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Gunpowder: Age of Outlaws

Sonata

Don't let me disappear
13,642
Posts
11
Years
  • Jeimas
    Age of Outlaws


    Introduction
    Jeimas is a land of magic and intrigue, but there's a great disparity between life in the north and life in the south. The north is wealthy and prosperous with a pleasant climate and plenty of food and opportunity. The Barren Lands in the south of the nation however are a desolate wasteland where resources, wealth and opportunities are minimal. In the Barren Lands only the strong can survive and dangerous criminals turn their magical abilities to nefarious means of seeking survival whilst bounty hunters hunt them down in an attempt to capture them and claim the reward, compensating for a small, overworked and corrupt police force in their own quest for survival. In the south problems are solved with violence and in this age of outlaws not everyone will make it out alive.

    In this game there are several competing factions as opposed to the typical town and mafia sides. The innocent factions consist of Janet's Bounty Hunters and The Church as well as several other citizens of the South. They will face off against several small sects of Outlaws each of which acting like a "mafia" group. Another key difference in this mafia compared to traditional games, is that this is a game following PC's "RPG Style" of mafia. This means that all players will be assigned a health and attack stat in addition to spells or actions that can be used during the night. Instead of lynching during the day, you vote to attack a player and gradually lower their HP until their death.

    In this game there is a public list of roles and their health and attack stats but their night actions or passive abilities will remain concealed. In addition to this, we aren't revealing exactly which roles from this list actually appear in the game. Hover over the name of a character to see their stats.

    For more information on mafia games, check out Gunner's Guide.​

    Janet's Bounty Hunters

    There are a few bounty hunting agencies and many freelancers across the Barren Lands, Janet's is one of the most notable. Headed by the crotchety, old ex-hunter herself they scour the Barren Lands in search of Outlaws.​

    Janet
    40 HP / 15 Atk

    Alex Rose
    70 HP / 4 Atk

    Jebediah Sanders
    200 HP / 3 Atk

    Achilles Nimbus
    100 HP / 4 Atk

    Shillace
    0 HP / 0 Atk

    Kelmorr Kuvag
    120 HP / 6 Atk


    The Church

    Whilst they have their flaws, The church and the fear of God's wrath are often the only thing keeping people on the straight and narrow in the turmoil-ridden south. The Church wins alongside Janet's Bounty Hunters and Citizens.​

    Ezekiel
    250 HP / 6 Atk

    Agnes
    30 HP / 0 Atk

    Church-Goers
    50 HP / 2 Atk


    The Citizens

    Even in a twisted fantasy land like Jeimas, not everyone gets to be special. Even in the Barren Lands there are ordinary citizens with ordinary jobs - although some of these ordinary jobs might result in Epic Mafia-like night actions for some of these people. All citizens have 50 HP and 2 Atk.​

    The Culebra Clan

    A mid-level Outlaw group specializing in thievery and illicit operations. They are recognizable by their tendency to keep reptilian pets. Recently they have been making a push towards more power. They win by outnumbering all other factions and share a chat.​

    Antonio Culebra
    220 HP / 7 Atk

    Sophia Hartmann
    90 HP / 4 Atk

    Marzia Allessi
    120 HP / 10 Atk

    Alice Rylian
    10 HP / 0 Atk


    The Flinders Gang

    A dangerous and long-lasting outlaw sect that fade in and out of obscurity. They are known to actively engage in numerous forms of criminal activity. They share a chat and win by outnumbering all other factions.​

    Rex Flinders
    250 HP / 15 Atk

    Emmett Holliday
    100 HP / 2 Atk

    Followers
    50 HP / 2 Atk


    The Cult of Guardium

    A new outlaw sect, this strange cult believes that we are born into hell and that they have a duty to liberate people by killing them and sending them to the afterlife. They win by outnumbering all other factions and share a chat.​

    Anima Dartmoor
    70 HP / 9 Atk

    Shadow
    90 HP / 4 Atk


    The Others

    These two are not aligned with anyone else. They function as a single entity and win by being the last one standing. Verelys is an evil entity from times gone by, partially bound to Cosma. The weak and elderly Cosma is a poor host however preventing Verelys from unleashing its full power.​

    Cosma and Verelys
    30 HP / 1 Atk / 5 Atk


    The Law (Rules)

    1. You may not post during the night phase. Doing so will result in your removal from the game.
    2. Attacks should be formatted as [Attack] Player. After submitting an attack you may not change to a different target.
    3. Day phases will last 48 hours and night phases 24.
    4. You may only use one night action (if you have any) during each night phase.
    5. Once you are dead, that's it. You can't participate in the game any further and cannot leave a death post.
    6. Abstaining is not allowed.
    7. Do not discuss the game outside of this thread and specifically created chats. For convenience chats will be held in Discord servers. Do not PM share.
    8. This game has two GMs. You must send your night actions to both of us.
    9. Make sure to include your original role information in your night action PMs.



    The Victims

    gimmepie & O'aka as your Game Masters

    Bardothren as ???
    Abby as ???
    Nakuzami as ???
    Mars as ???
    BidoofFTW as ???
    Ewery1 as ???
    Paranoia_ as ???
    Salzorrah as ???
    Lelouch as ???
    EvilChameleon as ???
    Seth Rollins as ???
    Alex Kaz as ???
    Nimsy as ???
    Winter as ???
    Grey-_-Hatred as ???
    Melody as ???
    Pecilia as ???
    Johnny as ???
    princess garghelina as ???
    The Earth Traveler as ???
    Ullion as ???​


     
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