nobles found themselves surrounded... and under attack from the very king and kingdom they served. The small band of elite soldiers, while strong, were no match and slowly began to fall one by one...

    A mixture of emotions ran through Talia. Confusion... pain... sadness... and anger. She could slowly feel her body, broken and battered, bloody and sliced, giving out. Her vision fading as she took sight of comrades, all of them murdered by the kingdom they all loved. A strong desire raced through the woman's dying body. Revenge, she craved it. Not just for her, but for her general and her fellow knights. Her breath slowed, her eye lids grew heavy... and it was then that Talia managed to feel a chill in the air. Her eyes widened as a beautiful, pale woman with pure white hair and pale blue eyes gracefully made her way towards the dying knight.

    The mysterious woman was none other than the legendary ice spirit, Mifuyu. The spirit could tell that there was regret in the fading mortal before her... and strong sense of revenge coursing through her body. Mifuyu made the dying woman an offer. She would essentially preserve the woman's body, stopping her in death in time, in exchange for promising to bring forth an ice age with the gem star. Talia agreed.​

    Patron and Magic

    Talia has a pact with the ice deity known as Mifuyu. She appears before Talia in visions as a beautiful, pale-skinned woman with flowing white hair and pale-blue eyes. She wears a simple, hooded, white silk robe tied together around the waist with a red sash. By forming the pact with Mifuyu, Talia has been granted ice elemental magic. She is able to use spells that attack with shards of ice and snow, as well as being able to imbue the tips of her arrows in thick, frigid coatings of ice.​
     
    25,541
    Posts
    12
    Years
  • "I've been a dead woman for ten years."

    Talia / Female / 34 Years Old

    Wishes Divine [M][OOC]


    Appearance

    Talia stands at a height of 5'6". She sports a rather slender body build, with lean muscle gracing her features. Despite her rather thin and petite stature, Talia gives off an intimidating aura on account of her ghastly pale skin complexion and deep, cold blue eyes. She keeps her icy-blue hair short, reaching down to just the base of her neck while the bangs frame the sides of her face and strong jaw. Talia dresses in dark colors, usually black at almost all times, complete with a hood to disguise herself and keep her bright hair hidden in times when stealth is required. A large satchel is strapped to her back, wherein Talia keeps her various supplies. A long holster-like attachment rests on her right hip, wherein she carries the arrows for her bow.

    Talia's mark is a thick, black line that stretches across her face in an arch of sorts over the bridge of her nose. It glows a deep, midnight-blue when she uses her magic and abilities.​

    Personality

    Talia is quiet, blunt, and to the point. She views idle chitchat as an annoyance and would more often than not avoid contact with people as often as possible. Talia holds little interest in the plights of others, instead choosing to live her life based on who can pay her the most coin for her services. She approaches the various situations that life throws at her with cold and calculating judgement. Talia can be viewed as somewhat temperamental. While she is not quick to lash out in anger, she can quickly become quite annoyed with people's antics she finds bothersome. When she does speak, Talia's tongue is quite sharp. She is not afraid to tell someone exactly what she thinks of their current behavior or of themselves in general.​

    History

    Talia hails from the kingdom of Ascantha, a royal city located off the coast of the Arion region. In her younger years, she served as a knight for the kingdom. A woman of duty and honor, Talia was devoted to protecting her king and country. She rose through the ranks quickly, catching the attention of the kingdom's general, one Arthur Lasbard. He had served the kingdom for a number of years and was tasked with leading the Crimson Nobles, a branch of the kinghthood which contained Ascantha's strongest knights. Even from her days as a squire, Talia had often dreamed of joining their ranks. It did not come as any surprise that the young woman was ecstatic when she was offered a position in their order.

    Not long after her initiation into the Crimson Nobles, the order of the knights was given a mission. Rumors had it that a village to the north of Ascantha, located within the Niem Mountains, had been receiving frequent attacks from a group of rogue bandits. Talia was a bit confused about why the king had insisted that the a group of elite soldiers were tasked with such a basic, "grunt" mission, but spoke nothing of it as she and the rest of the brigade made their way towards their destination the following day. It was a calm journey at first, nothing seemingly out of the ordinary. However that quickly changed when they arrived at Niem village... or rather what remained of the once humble hamlet.

    The group of knights spread out, beginning to search for any signs of survivors or of whoever was responsible for the carnage that stretched out before them. There was no sign of anything, however. It was almost as if the village had been abandoned for centuries. Things only became more confusing when the Crimson Nobles returned to the ruins of the village square. Standing amongst the rubble was none other than the king of Ascantha himself. A somber expression graced the monarch's face as he suddenly gave out a signal, and within seconds the Crimson Nobles found themselves surrounded... and under attack from the very king and kingdom they served. The small band of elite soldiers, while strong, were no match and slowly began to fall one by one...

    A mixture of emotions ran through Talia. Confusion... pain... sadness... and anger. She could slowly feel her body, broken and battered, bloody and sliced, giving out. Her vision fading as she took sight of comrades, all of them murdered by the kingdom they all loved. A strong desire raced through the woman's dying body. Revenge, she craved it. Not just for her, but for her general and her fellow knights. Her breath slowed, her eye lids grew heavy... and it was then that Talia managed to feel a chill in the air. Her eyes widened as a beautiful, pale woman with pure white hair and pale blue eyes gracefully made her way towards the dying knight.

    The mysterious woman was none other than the legendary ice spirit, Mifuyu. The spirit could tell that there was regret in the fading mortal before her... and strong sense of revenge coursing through her body. Mifuyu made the dying woman an offer. She would essentially preserve the woman's body, stopping her in death in time, in exchange for promising to bring forth an ice age with the gem star. Talia agreed.​

    Patron and Magic

    Talia has a pact with the ice deity known as Mifuyu. She appears before Talia in visions as a beautiful, pale-skinned woman with flowing white hair and pale-blue eyes. She wears a simple, hooded, white silk robe tied together around the waist with a red sash. By forming the pact with Mifuyu, Talia has been granted ice elemental magic. She is able to use spells that attack with shards of ice and snow, as well as being able to imbue the tips of her arrows in thick, frigid coatings of ice.​

    Her story will be interesting to see unfold. Welcome!
     
    25,541
    Posts
    12
    Years
  • The IC is up, you can find it here.
    There is also a Discord server set up. Please join it ASAP.

    I'll be keeping SUs open for a while still because I know some people are still working on theirs, but since chapter 1 is basically a prologue, I see no reason to make people wait.
     
    944
    Posts
    9
    Years
    • UK
    • Seen Apr 5, 2024
    Denizen of Creation and Order
    The Denizen

    Wishes Divine [M][OOC]


    Name: "Denizen of Metal Flesh", "Avatar of pure and utter destruction", "Task Taker". It's patron has addressed it in many ways.

    Gender: It neither male, nor female, nor anything outside or in between.

    Age: It was constructed hundreds of years ago, but has been sentient less than a month.

    Personality: Many would write The Denizen off as having no personality; but that isn't entirely true. Stoic? Yes. Emotionless? Yes. Silent? Yes. Despite these communication limitations, it exists in a world that it is a complete stranger to. The Denizen is inquisitive and learns quickly. It takes great interest in the world around it, particularly in its attempts to comprehend human reasoning.

    The Denizen is a purpose driven machine. It has thoughts and processes them through reasoning and past experience, but all that is channelled through one lens: The Denizen desires to see the great purpose its Patron promises it.

    Patron and magic: Like it's Warlock, The Denizen of Creation and Order goes by no strict title. Despite it's favourite title however, the patron is an agent of chaos and thrives on destruction. It offers little more than brief tasks for its Warlock to do, while watches the results with a blissful glee. It is intrigued by the material world and watches playfully to see what it's next great experiment will be. It reveals itself in many ways, but it always begins as a grotesque gremlin like creature with distorted features.

    The Denizen has been granted no magic, but the one who gave life to it has.

    Equipment: The Denizen itself is a weapon. It is a suit of armour that carries two swords on its hip.

    Background: It knows not what it is called or why it exists but to many familiar the noble Ingrid family, the history of The Denizen may be something they recognise.

    Before it bared the names given to it by it's patron, The Denizen was a suit of armour used to win the wars of days gone by. It was feared by many and a marvel of it's time. The Ingrid sons would wear it into battle and become legends to their clans and countrymen. As their legend grew, so did their status.

    What was held no longer had to be fought for. generations went by and the Ingrids grew their own army. While the eldest, or at least strongest son would always bear the suit, technology had passed it. Armour was light, more versatile; heads of families stepped off the battlefield and in another flash of time, the suit became little more than an ornament. Wearing the suit was now just a rite of passage that allowed the Ingrid sons to prove themselves worthy.

    As more generations passed and the need to be strong for survival lessoned, so did the genetic muscularity that was once writhe in the Ingrid bloodline. They grew smaller, with no one even being able to properly don the suit. It came until the present day before the suit would even find a purpose again.

    The head of the Ingrid House, Lavernius Ingrid, was a man obsessed with creating another true heir to the Ingrid's of days past. While he himself was the first to don the suit in centuries, none of his sons were. As he aged, he desperately turned to his daughter. His daughter was a beautiful woman who turned the heads of many in their humble city of Fiaren. The biggest and strongest men in the city had vowed to win her heart, but it was never them that did.

    Dana Ingrid was courted by a diminutive man. A charlatan of sorts. A man who dabbled in the mythology of the higher powers but spoke as though had spent life as their prophet. It was him, Merlin Shire, along with Dana who contacted The Denizen of Creation and Order in a bid to bond himself with the suit and win Lavernius' favour. Had the name of the Patron been sincere, his ploy may have worked.

    Merlin and the suit did become connected, but only by fate. Dana became gravely ill and The Denizen of Creation and Order warned him the only way to amend her illness would be to capture and destroy the suit. Until he did, the suit would belong to the higher power to do with as it pleased.


    The Armour
     
    Last edited:

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • Pork in Wogress

    Spoiler:
     

    Sapphire Rose

    [I]Only thorns left on this rose.[/I]
    3,443
    Posts
    12
    Years


  • Vim Aliferous

    Female | 25 | mercenary

    "Crimson Calamity"

    Appearance

    Wishes Divine [M][OOC]

    Personality


    Arrogant, Sarcastic, Savage. Those are the words that would describe Vim the best. She is a very clever woman, one with a high IQ and often knows how to get through puzzling situations. However, That same nature often gets her in trouble as a sarcastic streak and cleverness do not well combined. Especially since Vim is by all means not a quiet one. She rather likes to get involved in discussions she has a lot of knowledge of, all due to the many books she has read in her childhood years. It's a hobby she likes to continue nowadays as it gives her peace. One of many she has actually.

    Besides her temperament she does have a soft spot to her that is not shown often. Let's say it happens every now and then. It's something that can be appreciated. It would be best to not confuse Vim's nature with impatience, because the opposite is quite true. She could be called an angel for her patience, one with blood on her hands to say the least. It's something that was taught to her in a most uncomfortable way since she was younger. Even though Vim has such an unique personality, she is not rude. She will always try to be polite first, depending on the situation she's in.

    As most women are insecure about their body and looks, Vim is absolutely not. She's confident about her features and knows full well of her beauty, a quality she often wielded in her past line of work as it always worked greatly in her favour. She no longer does that, however. As a mercenary she wants to get rid of that image some people might have of her and getting rid of the nickname "Crimson Calamity". Mostly because Vim is not proud of the assassin she used to be and sometimes even feels guilt. Although it seems killing people doesn't bother her too much, it now appears that she considers their sins. She won't kill innocents anymore like she used to before.

    Vim has an illness that affects her lifespan. It was discovered during a job and she was told she would probably not get older than 35. Vim is on a journey to find a cure against this illness or something that may give her a longer lifespan. Anything that gets between her and this potential cure will meet their doom. Vim will not allow this. She's is not easily tamed nor does she want to.

    Patron and magic


    Nisha Anniki, goddess of the night.

    Nisha is a woman with beautiful, straight, dark hair wearing a white almost see-through gown. On her forehead is a small half moon tattoo pictured and her eyes are piercingly yellow, almost as if they're supposed to picture the stars. As a goddess of the night, Nisha commands the shadows and everything dark. Thus are the powers that were bestowed upon Vim after making the contract. Vim is able to make herself dissolve into shadows with these powers, bend shadows and darkness to her will and create shadowed limbs like wings that she can glide with (not fly).

    background


    Vim was born and raised in a cold city in the mountains. Though, not raised by her biological parents. Vim, in truth, was left behind in front of an inn as a new-born baby girl. Her parents had probably meant for her to be taken in by the inn and be raised there instead, however, destiny took a stranger turn. Someone who was merely passing by saw Vim in her crib and decided to bring her along. Vim was given a name, Mila Eden, and brought to an organization that would take care of her. "The Unbroken" was not a common organization taking care of orphans or such, no... They were assassins.

    Vim, previously Mila, was raised by the entire organization and viewed them as family. She was extremely loyal to them to the point that she would eventually start taking jobs for them at an age of 15, she wasn't allowed to take jobs before that age. Vim's first job went rather... too perfect actually for someone who never took an assassination job. There was room for improvement but the target was dead, and there weren't any witnesses to tell the tale. Vim earned herself respect throughout the organisation as a young assassin and was allowed to take more job from that day.

    4 years later, Vim went on a job with a few assassin brethren. It was a big one, a big fish they needed to catch. Everything went great until Vim, while charging at their main target, collapsed. Vim outed the group with that and her brethren and herself were caught in the act. As they were being killed, one by one, Vim was allowed to live. The only reasons were her looks and her oh so beautiful eyes that looked the person in question with disgust. He loved this sight. The person in question was the duke of the domain they had entered. The duke being their target and his own brother the one paying for sum for his death. Vim was enslaved for an entire year where they found out she was carrying an illness that drastically shortened her lifespan. Eventually escaping and trying to return to her assassin's organization she was not as welcome as she had hoped to. While Vim thought that they'd be happy to see her alive and well, she was killed. Well... not really.

    Vim was betrayed. The organization that had raised her decided she was a liability. She got her comrades killed so it was only natural that she paid in kind. Vim was angry, No... Furious even. While she sat on her knees and felt humiliated by the only people she trusted, she heard a voice. "Would you like to enter a contract with me?" was what it said. Vim, no longer being surprised by any turns of events, stayed quiet. "The only thing I'll ask of you is that you do every task that I ask of you. In return, you get access to my abilities. My name is Nisha Anniki... I will be your saviour."

    "You will help me grant me a longer lifespan." Vim accepted, somehow knowing it wasn't just talking about this situation. A tattoo burned on the back of the young assassin in the form of an asian dragon. That tattoo stretched out to her arms and it stopped just pas her left elbow. Vim stood up to the people that raised her, humiliated her and were now about to kill her.

    ... And she devoured them all.

    Equipment


    Although Vim's last assassination was 6 years ago, she still travels with her assassin tools with her. Often using the "You never know what you will need them for" excuse. Other than her knife set, there is not much else that she keeps with her.

     
    Last edited:
    25,541
    Posts
    12
    Years


  • Vim Aliferous

    Female | 25 | mercenary

    "Crimson Calamity"

    Appearance

    Wishes Divine [M][OOC]

    Personality


    Arrogant, Sarcastic, Savage. Those are the words that would describe Vim the best. She is a very clever woman, one with a high IQ and often knows how to get through puzzling situations. However, That same nature often gets her in trouble as a sarcastic streak and cleverness do not well combined. Especially since Vim is by all means not a quiet one. She rather likes to get involved in discussions she has a lot of knowledge of, all due to the many books she has read in her childhood years. It's a hobby she likes to continue nowadays as it gives her peace. One of many she has actually.

    Besides her temperament she does have a soft spot to her that is not shown often. Let's say it happens every now and then. It's something that can be appreciated. It would be best to not confuse Vim's nature with impatience, because the opposite is quite true. She could be called an angel for her patience, one with blood on her hands to say the least. It's something that was taught to her in a most uncomfortable way since she was younger. Even though Vim has such an unique personality, she is not rude. She will always try to be polite first, depending on the situation she's in.

    As most women are insecure about their body and looks, Vim is absolutely not. She's confident about her features and knows full well of her beauty, a quality she often wielded in her past line of work as it always worked greatly in her favour. She no longer does that, however. As a mercenary she wants to get rid of that image some people might have of her and getting rid of the nickname "Crimson Calamity". Mostly because Vim is not proud of the assassin she used to be and sometimes even feels guilt. Although it seems killing people doesn't bother her too much, it now appears that she considers their sins. She won't kill innocents anymore like she used to before.

    Vim has an illness that affects her lifespan. It was discovered during a job and she was told she would probably not get older than 35. Vim is on a journey to find a cure against this illness or something that may give her a longer lifespan. Anything that gets between her and this potential cure will meet their doom. Vim will not allow this. She's is not easily tamed nor does she want to.

    Patron and magic


    Nisha Anniki, goddess of the night.

    Nisha is a woman with beautiful, straight, dark hair wearing a white almost see-through gown. On her forehead is a small half moon tattoo pictured and her eyes are piercingly yellow, almost as if they're supposed to picture the stars. As a goddess of the night, Nisha commands the shadows and everything dark. Thus are the powers that were bestowed upon Vim after making the contract. Vim is able to make herself dissolve into shadows with these powers, bend shadows and darkness to her will and create shadowed limbs like wings that she can glide with (not fly).

    background


    Vim was born and raised in a cold city in the mountains. Though, not raised by her biological parents. Vim, in truth, was left behind in front of an inn as a new-born baby girl. Her parents had probably meant for her to be taken in by the inn and be raised there instead, however, destiny took a stranger turn. Someone who was merely passing by saw Vim in her crib and decided to bring her along. Vim was given a name, Mila Eden, and brought to an organization that would take care of her. "The Unbroken" was not a common organization taking care of orphans or such, no... They were assassins.

    Vim, previously Mila, was raised by the entire organization and viewed them as family. She was extremely loyal to them to the point that she would eventually start taking jobs for them at an age of 15, she wasn't allowed to take jobs before that age. Vim's first job went rather... too perfect actually for someone who never took an assassination job. There was room for improvement but the target was dead, and there weren't any witnesses to tell the tale. Vim earned herself respect throughout the organisation as a young assassin and was allowed to take more job from that day.

    4 years later, Vim went on a job with a few assassin brethren. It was a big one, a big fish they needed to catch. Everything went great until Vim, while charging at their main target, collapsed. Vim outed the group with that and her brethren and herself were caught in the act. As they were being killed, one by one, Vim was allowed to live. The only reasons were her looks and her oh so beautiful eyes that looked the person in question with disgust. He loved this sight. The person in question was the duke of the domain they had entered. The duke being their target and his own brother the one paying for sum for his death. Vim was enslaved for an entire year where they found out she was carrying an illness that drastically shortened her lifespan. Eventually escaping and trying to return to her assassin's organization she was not as welcome as she had hoped to. While Vim thought that they'd be happy to see her alive and well, she was killed. Well... not really.

    Vim was betrayed. The organization that had raised her decided she was a liability. She got her comrades killed so it was only natural that she paid in kind. Vim was angry, No... Furious even. While she sat on her knees and felt humiliated by the only people she trusted, she heard a voice. "Would you like to enter a contract with me?" was what it said. Vim, no longer being surprised by any turns of events, stayed quiet. "The only thing I'll ask of you is that you do every task that I ask of you. In return, you get access to my abilities. My name is Nisha Anniki... I will be your saviour."

    "You will help me grant me a longer lifespan." Vim accepted, somehow knowing it wasn't just talking about this situation. A tattoo burned on the back of the young assassin in the form of an asian dragon. That tattoo stretched out to her arms and it stopped just pas her left elbow. Vim stood up to the people that raised her, humiliated her and were now about to kill her.

    ... And she devoured them all.

    Equipment


    Although Vim's last assassination was 6 years ago, she still travels with her assassin tools with her. Often using the "You never know what you will need them for" excuse. Other than her knife set, there is not much else that she keeps with her.


    Can you DM me with some more info about your Patron's goals and what she gets out of the contract? After that, you should be fine.

    edit: aaaand you're in.
     
    Last edited:
    25,541
    Posts
    12
    Years
  • Denizen of Creation and Order
    The Denizen

    Wishes Divine [M][OOC]


    Name: "Denizen of Metal Flesh", "Avatar of pure and utter destruction", "Task Taker". It's patron has addressed it in many ways.

    Gender: It neither male, nor female, nor anything outside or in between.

    Age: It was constructed hundreds of years ago, but has been sentient less than a month.

    Personality: Many would write The Denizen off as having no personality; but that isn't entirely true. Stoic? Yes. Emotionless? Yes. Silent? Yes. Despite these communication limitations, it exists in a world that it is a complete stranger to. The Denizen is inquisitive and learns quickly. It takes great interest in the world around it, particularly in its attempts to comprehend human reasoning.

    The Denizen is a purpose driven machine. It has thoughts and processes them through reasoning and past experience, but all that is channelled through one lens: The Denizen desires to see the great purpose its Patron promises it.

    Patron and magic: Like it's Warlock, The Denizen of Creation and Order goes by no strict title. Despite it's favourite title however, the patron is an agent of chaos and thrives on destruction. It offers little more than brief tasks for its Warlock to do, while watches the results with a blissful glee. It is intrigued by the material world and watches playfully to see what it's next great experiment will be. It reveals itself in many ways, but it always begins as a grotesque gremlin like creature with distorted features.

    The Denizen has been granted no magic, but the one who gave life to it has.

    Equipment: The Denizen itself is a weapon. It is a suit of armour that carries two swords on its hip.

    Background: It knows not what it is called or why it exists but to many familiar the noble Ingrid family, the history of The Denizen may be something they recognise.

    Before it bared the names given to it by it's patron, The Denizen was a suit of armour used to win the wars of days gone by. It was feared by many and a marvel of it's time. The Ingrid sons would wear it into battle and become legends to their clans and countrymen. As their legend grew, so did their status.

    What was held no longer had to be fought for. generations went by and the Ingrids grew their own army. While the eldest, or at least strongest son would always bear the suit, technology had passed it. Armour was light, more versatile; heads of families stepped off the battlefield and in another flash of time, the suit became little more than an ornament. Wearing the suit was now just a rite of passage that allowed the Ingrid sons to prove themselves worthy.

    As more generations passed and the need to be strong for survival lessoned, so did the genetic muscularity that was once writhe in the Ingrid bloodline. They grew smaller, with no one even being able to properly don the suit. It came until the present day before the suit would even find a purpose again.

    The head of the Ingrid House, Lavernius Ingrid, was a man obsessed with creating another true heir to the Ingrid's of days past. While he himself was the first to don the suit in centuries, none of his sons were. As he aged, he desperately turned to his daughter. His daughter was a beautiful woman who turned the heads of many in their humble city of Fiaren. The biggest and strongest men in the city had vowed to win her heart, but it was never them that did.

    Dana Ingrid was courted by a diminutive man. A charlatan of sorts. A man who dabbled in the mythology of the higher powers but spoke as though had spent life as their prophet. It was him, Merlin Shire, along with Dana who contacted The Denizen of Creation and Order in a bid to bond himself with the suit and win Lavernius' favour. Had the name of the Patron been sincere, his ploy may have worked.

    Merlin and the suit did become connected, but only by fate. Dana became gravely ill and The Denizen of Creation and Order warned him the only way to amend her illness would be to capture and destroy the suit. Until he did, the suit would belong to the higher power to do with as it pleased.


    The Armour

    You're accepted. I thought I told you earlier but apparently I hadn't.
     
    25,541
    Posts
    12
    Years

  • Hello! A few things.

    Firstly, I'm going to need a lot more detail on his personality and maybe a bit more information about his history also. You might want to consider making some changes to his background because he has a lot of overlap with some of the other characters.

    Secondly, your power set and patron could use some tweaking too. There's a lot of overlap there again with characters like mine and Alvey's with that soul consuming stuff, and honestly a patron wouldn't gain much from a deal for your soul so you might want to make some changes their too. There's also the sheet scope of your chosen powers, having all that fire and lava stuff on top of soul powers is a bit much. I would suggest just sticking to the fire powers since it'd set you apart from the rest of the cast and feel more balanced.

    The last thing is that I think you should read over the OP a bit more again to help get a better grasp of the setting. Patrons are not demons, they are more like gods than anything and even calling them that is debated in-universe. Demons do not actually exist as far as anyone knows. Similarly, there wouldn't be any patrons from hell. All the patrons originally existed i the same plane as everyone else and were then banished to a different plane, the identity of which nobody is really sure of - but it's not hell. There may well be a heaven and/or hell in the setting, but if their is nobody is aware of it - even the higher powers.

    I hope that helps!
     
    646
    Posts
    3
    Years
  • Hello! A few things.

    Firstly, I'm going to need a lot more detail on his personality and maybe a bit more information about his history also. You might want to consider making some changes to his background because he has a lot of overlap with some of the other characters.

    Secondly, your power set and patron could use some tweaking too. There's a lot of overlap there again with characters like mine and Alvey's with that soul consuming stuff, and honestly a patron wouldn't gain much from a deal for your soul so you might want to make some changes their too. There's also the sheet scope of your chosen powers, having all that fire and lava stuff on top of soul powers is a bit much. I would suggest just sticking to the fire powers since it'd set you apart from the rest of the cast and feel more balanced.

    The last thing is that I think you should read over the OP a bit more again to help get a better grasp of the setting. Patrons are not demons, they are more like gods than anything and even calling them that is debated in-universe. Demons do not actually exist as far as anyone knows. Similarly, there wouldn't be any patrons from hell. All the patrons originally existed i the same plane as everyone else and were then banished to a different plane, the identity of which nobody is really sure of - but it's not hell. There may well be a heaven and/or hell in the setting, but if their is nobody is aware of it - even the higher powers.

    I hope that helps!


    I will reply tomorrow, at first I need EXP. I will come after taking a bunch of rare candies.
     
    Back
    Top