- 1,446
- Posts
- 9
- Years
- Age 25
- Everywhere at the same time
- Seen Sep 27, 2017
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Three Fates School for Troubled Youth was where the fates currently spent most of their time. Not because they loved the job, or even because they wanted to protect demigods, but because one particular group of demigods was important to a prophecy that could make or break their fate, literally.
An empire crumbles, darkness consumes
as three ancient relics feed on the fumes.
Their power is great, but their price is heavy.
A group of friends must have them ready.
An ancient deity will give rise to a daughter or son
whose fate is entwined with that of another one.
If these children fail to succeed,
all of the world can never be freed.
as three ancient relics feed on the fumes.
Their power is great, but their price is heavy.
A group of friends must have them ready.
An ancient deity will give rise to a daughter or son
whose fate is entwined with that of another one.
If these children fail to succeed,
all of the world can never be freed.
The prophecy was well known by everyone in camp, as well as most gods and monsters. But the fates had a better knowledge of who these children were, as their threads of fate had already been entwined since birth. School was starting today, and the fates needed to help the children as much as they could before their combined presence attracted some less than welcome visitors.
The gates were open, and the only thing left was to wait for the students to enter the school and find their teacher. They had most likely gotten their schedules in the mail, along with a map of the school. They simply needed to get to the room, which was on the second floor, and then the fates could begin their orientation meetings.
Rules:
1: Follow the general RP rules.
2: This is rated [T] so make sure your posts adhere to that
3: If you have any issues talk to me and I'll try to resolve them as quickly as possible
4: Try to stay active in the roleplay, and if you don't think you're going to continue, let me know. It's easier to know whether I can open up new slots when people tell me whether they're still interested or not.
5: Be respectful to other players and have fun!
Map of Camp Half-blood:
![[PokeCommunity.com] Trials of Olympus [IC] [PokeCommunity.com] Trials of Olympus [IC]](https://hbh.wikidot.com/local--files/maps/map.png)
Locations:
The Cabins-
A circle of cabins, each one dedicated to a specific god or godess. The children of the god or godess that the cabin is dedicated to will live inside the cabin for their entire stay at camp. Demigods that haven't been claimed by their parent will stay in the Hermes cabin until claimed. (All characters will start out unclaimed, and being claimed will be done in the roleplay)
The Big House-
Contrary to the name, this is not a jail. It is in fact the meeting place of the leaders of camp, as well as a place where quests are planned. Inside the attic the house holds an even more unique secret, as it is home to the Oracle of Delphi who gives prophecies to potential quest candidates.
The Climbing Wall-
Just what you'd think. It's a large wall with climbing holds that helps demigods train. Oh, and it also spews lava if you take too long. But that was pretty obvious, right?
Camp Borders-
The magical barrier that keeps out mortals, monsters, and bad weather. Any of those three things can enter through the barrier with permission from someone inside.
Dining Pavilion-
Basically the mess hall, but fancier and outside. The pavilion has a table for each cabin. Campers are forbidden from sitting at a table that is not their cabin's table.
The Stables-
It's where the horses and pegasi are kept. That's pretty much it.
The Armory-
Where everyone except the Hephaestus cabin gets their weapons.
The Forge-
The Hephaestus cabin makes their own weapons and gadgets here.
The Woods-
Monsters are kept stocked in the woods for practice hunting, and the local dryads help keep the forest growing and healthy. Every Friday the campers host a game of capture the flag, which isn't as innocent as it sounds. They play with actual weapons and aim to incapacitate their enemies and literally capture the enemies flag and bring it back into friendly territory.
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