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So what was the other reason then?There are two reasons why Gengar dropped down to Alpha UU and Cursed Body was one.
So what was the other reason then?There are two reasons why Gengar dropped down to Alpha UU and Cursed Body was one.
So what was the other reason then?
Are there any updated damage calculation sites? I want to see able to bulk up to nerf bloom doom
Hi I am Creavend
So I'm trying to get into competitive play but I'm basically and amateur. Today I'm looking for some opinions and advice's.
It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I'm kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.
So his stats at level 50
STAT IV EV
HP 145 26,27 0
ATTACK 104 31 4
DEFENSE 87 30,31 0
SP. ATTACK 170 31 252
SP. DEFENSE 88 24,25 0
SPEED 174 31 252
NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN
Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that's why I'm coming here for suggestions.
Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.
As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?
I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
Greninja should always run a Naive (for mixed sets) or a Timid nature. Without it, it's outsped by Jolly Terrakion, Jolly Mega Metagross, and and Timid Keldeo, which Timid Greninja gets the jump on. Greninja has a wide move pool and your current set doesn't really take advantage of that:Hi I am Creavend
So I'm trying to get into competitive play but I'm basically and amateur. Today I'm looking for some opinions and advice's.
It just so happens that I have a Greninja, he is Modest nature and Mischievous. I want to use him in competitive play but I'm kind of stuck deciding his move set. With his current stats, which I will share in a minute, I think he will do great in Singles… but I'm not sure which moves should I teach him for that purpose. When playing online I had some people using some pretty shady moves on me with Greninja, like using moves with high probability of flinch and not letting me move or using one of those berries that let you move first each time. So that got me thinking in what kind of strategies I can come up to use my Greninja. Although I think he would perform best in Singles, the main objective is to come up with a good Doubles strategy, so I can aim to compete in VGC. I do accept suggestions especifically for smogon rules, but I do intendo to go VGC.
So his stats at level 50
STAT IV EV
HP 145 26,27 0
ATTACK 104 31 4
DEFENSE 87 30,31 0
SP. ATTACK 170 31 252
SP. DEFENSE 88 24,25 0
SPEED 174 31 252
NATURE MODEST CHARACTERISTIC MISCHIEVOUS ABILITY PROTEAN
Right now I have not taught him any TM, and leaved him with the moves he learns just by leveling up. I kept Toxic spikes because I was considering using that move in singles, but with Singles being only 3 pokemon… seems kind of limited in use, so that's why I'm coming here for suggestions.
Current moves: Toxic spikes, Smack down, Extrasensory, Water pulse.
As you can see my Greninja is set up to be a special attacker and I am looking for a way to best take advantage of his Sp attack and Speed. Would that be a hit hard strategy? Rain dance and Hydro pump? Or would it be best to be sneaky with a ghost/Dark type move? Also what is the best way to utilize that protean ability?
I have some ideas of my own but I want to hear some of the ideas or experiences you guy might have on this.
Merciless: 100% Critical hit against poisoned pokemon.
Venoshock: Doubles base damage when target is poisoned.
Nasty, but the special attack stat seems a bit low.
Is it worth having Merciless on Toxapex?
I need move sets for this pokemon:
Decidueye
Muk (Alola)
Lycanroc (Midday)
Golisopod
Clefable
I'm not sure, what to use for my 6th pokemon.
Gut reaction is not really. Not much use I would think for Brave Bird outside of Mega Venusaur and Amoonguss (which is good):Tapu Koko. Is Naive + Brave Bird/HP Ice a viable combo?
(I've already got a Timid HP Ice, wondering whether Naive is worth it.
Gut reaction is not really. Not much use I would think for Brave Bird outside of Mega Venusaur and Amoonguss (which is good):
252 Atk Life Orb Tapu Koko Brave Bird vs. 248 HP / 96+ Def Venusaur-Mega: 221-260 (60.8 - 71.6%) -- guaranteed 2HKO
252 Atk Life Orb Tapu Koko Brave Bird vs. 248 HP / 168+ Def Amoonguss: 309-364 (71.6 - 84.4%) -- guaranteed 2HKO after Black Sludge recovery
But that's assuming full Atk EVs and LO, not to mention all that recoil damage and them carrying Poison STAB. Idk what EV spread you were thinking of either. HP Ice could use some SpA investment anyway, and ripping chunks out of Grounds sounds more important to me than hitting a pair of pokes that could be covered via other means harder, not to mention that Tapu Koko's only physical Electric STAB is Wild Charge. Killing yourself too fast imo.
But I could be missing something here
yeah Brave Bird's not really worth it then imo:Brave Bird is exactly what I was thinking xD
Tbh I was going to run 4 Atk / 252 SpA / 252 Spe since Thunderbolt would still be the main move. Recoil from Wild Charge/Brave Bird would force me to run Roost or Wish and I'd rather just KO something than attempt to heal.
yeah Brave Bird's not really worth it then imo:
4 Atk Tapu Koko Brave Bird vs. 248 HP / 96+ Def Venusaur-Mega: 138-164 (38 - 45.1%) -- guaranteed 3HKO