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Graphics: Sugimori Palettes: The DS-style 64x64 Pokémon Sprite Resource

MrDollSteak

Formerly known as 11bayerf1
858
Posts
15
Years
  • For anyone that has noticed yet, if you access the Dropbox link, Gen V is tentatively in there. Most of the Fire Red sprites are now complete bar a few form changes, and other miscellaneous Pokemon that need a new Front or Back sprite. Additionally theres a bunch of 2nd frames, that have been made by myself, or Sky High (Rufflet, Krokorok, Braviary, Tympole, Lillipup line, and more) Blackwhiterobin (Servine) and Tetrable (Axew, Fraxure, Stunfisk, Venipede and Whirlipede).

    I'll be updating the OP slowly to reflect these changes. Icons will be to follow!
     
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    112
    Posts
    8
    Years
    • Seen Mar 15, 2024
    I'm looking forward to the update for OP.

    I will be quite busy for the upcoming month due to exams and I'll be getting a long break after it, I'm planning on finishing up to gen 7 icons before the end of this year, so once you upload the gen 5 ones that are finished, I'll get on the rest as soon as I finish my exams.
     
    112
    Posts
    8
    Years
    • Seen Mar 15, 2024
    Here's my work:
    9zUgMhB.png
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    JefZX2H.png

    NIJNXhf.png
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    Some of the new icons are almost identical to the old ones so I polished them and ported the old second frames instead of making completely new animations.

    Alright ya'll, great news, I just indexed and animated every single gen 5 pokemon icon that's left.

    MrDollSteak Already finished Victini through Audino, and I made the ones in this post that I'm quoting and made my way from there.

    Spoiler:


    Needless to say, it was torture for my mind, body and soul....
     
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    49
    Posts
    6
    Years
    • Seen Dec 27, 2023
    Inserted these in Em saved finding free space, rom wont start and advanced maps throws errors.
     
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    MrDollSteak

    Formerly known as 11bayerf1
    858
    Posts
    15
    Years
  • Inserted these in Em saved finding free space, rom wont start and advanced maps throws errors.

    Emerald's default free space is 00 00 00, which can be used in Advance Map. What probably happened was it was inserted into some 'fake' free space that was actually being used in tables. What I would recommend doing is applying the FF FF FF FF free space hack or expanding your rom and inserting these in THAT free space.

    Alright ya'll, great news, I just indexed and animated every single gen 5 pokemon icon that's left.

    MrDollSteak Already finished Victini through Audino, and I made the ones in this post that I'm quoting and made my way from there.

    Needless to say, it was torture for my mind, body and soul....

    Thank you! Fantastic work, I'll work on compiling them into my dropbox soon.
     
    Last edited:
    49
    Posts
    6
    Years
    • Seen Dec 27, 2023
    Emerald's default free space is 00 00 00, which can be used in Advance Map. What probably happened was it was inserted into some 'fake' free space that was actually being used in tables. What I would recommend doing is applying the FF FF FF FF free space hack or expanding your rom and inserting these in THAT free space.




    Thank you! Fantastic work, I'll work on compiling them into my dropbox soon.

    Thanks I figured it was a issue with the free space that was being overwritten. Or because of the two Chacha engines I have installed and le pug decap patch. Could you point me in the direction of the free space hack or how to expand the ROM?

    Also for each sprite I insert they would need to use a different free space value correct?
     
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    thechurchofcage

    a.k.a. The Cancer Fairy
    124
    Posts
    15
    Years
    • Seen Jul 24, 2023
    Just wanted to say thanks very much for this amazing resource, these sprites are truly fantastic!
     
    43
    Posts
    7
    Years
    • Seen yesterday
    MrDollSteak Already finished Victini through Audino, and I made the ones in this post that I'm quoting and made my way from there.

    Spoiler:


    Needless to say, it was torture for my mind, body and soul....
    ...It's beautiful!
     
    112
    Posts
    8
    Years
    • Seen Mar 15, 2024
    I hope you don't mind but I thought I would try to fix the coloring issue you said you had on Meloetta. But for all I know I could've probably made it worse.
    meloetta_by_pikafan2000-dbzzio0.png

    Sadly this won't do since it has colors that are not on the same palette.

    I don't know why didn't GF add a palette that has blue and green in it.
     

    MrDollSteak

    Formerly known as 11bayerf1
    858
    Posts
    15
    Years
  • Sorry for the long delay everyone, the OP is finally updated to include Gen 5. Just missing Sawsbuck and its other formes to complete the Fire Red sprites, and perhaps another 50-60 of the second frames to complete those. The icon sprites I've had the chance to make and/or edit have also been included. Next up will be including the rest of Megax Rocker's wonderful Gen 5 Icon Sprites, and the next few second frames. Following that I eventually plan to do Gen 6 Sugimori Sprites and second frames with Leparagon's help, who has kindly offered to assist with those second frames.
     
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    thechurchofcage

    a.k.a. The Cancer Fairy
    124
    Posts
    15
    Years
    • Seen Jul 24, 2023
    Hey, hopefully this is still active ^_^ I've come up with a rough Sigilyph sprite (could do with a little cleaning up) for which I hope to also make a second frame and convert to a Sugimori palette. How does it look at the moment?
    3Pk9drD.png


    Completed the full sprite sheet (with some improvements, using the backsprite from Chaos' thread):
    QeIbB9n.png


    Here it is in action:
    https://drive.google.com/open?id=1wsyNeu7Y3acbTfZAxOvXKZ3xow-doFIi
     
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    30
    Posts
    8
    Years
    • Seen today
    Snivy GBA BACKSPRITE not shiny backsprite
    ZCZAJfb.png

    I'm sorry to posting this but on this thread they only accept backs that have HGSS style because gen V backs doesn't fit well on GBA screen, even if you position them.
     
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