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Games everybody likes but you don't.

H e a p.

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    • Seen May 23, 2022
    Is it hate to say that I hate Hades on the Nintendo Switch? I felt meh for the character designs. They left a tear in my eye everytime someone talks about it.

    Calico on EVERY PLATFROM EVER IF THERE'S A WAVE felt me sick somehow. by the title screen itself, I don't even know if it's any good. This was a comfort game that make me depressed for some reason.

    (Also, yes, those games have one word titles, and thanks to them I didn't care those games for being hip.)
     
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    BotW. I think what I dislike about this game is how they made it up to be this "awesome filled to the brim with content sandbox game" and gracefully took that as an easy way out to not having to offer anything substancial outside of the gameplay factor. The world feels so incredibly empty despite being so huge. A lot of it can be boiled down to repetitive content with only slight variations.

    Camps are just random places full of monsters. Sure, the layout might be different, but if you boil it down they're still just camps filled with monsters. It just lacks environmental story telling. Why did they set up camp in this location? Maybe some unfortunate travelers might have run into them and the camp reflects that in some way? Something like that.
    Shrines are completely detached from the world. If you were to be teleported into a random shrine, could you tell me where in the world that one is located just by looking at how the interior is designed? The interior always looks the same. It doesn't matter if you're in the north or in the south. Sure, puzzles might differ, though there are also a lot of the same type. Some shrines don't even have puzzles. Though, I don't mind that as much.
    Korok Seeds are similar. Barebones premise to give you a gameplay related reason to look for them. But apart from that there's nothing more to it. Given how many there are that would have been a good opportunity to expand some more on the lore, but nope.
    Do I need to mention durability? You can probably guess where I'm going with this.
     

    The Mega Champion

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  • Tales of Vesperia

    Story takes too long to get good (although I'll admit once it does get good it stays good), battle system is horrendous and ridiculous, and difficulty is too high.
     

    Neb

    Cosmog Enthusiast
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    • Seen Mar 14, 2023
    I still don't understand the hype for Final Fantasy X. The unskipable cutscenes dragged on forever, the voice acting was abysmal regardless of dub, and every area was painfully linear. Admittedly the graphics are pretty impressive for an early PS2 game.
     

    H e a p.

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    • Seen May 23, 2022
    Okay, here's another one: The Black Desert MMORPG. In the age of me searching for MMORPGS, The Nova class got me everytime. It's an Ice mage that calls spirits and I don't even understand it.
     
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    pkmin3033

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    Oh, this will be FUN. Time to piss everyone off and get called out again for having opinions, yay!

    Echoing Megan's sentiments about Breath of the Wild. It's a barren, pointless, thoroughly mediocre open-world title that does absolutely nothing that hasn't been done hundreds of times in other open worlds...in fact, it does them significantly worse. It actively discourages both combat and exploration with its abysmal weapon durability system and by sticking everything of interest in shrines, has a terrible soundtrack - and for a Zelda title that's positively criminal - and narrative-wise it's certainly no better than any of the other games...if anything it's worse, because the voice acting is horrific. I know it's a slightly more popular opinion to hate on Zelda's voice, but there it is all the same. Breath of the Wild is a terrible step backwards for the Zelda franchise which is change for change's sake, rather than meaningful, progressive steps forward to evolve the franchise. For a look at how evolution of the Zelda franchise should be handled moving forward, see A Link Between Worlds.

    Also, Secret of Mana has aged *terribly* and if I'm honest I'm not sure why it would have ever been popular in the first place, because it's an unbalanced, broken mess of a game. It starts off punishingly difficult...and then you unlock magic and the rest of it is absurdly easy. It doesn't have a particularly noteworthy cast or story, the soundtrack certainly isn't even close to being amongst the SNES' best, and it feels janky to play even at the best of times. This isn't celebrated on quite the same level as FFVI or Chrono Trigger (and I don't care for that one either, for much the same reasons) but it's still generally regarded as one of the SNES' better titles and I really cannot see why.

    Undertale is another game I never really saw the appeal of...and believe me, I tried. It's just...not very good? The gameplay isn't really all that entertaining, the soundtrack is pretty mediocre - sorry, but it is, especially for chiptunes - and it seems to be to one of those games where people just make of it whatever they want. Either that or they played a completely different game to what I did, haha.

    Persona 4...where do I even begin with Persona 4. Honestly, I think this game would be just about fine if not for the existence of Yosuke and Chie. Yosuke in particular - he's a whiny, obnoxious, blatantly homophobic piece of trash. Yosuke Hanamura has the distinction of being the worst character I have EVER seen in a JRPG. Chie is one of the most annoying I've encountered, and the less said about Teddie the better. But this game really drags the fuck on, and it's not a particularly well-told or engaging story. The colour aesthetic is absolutely eye-watering, and the music...every time I think about Heartbeat, Heartbreak I want to smash something. It's universally awful. Outside of that it's a bog standard turn-based JRPG with watered-down SMT gameplay.

    Also, Minecraft. I don't generally get on with games that have no real point to them, and Minecraft is as pointless as it gets. It's also frustratingly obtuse and unwieldy in Builder Mode, and it basically requires mods to be even slightly playable. Some people would call that good. Me, I'd call it the developers getting other people do their work for them.

    FFVII Remake is a more recent one. See, people hated Final Fantasy XIII for its linearity, and they hated Final Fantasy XV for being an unfinished mess. So why does FFVII Remake, a game that combines these two elements, get universal acclaim? It funnels you down straight line routes, forcibly slowing you down in a manner that reminds me strongly of Star Ocean 5 to watch boring cutscenes and stare at scenery. Combat goes to shit the second you encounter a flying enemy, and it relies on FFXIII's stagger gauge system, only it makes enemies significantly more durable so it's a mindless war of attrition. The story might be better for subverting expectations of a re-telling, but it's got Nomura written all over it with pointless cloaked wraith figures. FFVII Remake is a painful reminder that Square Enix have not learned the lessons of FFXIII or FFXV, and yet people love it.

    In the visual novel circle, Umineko. Oh my god, Umineko. Umineko is, on the whole, bad. The Questions Arcs are superbly written and mostly enjoyable, but the momentum falls apart completely in the Answers Arcs, with only the 3rd part of that really being worth reading. The rest of it is inane babble between a bunch of one-note anime tropes who shuffle on and off screen so quickly they barely have time to register, metaphysical bullshit, an endless hammering of singular points driven repeatedly into skull with the sublety of a large mallet, and some of Ryushiki's more obnoxious prejudices and writing cliches - child abuse being the most prominent one. Umineko doesn't hold a candle to Higurashi and, whilst it's not the worst thing I've read, it's still 100 hours of my life I'll never get back.
     
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    Also, Secret of Mana has aged *terribly* and if I'm honest I'm not sure why it would have ever been popular in the first place, because it's an unbalanced, broken mess of a game. It starts off punishingly difficult...and then you unlock magic and the rest of it is absurdly easy. It doesn't have a particularly noteworthy cast or story, the soundtrack certainly isn't even close to being amongst the SNES' best, and it feels janky to play even at the best of times. This isn't celebrated on quite the same level as FFVI or Chrono Trigger (and I don't care for that one either, for much the same reasons) but it's still generally regarded as one of the SNES' better titles and I really cannot see why.
    Might be able to explain. Agrees on it aging poorly. Tried it when it first came out, as well as much later.
    - Fairly simple controls with variety from different weapons and spells. Teaches you quickly that spamming does not work. Rewards you for timing, in a sense.
    - Played it when younger. Forgave some bits more than others, such as multiple attacks not registering on a single enemy. Treated it as a mechanic, similar to not spamming attacks.
    - Experienced it with a sibling. Improved it. Applied to other (now iffy) games at the time, such as Joe and Mac. Covered for each other against stunlocks and status better than computer players too, probably.
    - Pleasant graphics and sound.
    - Rented it. Experienced a taste. Appeals less the further you go. Saw fewer enemies with massive dodge chances, fewer awful bosses (looking at you, Slime bosses), and the beginning of a story (which went nowhere).
    - Never found the beginning that tough. (Could have been a relative thing. Was accustomed to more lethal games then, unlike now.) Conserved mana hard, which made later parts tougher (until the mana drain spell very late). Avoided spamming magic too much also, due to locking out the other player.

    ________________

    Cannot think of many games to say here. Suspects the genre mismatch at play, mainly. Names games like Pikmin 3, Luigi's Mansion: Dark Moon, and Mario Galaxy.

    Perhaps Kid Icarus: Uprising? Gripped the 3DS awkwardly due to controls. Could not play more than thirty minutes (maybe less) without pain. Reconfigured the controls. Still fought with the camera constantly.

    Oh, and Xenoblade Chronicles: Definitive Edition. Felt very overpowered due to completing all the sidequests. Skipped one section's sidequests to compensate. Swung the other direction before long. Never cared for any of the characters. Spoiled its own plot twists (or, at least, tipped its hand too much). Felt bored while playing characters besides Shulk. Is not a Shulk-type player, unfortunately.
     
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    Chrono Trigger (and I don't care for that one either, for much the same reasons)
    Can you do me a favor and elaborate a little bit more on that? I'm curious what your detailed thoughts on Chrono Trigger are. :3

    I do like the game, but there definitely was a time when I could not stand listening to all the praise it got (sometimes being regarded as the best game ever made) on the internet again and again.
     

    pkmin3033

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    Can you do me a favor and elaborate a little bit more on that? I'm curious what your detailed thoughts on Chrono Trigger are. :3

    I do like the game, but there definitely was a time when I could not stand listening to all the praise it got (sometimes being regarded as the best game ever made) on the internet again and again.
    As a general rule, I don't like time travel stories - they're always badly done and full of holes. The cast is similarly poor, and I just do not see what is so good about the soundtrack. Gameplay wise I didn't have too many issues, but honestly it bored me. I will admit that my disinterest has probably turned to dislike because of the excessive praise though, because I certainly don't think it warrants it. Maybe it's just one of those games you had to play at the time it was new to really appreciate.
     

    Lysander

    girl power ftw
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  • I was never a big fan of Mario + Rabbids Kingdom Battle, and I eventually traded it in when I got bored of it. Seen quite a bit of praise for it from others, though.

    I've also never really felt any motivation to play Mario Odyssey or Breath of the Wild, despite their popularity. Seen gameplay videos of both games before, but none of them swayed me into buying them.
     
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  • Five Nights at Freddy's. I hate horror games that relies way too much on cheap jumpscares and after trying the first game, FNaF has nothing to offer aside those cheap jumpscares that stops being scary after the first one. There was barely any gameplay involved or story and it got boring and repetititve way too quickly. But there are also like 10 identical games from this franchise, so it has to have some kind of appeal I just can't see.

    Undertale is another game that I heard only praise on, but couldn't really can into.
     

    The Mega Champion

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  • I just remembered another one

    Pokemon Sun/Moon/Ultra Sun/Ultra Moon.

    Trials were and still are the absolute WORST idea in Pokemon of all time. These games were extremely boring and none of the Pokemon from this gen I liked outside of the starters and their evolutions. It was also unnecessarily difficult at times as well (especially in US/UM)

    This Gen is the worst gen by far
     

    Nah

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    Gen 7 never seemed like a well-liked generation to me, but if it is, then that's two of us, I don't like it either. It's my least favorite or second least favorite generation of Pokemon.
     
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    Among Us

    its fun for the first hour, but it gets so stale so fast to a point where it just was "ah you didnt do that in that time ur impostor" and I'm like how do people enjoy this game like that ?!?
    I haven't played Among Us but I know a bunch of games that work on the same premise. They all focus heavily on the social factor and relegate any sort of gameplay onto the sideline. It can be fun for those who really enjoy socialising in a somewhat competitive way. But for those who like games with deeper more intriguing gameplay options and who like to express themselves that way it's just not going to work out.
     
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    Not a big fan of the legend of zelda games in general (although I did kind of like BOTW)
     
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