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Moveset Help & Other Questions (FAQ in first post)

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  • Is this for in-game, or for PvP? I think Phantom Force + Toxic is a lot more damage in the long run, but Hex + any status ailment gives you an offensive tool right off the bat. I'd personally go with Phantom Force since it sounds a lot more fun to use :p

    Just in-game at the moment. I know it's a bit of a non-issue designing competitive sets if I'm not battling a human, but I have fun with it. I was leaning towards Phantom Force originally as well since it would give me another free turn, but I like the idea of a super-powerful Hex as well... That's why I'm undecided and posting here! Thanks for weighing in :)
     

    ViolentCharizard14

    The Violent One
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  • Hey zeffy I am here

    Zeffy here's my team

    Charizard with charizard nite ability:tough claws
    Flare blitz
    Ancient power
    Dragon claw
    Air slash

    Poliwrath with mystical water ability:water absorb
    Ice beam
    Brick break
    Hydro pump
    Hypnosis

    Ryperior with hard stone ability:rock head I think
    Earth power
    Drill run
    Stone edge
    Mega punch

    Raikou with magnet ability: pressure
    Discharge
    Thunderbolt
    Extreme speed
    Thunder fang

    Bisharp with dread plate ability :defiant
    Sucker punch
    Hone claws
    Night slash
    Iron head

    Alakazam with twisted spoon ability:synchronis
    Psychic
    Dazzling beam
    Psy shock
    Psybeam

    Ryperior's ability was lightning rod
     
    Last edited by a moderator:

    PlatinumDude

    Nyeh?
    12,964
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  • Zeffy here's my team

    Charizard with charizard nite ability:tough claws
    Flare blitz
    Ancient power
    Dragon claw
    Air slash

    Poliwrath with mystical water ability:water absorb
    Ice beam
    Brick break
    Hydro pump
    Hypnosis

    Ryperior with hard stone ability:rock head I think
    Earth power
    Drill run
    Stone edge
    Mega punch

    Raikou with magnet ability: pressure
    Discharge
    Thunderbolt
    Extreme speed
    Thunder fang

    Bisharp with dread plate ability :defiant
    Sucker punch
    Hone claws
    Night slash
    Iron head

    Alakazam with twisted spoon ability:synchronis
    Psychic
    Dazzling beam
    Psy shock
    Psybeam

    Ryperior's ability was lightning rod

    There's no need to triple-post; all of these could've been one. Natures and EVs are also highly recommended to include, as they're very important in competitive battling.

    Anyway, Charizard X is best as a physical attacker because of its Tough Claws ability:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw/Outrage
    -Roost/Earthquake
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    Some of your other Pokemon are badly outclassed in the standard environment. Poliwrath and Rhyperior aren't good options because the former doesn't have much to make it stand out from its fellow bulky Water Pokemon like Wash Rotom and the latter has way too many common weaknesses to take advantage of. Starmie is a better fit over Poliwrath because it can use Rapid Spin to clear away entry hazards, as Charizard is weak to Stealth Rock:
    -Hydro Pump
    -Psyshock/Thunderbolt
    -Ice Beam/Hidden Power (Fire)
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Natural Cure/Analytic

    or
    -Scald
    -Psyshock/Reflect Type
    -Rapid Spin
    -Recover
    Nature: Timid
    EVs: 248 HP/8 Def/252 Spe
    Item: Leftovers
    Ability: Natural Cure

    A better replacement over Rhyperior that doesn't stack too many weaknesses with what you currently have is Garchomp. While it doesn't hit as hard as Rhyperior, Garchomp is noticeably faster, allowing it to make better use of its offensive presence:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Swords Dance/Fire Blast
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Focus Sash/Lum Berry

    Bisharp has no use for Hone Claws, as all its good moves are very accurate and Swords Dance boosts its Attack twice as fast. Night Slash is also outclassed by Knock Off, as the latter has utility in removing non-Mega Stone items:
    -Swords Dance/Pursuit
    -Sucker Punch
    -Iron Head
    -Knock Off
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry/Dread Plate/Black Glasses
    Ability: Defiant

    Raikou has no use for Extreme Speed, as it's already fast on its own. As the move came from an event a long time ago, it forces Raikou into a Rash nature, which is suboptimal considering that Raikou will now be outsped by Garchomp. Use a Timid nature instead to make use of its good Speed:
    -Calm Mind
    -Thunderbolt
    -Hidden Power (Ice)
    -Volt Switch/Substitute
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers

    or
    -Thunderbolt
    -Volt Switch
    -Hidden Power (Ice)
    -Shadow Ball/Extrasensory
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Assault Vest

    Alakazam is better with Shadow Ball and Focus Blast as its coverage attacks over Dazzling Gleam, as the former two moves have unresisted coverage together:
    -Psychic
    -Shadow Ball
    -Focus Blast
    -Encore/Hidden Power (Ice)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Magic Guard
     

    GloomyFrost13

    Commander of the Almighty Bergmite Army
    21
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    • Seen Jan 18, 2017
    Dual Chop?

    I dunno what to think about this move for my Haxorus - it's as powerful as Dragon Claw, except the damage is split between two hits, so it hits through stuff like Multiscale, Shadow Shield and Focus Sash, and it's awesome with a Life Orb. The only tradeoff is 90% accuracy. I'm pretty sure it's a better move than Dragon Claw...?

    Haxorus @Life Orb
    Jolly
    Mold Breaker (Yes, I know with this ability, Dragon Claw can hit through Sturdy anyway. Don't start.)
    252 Attack/252 Speed/4 Special Defense
    -Dual Chop
    -Dragon Dance
    -Earthquake
    -Poison Jab
     

    Nah

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    Multiscale/Shadow Shield/Focus Sash are all uncommon things, and are broken by Stealth Rock anyway. And the 90% accuracy will come and bite you in the ass eventually, and probably more than you want. So the usefulness is not quite as much as one would like/might think.

    What it may possibly be good for though is vs Substitute, which is a much more common thing that isn't negated by SR.
     

    PlatinumDude

    Nyeh?
    12,964
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  • Multiscale/Shadow Shield/Focus Sash are all uncommon things, and are broken by Stealth Rock anyway. And the 90% accuracy will come and bite you in the ass eventually, and probably more than you want. So the usefulness is not quite as much as one would like/might think.

    What it may possibly be good for though is vs Substitute, which is a much more common thing that isn't negated by SR.

    To add to the above, Mold Breaker ignores Sturdy and Multiscale during attacks, making Dual Chop even more unnecessary, except to bypass Sub users. I'd rather have Outrage for the extra power or Dragon Claw for a 100% accurate STAB.
     

    PlatinumDude

    Nyeh?
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  • i have a shiny mkinior 6 iv could you plis help me figure out a Double VGC2017 moveset for him?

    Minior is rather one dimensional, but it's rather good at what it does (Shell Smash). But you're going to need Rage Powder/Follow Me/Wide Guard support for this, as Minior has rather exploitable weaknesses:
    -Shell Smash
    -Stone Edge/Rock Slide
    -Acrobatics
    -Protect
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe (this outspeeds Tapu Koko after a Shell Smash in meteor form)
    Item: White Herb
     
    382
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  • Minior is rather one dimensional, but it's rather good at what it does (Shell Smash). But you're going to need Rage Powder/Follow Me/Wide Guard support for this, as Minior has rather exploitable weaknesses:
    -Shell Smash
    -Stone Edge/Rock Slide
    -Acrobatics
    -Protect
    Nature: Adamant
    EVs: 92 HP/252 Atk/164 Spe (this outspeeds Tapu Koko after a Shell Smash in meteor form)
    Item: White Herb

    really ty man
     
    108
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    • Seen Aug 22, 2017
    Calm shiny Eevee evolution?

    So I just caught a shiny Eevee and planned to evolve it into Flareon, until I changed my mind and decided that it looks pretty lame. It's calm nature, 4IVs (missing attack and special defense) but that can be Hyper Trained, so I'm just wondering what is best to evolve it into - I'm guessing Umbreon but I'd probably rather not.
     

    PlatinumDude

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  • Umbreon is the best evolved form of a Calm Eevee. Vaporeon comes in close. Flareon doesn't benefit from a Calm nature at all.
     
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    Umbreon is the best evolved form of a Calm Eevee. Vaporeon comes in close. Flareon doesn't benefit from a Calm nature at all.

    I know Flareon doesn't benefit, and also looks kinda lame which is why I asked the question. I'm thinking maybe Vaporeon though, it looks pretty cool and could probably be competitive?
     

    Garlana

    The boy who never grew up.
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  • I chained a shiny eevee yesterday and it's got some great IVs. It's lonely nature with guts so I presumed if I was going to get any use out of it then a flareon was the way to go.

    Any suggestions?

    I'm thinking toxic orb, flare blitz and overheat.
    No idea on EVs and the other moves, any suggestions on other moves and EVs to get the most out of this mon?

    Thanks
     

    Zeffy

    g'day
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    I chained a shiny eevee yesterday and it's got some great IVs. It's lonely nature with guts so I presumed if I was going to get any use out of it then a flareon was the way to go.

    Any suggestions?

    I'm thinking toxic orb, flare blitz and overheat.
    No idea on EVs and the other moves, any suggestions on other moves and EVs to get the most out of this mon?

    Thanks
    I don't think Overheat is worth it. Flash Fire is also preferred over Guts since Flareon has piss poor HP, but I guess Guts is ok? It's just that Flash Fire just gives you an immunity against Fire-type moves, and immunities are always a good thing. You definitely don't want to abuse Guts by self-inflicting a status effect though, Flare Blitz recoil + toxic damage will make you lose like half your HP on turn 1. Most Flareons I've seen runs Flare Blitz, Superpower, and Quick Attack. I think they look like this:

    Flareon @ Choice Band
    Ability: Flash Fire
    EVs: 252 Attack / 4 SpD / 252 Spe
    Adamant nature
    - Flare Blitz
    - Superpower
    - Quick Attack
    - Baton Pass

    Of course in your case, Flash Fire -> Guts and Adamant -> Lonely, but everything else should still hold.
     

    Garlana

    The boy who never grew up.
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  • I don't think Overheat is worth it. Flash Fire is also preferred over Guts since Flareon has piss poor HP, but I guess Guts is ok? It's just that Flash Fire just gives you an immunity against Fire-type moves, and immunities are always a good thing. You definitely don't want to abuse Guts by self-inflicting a status effect though, Flare Blitz recoil + toxic damage will make you lose like half your HP on turn 1. Most Flareons I've seen runs Flare Blitz, Superpower, and Quick Attack. I think they look like this:

    Flareon @ Choice Band
    Ability: Flash Fire
    EVs: 252 Attack / 4 SpD / 252 Spe
    Adamant nature
    - Flare Blitz
    - Superpower
    - Quick Attack
    - Baton Pass

    Of course in your case, Flash Fire -> Guts and Adamant -> Lonely, but everything else should still hold.


    I appreciate the detailed response, however as it's a shiny, my plan was to get the most out of the cards this eevee had already been dealt.

    Looking for moveset suggestions that will use the guts and lonely nature to full effect, unfortunately I won't be able to use the optimal Mon you have posted.
     

    Zeffy

    g'day
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    Looking for moveset suggestions that will use the guts and lonely nature to full effect, unfortunately I won't be able to use the optimal Mon you have posted.

    What's stopping you from using the set above? Like I said, Flareon is too frail to abuse Guts by self-inflicting a status condition, added with the fact that it has a -def nature. You can always switch Flareon into a predictable Toxic, and abuse Guts from there.
     
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    I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

    My team
    Kommo-o @ Muscle Band (doing what I can with what I have)
    Sky Uppercut
    Dragon Claw
    Earthquake
    Sword Dance
    EV: a little on attack and Sp Def, most on defence
    Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

    Pheromosa @Focus Sash
    Jump Kick
    U-Turn
    Poison Jab (to deal with Fairies)
    Ice beam or Bug Buzz
    EV: Most in Speed some in attack so Attack is Beast Boosted
    My revenge killer. The goal is to 1HKO pretty much everything it can.

    Tapu Fini @Leftovers
    Nature's Madness
    Surf
    Moonblast
    Hydro Pump (thinking of swapping it for Shadow Ball)

    Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
    My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)
     

    Nah

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    I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

    My team
    Kommo-o @ Muscle Band (doing what I can with what I have)
    Sky Uppercut
    Dragon Claw
    Earthquake
    Sword Dance
    EV: a little on attack and Sp Def, most on defence
    Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

    Pheromosa @Focus Sash
    Jump Kick
    U-Turn
    Poison Jab (to deal with Fairies)
    Ice beam or Bug Buzz
    EV: Most in Speed some in attack so Attack is Beast Boosted
    My revenge killer. The goal is to 1HKO pretty much everything it can.

    Tapu Fini @Leftovers
    Nature's Madness
    Surf
    Moonblast
    Hydro Pump (thinking of swapping it for Shadow Ball)

    Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
    My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)

    While I agree with swapping Tapu Fini out, Toxapex doesn't have what it takes to be an offensive mon. It's excellent as a defensive one tho. You could make use of one of the other Tapus, or if you want something more anti-Fairy, use Celesteela/Kartana.
     
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    Can anyone recommend a moveset for this Sandslash-A?

    Sandslash-A @ Life Orb
    Ability: Slush Rush
    Nature: Adamant
    Effort: 252 Atk / 36 Def / 220 Spd (Lv. 100: 291/328/285/77/166/221)

    Currently it has:
    Icicle Spear
    Iron Head
    Rapid Spin
    Swords Dance

    I was going to add Stone Edge and/or Earthquake. Is Aerial Ace worth considering? And is Iron Head worth keeping? Both this move and Rapid Spin cannot be relearned by Sandslash, so I want to be sure before removing them.
     

    PlatinumDude

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  • Can anyone recommend a moveset for this Sandslash-A?

    Sandslash-A @ Life Orb
    Ability: Slush Rush
    Nature: Adamant
    Effort: 252 Atk / 36 Def / 220 Spd (Lv. 100: 291/328/285/77/166/221)

    Currently it has:
    Icicle Spear
    Iron Head
    Rapid Spin
    Swords Dance

    I was going to add Stone Edge and/or Earthquake. Is Aerial Ace worth considering? And is Iron Head worth keeping? Both this move and Rapid Spin cannot be relearned by Sandslash, so I want to be sure before removing them.
    You might as well go max Attack/max Speed Jolly, as Sandslash needs all the Speed it can get under hail. Iron Head is worth keeping as it's one of Sandslash's STABs. I don't think Sandslash has room for Rapid Spin, as it really needs Earthquake to hit opposing Steel Pokemon. Stone Edge is redundant with Sandslash's Ice STAB. Speaking of Ice STAB, Icicle Crash > Icicle Spear because it has a consistent damage output. Tl;dr:
    -Swords Dance
    -Icicle Crash
    -Iron Head
    -Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb
    Ability: Slush Rush

    I'm working on my Battle Tree team and am currently encountering a slight coverage problem.

    My team
    Kommo-o @ Muscle Band (doing what I can with what I have)
    Sky Uppercut
    Dragon Claw
    Earthquake
    Sword Dance
    EV: a little on attack and Sp Def, most on defence
    Kommo-o serves as a bulky main fighter. I gave him some attack EVs so he can 1HKO more consistently.

    Pheromosa @Focus Sash
    Jump Kick
    U-Turn
    Poison Jab (to deal with Fairies)
    Ice beam or Bug Buzz
    EV: Most in Speed some in attack so Attack is Beast Boosted
    My revenge killer. The goal is to 1HKO pretty much everything it can.

    Tapu Fini @Leftovers
    Nature's Madness
    Surf
    Moonblast
    Hydro Pump (thinking of swapping it for Shadow Ball)

    Now I'm facing a bit of a pickle against Fairies, as Tapu Fini's offensive power is rather lackluster and I'd rather not depend on Phero's poison jab. I could teach Tapu Fini Smart Strike (which would also help against Double Team spammers), but the damage is gonna suck pretty bad.
    My other option is to swap Tapu for an offensive Toxapex (@Merciless. Surf, Baneful Bunker, Recover, Toxic/ Venoshock) or Pheromosa for a Kartana (if I can get him speedy enough to outspeed pretty much everything)

    While I agree with swapping Tapu Fini out, Toxapex doesn't have what it takes to be an offensive mon. It's excellent as a defensive one tho. You could make use of one of the other Tapus, or if you want something more anti-Fairy, use Celesteela/Kartana.

    I don't think Earthquake is that useful on Kommo-o, as it's redundant with its Fighting STAB. Switch it for Poison Jab. Replace Dragon Claw with Outrage, as Kommo-o already has Sky Uppercut as a consistent STAB and change its item to Lum Berry, if you can get it.

    Tapu Fini's Attack is just too weak for it to use Smart Strike. As Nah mentioned, you're better off using Celesteela or Kartana as Fairy killers, as they have STAB on their anti-Fairy attacks:

    Celesteela:
    -Heavy Slam
    -Flamethrower/Earthquake
    -Leech Seed
    -Protect
    Nature: Sassy/Careful
    EVs: 252 HP/4 Def/252 SDef
    Item: Leftovers/Sitrus Berry

    or
    -Autotomize
    -Flash Cannon
    -Air Slash
    -Flamethrower/Fire Blast
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Weakness Policy

    or
    -Autotomize
    -Heavy Slam
    -Earthquake
    -Fire Blast/Flamethrower
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Weakness Policy

    Kartana:
    -Leaf Blade
    -Smart Strike
    -Sacred Sword
    -Swords Dance/Night Slash
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Steelium Z/Fightinium Z/Focus Sash/Choice Scarf
     
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