- 3,411
- Posts
- 16
- Years
- Seen today
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/H3z7fb8.png)
[Take Off]
Foreword
For the past year since I'm writing this I've busied myself with more personal projects than RPing, along with a bit of soul searching. I had the desire to do something productive with my time, such as writing my very own short stories and possibly books, and so for a year I kept away from the project that has evolved to be the RP you see before you. Times, however, have changed for me. Life gets in the way, and it's become so that I can't wholly focus on my personal projects anymore due to my occupation. I missed RPing and its simple, fun nature. There's nothing quite like writing a story with other people, as long as they walk the same yellow brick road as you. What you write resonates with them. There's always an echo from their part. A voice. I return with this RP to enjoy those people's voice, and to make sure they enjoy mine.
Introduction to the Open Blue
For centuries, the Known World has been ruled by a single government body called the Order of the Thousand Arms; religious in nature, they have united most if not all nations under the banner of the One Faith to Arceus, in the name of peace and safety. A highly corrupt and authoritarian regime, its limbs have reached far into each nation that is rooted in the One Faith, and after hundreds of years the indirect control they have instilled is subtle, but absolute, and terrifying to those who get to witness it. Their primary and most prominent tool for attending to all their international affairs is the ANF, which stands for Avian Naval Force, a military air force with the mission to protect and serve. The common citizens of the nations which the Government encompasses believe that the ANF is the supreme force of all that is good, righteous and noble, as it serves to protect them all from criminals, and generally agree that the members of the Order of the Thousand Arms are their saviors.
So, who stands against them? Air pirates. The label has been broadened by the government-owned media to include not only criminal pirates, but rebels as well. All those who disagree with the ways of the Government are to be hunted down viciously and be killed or put in jail. To be an air pirate does not necessarily require you to be violent and break the law. The pirate has evolved from a simple criminal to a symbol of freedom and revolution against a totalitarian regime that is deeply rooted into the Known World. Those who live on the deck of an airship, outside the Government's law, are either vultures, or abide by another set of laws: the laws of the Pirate Alliance, the union under which all anarchists and revolutionaries make their stand. Their overall, unlikely goal is the destruction of the Government.
Storytime: the Elusive Pirate Solo
On a summer morning, in the icy region of Tundara, the floating fortress that was the Marine Headquarters was quiet. No major unrest had been reported; just the usual Pirate Alliance trouble in Carajol Sea. Everything was under control. The Pelipper had brought them a questionable letter, though. A letter from somebody, or a nobody, rather, because no one really knew who he was, calling himself Solo. This letter, he wrote, is the herald of my coming. Lay down your defenses and prepare to be taken over. The admirals thought of him as just a madman and turned their attention to other matters. The next day, however, there were reports of strange weather behavior in Carajol Sea; threatening clouds had encompassed a large part of the region for hours, raining so heavily and fiercely that four ANF airships were brought down and sank into the ocean. Such rainfall had never been observed before in the chronicles of the ANF. A few hours later, the ANF HQ received another letter from Solo, who claimed that the storm was merely a test of the newfound strength that the Red Orb, the legendary Artifact said to be tied with Kyogre, had granted him.
Chaos reigned in the HQ.
The Red Orb of Kyogre only existed in tales and children's stories. Yet the evidence was still pointing to its existence, as the unrelenting storm raged over Carajol, with the dark rain-clouds heaving and expanding in the region. In that second letter, Solo claimed that his goal was to conquer the ANF HQ, and subsequently the entire world, destroy the Pirate Alliance and bend the Government to his will. The Admirals had no choice but to admit he was a threat. For the first time in the history of the ANF, someone who had never even been seen was made Public Enemy #1, a spot usually reserved for the deadliest, most savage and most dangerous (especially for the Government) pirate. Fliers with what he supposedly looked like based on his handwriting were given out, and reporters from newspapers flocked over the gates of the HQ to get the public statements from the Admirals and their staff. At normal circumstances, the marines would have dismissed the media, but this time they were commanded by the Order of the Thousand Arms to give the Solo situation specific attention and coverage. As with every Public Enemy, a bounty was placed on Solo's head: a staggering 789.000.000 golden berries for his death, and 150.000.000 for information that would lead to his arrest or death. Supreme Admiral Azimuth Kurt mobilized all ANF forces en masse, and the massive reward on Solo's head sent a wave of bounty hunters after him. Furthermore, there was talk of the Admirals pleading with the Pirate Alliance to get them to start searching, since Solo threatened them as well in his letter.
And so, a manhunt of the likes the world had never seen before began all across the Known World.
Chaos reigned in the HQ.
The Red Orb of Kyogre only existed in tales and children's stories. Yet the evidence was still pointing to its existence, as the unrelenting storm raged over Carajol, with the dark rain-clouds heaving and expanding in the region. In that second letter, Solo claimed that his goal was to conquer the ANF HQ, and subsequently the entire world, destroy the Pirate Alliance and bend the Government to his will. The Admirals had no choice but to admit he was a threat. For the first time in the history of the ANF, someone who had never even been seen was made Public Enemy #1, a spot usually reserved for the deadliest, most savage and most dangerous (especially for the Government) pirate. Fliers with what he supposedly looked like based on his handwriting were given out, and reporters from newspapers flocked over the gates of the HQ to get the public statements from the Admirals and their staff. At normal circumstances, the marines would have dismissed the media, but this time they were commanded by the Order of the Thousand Arms to give the Solo situation specific attention and coverage. As with every Public Enemy, a bounty was placed on Solo's head: a staggering 789.000.000 golden berries for his death, and 150.000.000 for information that would lead to his arrest or death. Supreme Admiral Azimuth Kurt mobilized all ANF forces en masse, and the massive reward on Solo's head sent a wave of bounty hunters after him. Furthermore, there was talk of the Admirals pleading with the Pirate Alliance to get them to start searching, since Solo threatened them as well in his letter.
And so, a manhunt of the likes the world had never seen before began all across the Known World.
The Known World: the Official Map & More
World Map
Spoiler:
The Known World
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/s5QM7V4.png)
*note: Although this is the Known World Map released officially by the ANF, the size and position of certain regions are effectively skewed to fit in the map and be visible, or otherwise distorted for the best interests of the Government. An example of skewed size is Carajol islands, which have been increased in size in order to be seen next to the supermassive continent of Antara, whose real size would normally make them look like spots.
"The world is huge, with all kinds of places to see and new kinds of people to meet. I just wish I had enough time to explore all of it - from its four corners, to its very core!" - the Frivolous Explorer
The Known World is quite different from our own in a number of ways. The weather isn't the same, for one. You may think that flying across the sky is easy, but in the world of Open Blue, it gets hectic. There are a number of weather patterns, such as Skyways, Far Across Zones, Cloudstream, Dark Nebulas and Vapor Locks, that make the presence of a Sky Master in every crew a necessity. But while the sky is more interesting than it looks, what's on the ground hides surprises as well. Most of the Known World is still largely unexplored, sometimes with good reason. But air pirates dare to go where they please!
The Known World consists of four discovered continents: Sonara, Antara, Tundara and Exathor. The seas of Carajol and Osenia in between them have numerous archipelagos and islands inhabited either by civilized Pokemon or wild tribes. The Pokemon that live in each region are of diverse cultures and many nationalities, but they are almost all unified by the One Faith, the religion of Arceus. The leaders of the One Faith, the Thousand Arms, are the creators of the Government, a political entity whose purpose is to protect all nations which have the One Faith as their official, main religion, through the use of international armies like the ANF (Avian Naval Force); the Government effectively rules the entire Known World, indirectly even countries that stubbornly refuse to acknowledge it or the One Faith. The only exception to the rule is the Pirate Alliance, informally a nation where anarchy runs rampant, based in Carajol.
The northernmost people of the Known World can go is the icy channel of the Frozen Breach. Airships malfunction in the chilling winds of Pagos due to the interaction of Phlogistron, the airship fuel, and the cold atmosphere. The Frivolous Explorer, world renowned for his important discoveries, also father to Captain Jonathan Sawyer, left to challenge the Frozen Breach with the ultimate goal of finding the planet's north pole, but has never returned.
The west borders of the Known World are tormented by the Green Skyline, a weather phenomenon unlike any other that tears apart airships and Pokemon that try to cross it with extremely harsh winds and waves that rose from the sea like geysers. Because of its nature, the sea that sports the Green Skyline has been named the Devouring Sea, as there hasn't yet officially been found a way to cross it, and all who try to do so are doomed. I say officially, because one more familiar with the universe may think of Exathor, the sky island who floated right above the Devouring Sea for thousands of years with no problems. Well, as it happens that's not a commonly known fact in the Known World.
South of the southernmost island of Carajol, there's nothing but sea and sky. That area is called the Long Blue, and it spans a good many thousand miles. The Thousand Arms have sent numerous missions to cross the Long Blue and find out what is on the other side; some of them returned, having found no end to the Long Blue and others never returned. The only mission that was successful was that of the Frivolous Explorer's, who managed to cross the Long Blue and come back. What he found was a super-massive continent that he named Orthros, but he and his mission did not delve deeper into its mainland. The journey was too perilous and costly to be made again.
List of Nations (*incomplete and up to the creativity of players)
Sonara: Duchy of Aerdom, Kingdom of Mydraeron, Liverte Republic, Mercenary Grounds (Middlelands)
Antara: Empire of Megistea, SPT (Senate & People of Tyrantria)
Tundara: Theocracy of Skea, The Court of the Skies
Carajol Sea: (West) Government of the Known World, (East) Pirate Alliance
Osenia: Republic of Okimari, Poli Poli Queendom
Sonara
"Sonara, the core of modern-day industrialism, and the homeland of the biggest war machines ever known to Pokemon, figuratively and literally speaking. Sprinkled with culture, chivalry and false ideals of freedom, of course."
Sonara is a continent to the far west of the world, with the Devouring Sea on its western shorelines. It extends for 4500 miles and is the second most populated continent and the most advanced in matters of technology; it is the place which resembles our world's western societies, but with a bit of a futuristic dressing that comes with airships and other such wonders of technology and magic.
Sonara, in particular Ancient Atlandea, is the birthplace of modern world culture. It plays a dominant role in the Known World affairs, especially after the start of its colonialism campaign. Sonarean nations controlled at various times Coastal Antara, the most of western Osenia, and the overwhelming majority of Carajol Sea. The arrival of the sky island Exathor, set off the Industrial Revolution in Sonara, with the city of Aerdom as its center, which in turn gave rise to radical social, economic and cultural change.
Geography
Southern Sonara consists of the Dutchy of Aerdom. In northern Sonara, the infamous Dragonlords have made their homeland and called it the Kingdom of Myrdraeron, ruled by the Iron Colossus. In between of these two great countries lie the independent city-states, usually locked in war between mercenary armies.
Although Sonara is divided into diverse regions and countries, they're all unified by the One Faith. Since the conception of the political entity called the Government, 700 years ago, all Sonarean nations have conformed to the religion of Arceus and have agreed to be protected by the Government. This continent is where the Government has the most influence.
(#1) Aerdom
Overall: Aerdom is the leading force of technology in the Known World and with its active, highly advanced military and city defenses, it is considered one of the Great Powers of the Known World. A huge, heavily industrialized city, being one of the first cities to improve transportation through the use of solid roads, canals and railways. In the parts of the city where the working class citizen lives, the houses are stacked on top of each other and cluttered, and in contrast, the houses in the richer neighborhoods have larger gardens, with the richest of the richest boasting gardens that are several miles long. It has become so that in Aerdom, the larger your house's garden is, the more prestige you have by default.
History: The first house of Aerdom was built by a brave miner who sought to explore the caves below the ground that would turn into the fuel mines that have turned out to be today. Besides useful metals, the phlogistron (fuel for airships) found down there helped Aerdom grow thanks to the prominent use of airships in the recent years. The arrival of the sky island Exathor and their brand of airships brought about the industrial revolution in Aerdom.
Government: Aerdom is governed by a Duke and his council; they're capricious and employing harsh practices in their ruling. They are not particularly well loved by the majority of the citizens.
(#2) Kingdom of Myrdraeron
Overall: Myrdraeron is built on the face of a volcano, upon foundations and pillars made of tristanite, an ultra hard metal that can only be molded in dragonfire or volcanic lava. Dragon-type Pokemon are an elite, protected class in the Kingdom, and are seen as betters. A few centuries ago, it was only dragons that populated the Kingdom, and they had survived and thrived on the harsh Sonarean political scene by developing the best military tactics and martial arts. Today, as they have let more types join their ranks, and as their technology has progressed to the point where their weaponry is superior to their martial arts, the dragon-types have grown lax, and their class is going through a crisis. True, valorous dragons like the ones of old are very rare.
History: Founded thousands of years ago by the first Dragonlords after their flight from Antara, specifically Megistea. This bit of history isn't taught in schools in Myrdraeron, and you'd best not tell any dragon-type from there, but the Empire of Megistea hunted dragons in Antara for sport, thus forcing them to flee. The first Dragonlords weren't as brave as is commonly believed.
Government: The Kingdom is ruled by the Iron Circle, which took its name from the tristanite armor the dragon class likes to wear. The most important figure of the circle is the Iron Colossus who acts as their king.
(#3) Liverte City
Overall: Liverte is a city state built on an island with no defenses or military; its strength stems from trade an industrialism of a similar kind to Aerdom's. The worker class lives in a pitiful state in Liverte, as the imbalance between poor and rich is great. City order is maintained mostly with their lazy police, and when larger problems occur such as pirate threats, the ANF steps in to protect the city. Thick smog has been creeping on the city for several years now; that and other things have made Liverte the least clean city of Sonara.
History: A hundred years ago, the island where Liverte was built on was struck by a tidal wave coming from Carajol Sea. The city was demolished and many people lost their lives. But those who were left sought to re-build their city on top of the old one. Over the years, constructions rose above the original level of the half-destroyed and abandoned buildings. That area became known as Old Liverte, and was buried completely underneath the new city. All entrances had been sealed for many decades; the younger citizens of New Liverte do not know, and the unlettered ones have forgotten that the post-tidal wave ruins served as the foundation for the ground they are standing upon and the houses they live in.
Government: The city is Trade Prince Ignacio's domain, a shady tycoon who often deals with pirates and thugs and commands as much of the underground market as the lawful one. He is corrupt to boot and the common people of Liverte hate him and spit in his name.
(#4) Centura Castle
Centura Castle is extremely highly guarded: the common citizen is kept miles outside of its grounds by ANF elite troop patrols, and devices are used for the camouflaging of the castle. Very little people have actually seen it, and no one may go inside but the members of the Court of the Skies and their guests, usually World Leaders visiting in secret. That has resulted in a lot of conspiracies as to what occurs during those meetings. Whatever happens in Centura, the amount of security around the castle indicates to it being very important.
(#5) The Meadow
(#6) Stormfort
One of the strongest fortifications of the ANF in the Known World. Ever since the Stormfort was built, air pirates have retreated from the mainland of Sonara because of the record response time the Marines of the Stormfort have to disturbances across their region.
(#7) Middlelands
Overall: Peaceful looking lands, but that's not the case at all. The Middlelands are home to several Mercenary armies that are in a constant state of war with one another, namely the Company of Fire, the Company of Steel, the Company of Water and the Company of Dragons. Alliances are made and broken overnight, and vendettas crumble with just a bit of gold in the way. The members of the companies sometimes demand gold straight from the people they've been hired to protect, when their ruler has run out. The citizens have to rely on the rich amounts of resources the lands can offer them, and often that becomes difficult when crops are burned after another feud between the companies.
History: The Dragonlords of Myrdraeron used to rule the Middlelands, but they've been outed by the four leaders that led a people's revolution to their oppressive regime. Afterwards, because every four of the three leaders had different ideas for how the Middlelands should be ruled, they became rivals and went their own way with their fourth of the army. That was how the four mercenary companies of today were founded: one of the leaders was hired by nobility to establish the noble's rule across the land, and the other leaders, as masters of the most powerful armies in the land at the time, were also hired by opposing nobles. From that point, the land has been in a constant state of turmoil.
Government: A number of petty sovereign rulers constantly hire amd fire the four armies to do battle in a territory with ever-changing borders, resulting in people outside that territory just calling it "Mercenary Grounds"
(#8) Floodplains
Antara
"A tangle of cultures spans across the gargantuan extent of Antara, and yet there isn't a single one of them that is friendly, not to mention some regions are still in their primeval state. Not recommended for tourism." - The Tourist's Guide from the Department of Tourism
East of Sonara, there is the much larger Antara, which spans for more than 6000 miles. Due to its size, it is not densely populated by civilization, and due to the inferior distribution of natural resources, sciences have not advanced as much as the art of war has.
Geography
Unlike Sonara, Antara is not wholly unified; in its core, it is governed by the biggest and most ancient Empire in the Known World, Megistea, which is still struggling after thousands of years to take the whole of the continent from the hands of lesser civilizations which have made their homes there. Megistea was the most fearsome enemy of the Government until recently, when a treaty was agreed that the Empire should allow the One Faith into its borders and make it its one and only religion, and thus the creeping arms of subtle control have snuck under Megistea.
(#1) Tyrantria, City of Bones
Overall: Tyrantria, the City of Bones, has gotten its name from mainly the skeleton left behind by a gargantuan Pokemon from the primeval times, that now serves as a stadium for great games and plays, but secondly for the amount of bones that can be found buried in the area. Oriented around knowledge and the keeping of history, there's great universities and libraries in the city. In the past few years, the city has had a series of strikes of bad luck. Disasters like famine due to the destruction of crops, sickness and the frequent earthquakes of the region have crippled the city-state, sending poverty in an all time high. Many believe that the bad luck is punishment from Arceus.
History: Tyrantria is one of the oldest surviving cities, and widely accepted as a part of the Ancient World. Historians explain the discoveries of the bones by claiming that the grounds where the current day Tyrantria is served as Jurago Jungle's graveyard in the Ancient World and also as a field for numerous battles due to its strategic location.The city has been under siege by the Megistean Empire several times through history; the one time Megistea succeeded in its siege, even though their rule was overthrown by the surviving former ruler of Tyrantria, the great national library burned and most of the city was destroyed, along with its history.
Government: Officially entitled the SPT (Senate & People of Tyrantria), the city is supposed to be rightfully ruled by a senate. However, it's commonly said that the senate bends to only one individual, namely Lord Aristos, a brilliant man, equally loved and hated by people, who has started to rule more like a king rather than a senator.
(#2) Temple of the Earth, Jurago Jungle
The Temple of the Earth is a temple-monastery hidden near the heart of Jurago Jungle by a set of mountains that surround it. It is a sacred place without war for all Pokemon of Jurago without exception; the pools of steaming water that emerge in its grounds are said to have healing and life-giving abilities, and it's said commonly that it's thanks to the nourishment of the water brought forth from the Temple of the Earth that the Jurago Jungle flourished. The sick of Jurago go there to be cured of their illness.
The monastery is run by an ancient monk who instructs initiate monks in attaining a secret spiritual power through intense meditation. As part of their training, initiates must go through the challenge of the underground cave network. If they arise from the caves having beaten their tests, they will be granted knowledge of all the secrets of the temple, and have mastered the technique that is being taught there.
(#3) Atal'hakir
Atal'hakir is a settlement that is purely inhabited by bug-type Pokemon who are natives to Jurago for eons. Largely unaffected by Tyrantria's technological progress, their society remains primitive. They are very territorial and warlike and want to expand upon the whole of Jurago. Their primary enemies are the Bog Lords, poison-types that live in the swamps, and the Stone Ancients, rock-types that live in the more mountainous areas of the jungle. The people of Atal'hakir have the utmost respect for the sacredness of the Temple of the Earth.
(#4) Heartless Land
The Heartless Land took its name from the unfavorable conditions the land has there to support life and civilization. Pokemon are scarcely seen there; it is effectively an extent of deserted land, making journey across it dangerous.
(#5) Heart of Decay
(#6) Flatlands
(#7) Megistea
Overall: Megistea is a land inhabited by Pokemon that belong in the Human-like Egg Group. Any Pokemon who isn't within that egg group can only be a slave (with a few amazing exceptions) or hunted for prey. It is one of the largest Empires of the Known World and while not particularly technologically advanced, their war techniques are sufficiently developed for them to be considered a powerful nation in the world's affairs, despite being very isolationist in nature. While staunchly denying the One Faith that was pushed to them by the Thousand Arms for many centuries, it was only until recently that their Emperor declared the One Faith to be their fundamental belief, and their old religion was banned. Megisteans are world renowned for their warrior's spirit, and the Steam Blade, the weapon used by the warrior class in their empire, is world famous for its advanced design and deadly mechanics.
History: Megistea was one of the Ancient World's Superpowers, and they had their sights set on conquering the whole of Antara, a quest that has failed multiple times. During recent centuries, they have been trying to resolve internal conflicts of ascension; many are currently trying to bring back their old religion and deny the One Faith.
Government: Megistea is ruled by an Emperor titled the Son of Heaven, although some of the warlords and ladies within his empire are able to command greater influence than even him.
(#8) The Robo Shack
Just a random shack in the desert. Nothing to see here!
Tundara
In the very north, the sea of icebergs is the least populated of the continents by far and it is rumored by explorers to be only a fraction of the North Pole of the planet. Its end is way beyond the borders of the Known World, as no Pokemon has ever been able to reach past the ice, not even the fliers. The harsh weather conditions do not allow for airships to function reliably.
Tundara is considered the birthplace of the Order of the Thousand Arms, hundreds of years ago. Many of the Government's facilities like the ANF HQ, Research Facilities, Colleges for any kind of Government position are located in the south sea of Tundara.
Geography
The frozen continent to the north of Tundara is called Pagos, and is generally considered impossible to cross, due to the harsh conditions and ferocious and territorial ice-type tribes that live there. There seems to be, however, a pathway to the mainland. Explorers have been obsessed with it for a few decades; it has been named the Frozen Breach, and is currently considered the most dangerous journey one can undertake, as those who tried to cross the Breach were forever lost in the snows, never to return.
(#1) Marion's Steckie
Marion's Steckie is some of the last depots for explorers that are headed for the Frozen Breach. It started out as a gas station by Marion, an allegedly half-mad 'mon who liked to invent his own words, and evolved into a town that offers travellers food, warm beds and Phlogistron to continue their journey.
(#2) Tundarean Polytechnic, the Academy of War
The Academy of War is divided into nine academic schools, seven being for the engineering disciplines including architecture and shipbuilding, one for applied sciences such as mathematics and physics, and one for medical science. It was founded by the Thousand Arms and those that graduate are guaranteed a job in the Government (and only in the Government). Its ultimate goal as an institution is to create individuals that are the most useful for the Government.
(#3) The Frozen Breach
The Frozen Breach is an area at the tip of the icy continent of Pagos that resembles a crack, and a way further into the continent by way of water. The Breach has been romanticized by explorers who dream of challenging it and finding the North Pole beyond it, but those who do, never come back. The Breach is riddled with ships that tried to cross it by water and got smashed into icebergs; the sight is daunting, and it has prompted ambitious and foolish (or smart) explorers to turn back at the last minute. Once, at a narrow point in the Frozen Breach, a ship crashed, and a mission had to be sent just for demolishing it for other missions to pass.
(#4) Pagos
Pagos is a vast, empty region with the harshest cold in the Known World; airships cannot operate properly in the air of Pagos due to the temperature's interaction with the fuel Flogistron. Apart from the extreme weather conditions in the region, there are also ferocious ice-type tribes that are fanatically territorial. Originally peaceful Pokemon, the tribes became bent on destroying any outsiders after the first generation of explorers from the Known World to set foot in Pagos betrayed them. Somewhere in an undocumented location in Pagos called Aisendale, the sky continent Exathor gently floats amidst the snows.
(#5) Otawa
Otawa was the home of the world renowned Frivolous Explorer; primarily consisting of fishermen, it has recently evolved into a small trading center in Tundara and has seen a bit of development as a town.
(#6) Hoff Isle
Hoff Isle is the literal last stop for all explorers to rest before heading to the Frozen Breach. It is a happy town, despite always being covered in snow.
(#7) Court of the Skies
The Court of the Skies is a separate nation, an isolated territory built on sky islands that are highly guarded by the ANF. It is the home of the Thousand Arms, and the place from where they rule. No common citizen is allowed in its grounds; it is said that some of the world's greatest treasures that have been stolen by the Government exist within the Court of the Skies.
(#8) A.N.F. Headquarters
The ANF Headquarters is an impenetrable fortress that has been built upon a set of sky islands in Tundara; the Marines monitor the Known World through there. Next to the Court of Skies, it's said to be the second most guarded structure of the Known World.
Carajol Sea
"Carajol is the good pirate's home." - Captain Adrian
The southern Sonarean and Antarean shores encompass an ocean called Carajol, with a kind of people who take after the western cultured progression. Its many archipelagos are exclusively inhabited by civilized Pokemon who have formed countries amidst the islands. But most importantly, Carajol Sea has been made the home of the Sky Pirates who have conquered a large part of it and have taken over an island that servers as the base of the Pirate Alliance.
Geography
Carajol Sea is divided into two parts: the east and west. The west is controlled by the Government, and the east by the Pirate Alliance. As such, the region is often tormented by turmoil over territory.
(#1) Antigua
Antigua is the last discovered island of the Known World before the Long Blue in the south. The Blue Band crew has made his hideout here.
(#2) Modistra
Modistra is officially under Government control, however its Governors tend to be corrupt, and lately it has been the home of Captain Adrian and his crew, the Head Crushers, effectively forcing the island under Pirate Alliance control. Captain Jonathan has lived most of his life in the island, which has also served as a home for his father, the Frivolous Explorer.
(#3) Nautactus, Pirate Haven
Overview: Nautactus, the Pirate Haven can be considered the capital of the Pirate Alliance, and it is where the percentage of pirates is the highest compared to the normal citizens that live there. The normal citizens are considered pirate accomplices by the Government, since most of them have allied with pirates and constantly assist them by providing the comfort of a home in their city, which has prompted many of them to actually join pirate crews. That being said, the city is poor, and it has been struck by sickness more than once. The ANF has made numerous attempts to re-take the city, but even though it has no advanced fortifications, the combined might of all the greatest pirates that come to its defense is enough to drive the marines back every time. Somewhere in the jungle of the island, there is a place called the Halls of the Damned, where the bravest and mightiest of pirates become monuments and are praised as liberators by the natives. Pirate King Flint has his own monument there.
History: Nautactus was founded by a Sonarean colony, and it was where the legendary Captain Flint was born. When he came of age, he formed his own crew and took advantage of the town's poor government to make it his hideout for his illicit activities. Soon, he became popular, and after having formed his own fleet, he took over the city. His attack drove government and lawful citizens out, and all that was left was pirates. The city was re-taken by the Government shortly after, though, and Captain Flint was forced into hiding; he swore that as long as he would be alive, that would be the last time the marines set foot in Nautactus, before he re-conquered it a few years later. True to his word, the marines haven't managed to re-take it once more, even after his death.
Government: The city is currently ruled by the Big Five, the strongest pirate captains, and three or four of them at the same time have combined their fleets to defend it from marines successfully.
(#4) Fort Luc
Fort Luc is a major ANF establishment n central Carajol Sea. It is the easternmost marine center of operations; forts east of Fort Luc were destroyed by the pirates of the new generation in retaliation for the Pirate King Flint's death at the hands of the marines, but Fort Luc still stands strong in a strategic location exactly at the unofficial border in Carajol between Government and Pirate Alliance air space. If there is any peace left in central Carajol, it's because of Fort Luc.
(#5) Ephermus
Ephermus is the capital of Carajol Sea. It's well-guarded and has only been raided and sacked once, by former Pirate King Flint, as on this side of Carajol, not many pirates dare to operate. The town-island is a reflection of the modern Sonarean culture, where sciences and arts thrive; it's home to the world renowned Guild of Techmaturgy, the science of combining technology with Pokemon powers. The waters and sky in the region are relatively peaceful... for the time being.
(#6) Iridea
Half of the town in Iridea is built on the water; it has a strong marine presence, and is one of the islands where the highest percentage of youth joins the ANF when they come of age. Ironically, informants that have reported to the Government claim that the town is also Pirate Solo's hometown, but the claim has been disputed.
(#7) Flint's Wrath
The Flint's Wrath is an uncharted bluff in the eastern waters of Carajol; because the area is often struck by storms, merchants and marines generally avoid it. The bluff, which resembles a Sharpedo, was where Pirate King Flint regrouped with his fleet after they were pushed away from Nautactus. At the time, there was no town, and the entire fleet could enjoy the safety of the hidden spot inside the bluff while planning their counter attack. After they were successful in taking over Nautactus a second time, Flint's Wrath became the official Pirate Alliance's hideout. To this day, the marines do not know of its exact location, firstly because the rocks are uncharted, secondly because of the common storms in the region that obscure sight, and thirdly because pirate engineers have set camouflaging devices on the island.
(#8) The Novayas
(#9) Bane Trench
The Bane Trench is a deep-sea crater that expands into the ocean of the Long Blue. Legends of Carajol claim that one of the Superpowers of the Ancient World, Atlandea, was lost in the Long Blue after their cataclysmic battle with other Superpowers; pirates still believe the Lost Land exists somewhere in the Long Blue. Marines have secretly scoured the area in search of evidence, but their missions were unsuccessful.
(#10) Seafleet
The Seafleet is a network of merchant ships connected to each other through chains that have been floating in the waters of Carajol for many, many decades. For lack of a better word, the entire complex serves as a huge shopping mall, one of the world's greatest shopping malls, in fact. It sports all kinds of establishments: restaurants, coffee shops, taverns, jewelry and weapon shops, and anything that has to do with consumerism that you can think of. Pirates frequent the Seafleet, not to raid it but enjoy what it has to offer; Carajol's shopping mall is off limits to all pirates, as the coalition of merchants that run it pay an annual fee to the Pirate Alliance in the form of goods that support Nautactus and Flint's Wrath; not only that, but it serves as one of the biggest and most reliable fences for stolen products. It has been attacked by Osenian pirates a few times, but the Pirate Alliance rushed to their aid and more often than not, the attackers were slain.
Osenia
"Osenia - that's where all the rogue pirates go to. Scum and dirtbags, all 'o them! Woops! Cut that! ... Consult with a professional tourist guide if you wish to travel to the region." - The Tourist's Guide from the Department of Tourism
West of Antara there is Osenia, an ocean larger than Carajol, riddled with myriads of islands, and many of them inhabited by uncivilized native Pokemon tribes. What's more, the Sky Pirates who denied the Pirate Alliance are roaming the skies of Osenia. The pirate threat, coupled with the unique weather phenomena that occur in this region make it dangerous for explorers to travel to its far eastern side, and as such, the borders of the Known World do not in fact include the end of the islands of Osenia.
Osenia has hundreds of islands with many different nations, but one outshines them all: the Rogue Republic, led by the Party God, a pirate who has proclaimed himself as King of Osenia and is currently Public Enemy #7. His regime has turned Osenia in a lawless and dangerous place, far more so than the territory of the Pirate Alliance in Carajol. As a result, the Government rarely treads in Osenia, and the region is poorly charted.
(#1) Okimari Archipelago
Islands: Notable islands in the Okimari Archipelago are: Barstow (upon which Docktown, the capital of the Republic is built), New Hope Island and Otsenna
Overview: The Okimari Archipelago is the closest to normal, civilized, western society that you'll get in a crazy place like Osenia. Its islands are riddled with rogues, thieves and pirates, none of which follow a code of honor like the pirates of the Alliance do. Officially a Republic, it is a lawless string of islands, with scum for citizens and corrupted authorities. The place has become like this thanks to the self proclaimed ruler of Osenia, the Party God, who invites random people from any island of Osenia to join his parties every weekend. The people of the Okimari islands adore him and drink to his name. Its most notable place is Docktown that represents all that is good (not much at all) and all that is bad (too many things) about Osenia.
Government: Okimari Archipelago is a Republic, represented by a prime minister.
(#2) Anokl Ruins
In this island lay the ruins of a civilization long gone, abandoned even by the native tribes that usually live on that side of Osenia. A tidal wave seems to have struck the island a long time ago, wiping out any who lived there.
(#3) Poli Poli Archipelago
Islands: Verdenna (capital), Nyoki, Longi the Island of Tall Trees, Ab'cuebo (an island ruled solely by children, by command of the Party God)Overview: The Poli Poli Archipelago is ruled by a Queendom established in Verdenna. It was the most inclined nation of Osenia to resist the Party God's advance into the region, but it has abruptly and mysteriously stopped hindering him. It is said that the Party God managed to win the heart of the Queen of Poli Poli through love letters. As a result, the Queendom has become numb and suffers the large taxation the Party God has imposed upon them for their own safety. Anyone who doesn't pay the tax has his home raided and the Party God claims everything he has.
History: Both Poli Poli and Okimari Archipelagos were originally Sonarean colonies from Aerdom that have revolted from the rule of Aerdom and become separate entities. As a result, lawlessness has become the norm in these states, until the Party God showed and united the region under his fleet, through force and fear.
(#4) Sunwhirl Isle
Sunwhirl Island is the best holiday resort in the Known World, a tourist favorite location that is visited frequently. It sports all kinds of facilities like water slides, fun parks, restaurants and every pleasure a tourist may want to have. It's one of the islands of Osenia that is still controlled by the ANF, and as such, it is relatively peaceful in huge contrast to the crowd that populates Osenian islands.
(#5) Granolco Island, the Howling Hollow
Granolco is an island often tormented by tropical storms, but bad weather isn't the reason folk avoid to sail near it. It's said that a terrible curse has befallen the island; several airships that flew or sailed near its parameter have disappeared without a trace, and those who happen to have managed to visit and then leave the island swear that distant screams of agony tear the quiet of the night, coming from a cave which has been rightfully named "the Howling Hollow".
(#6) Skytrain Station
(#7) The Emerald Coast
Exathor
Overview: Exathor is a sky continent (1500-2000 miles long at its biggest width) that is currently located outside the bounds of the Known World, floating above the icy continent of Pagos, specifically Aisendale, a canyon of ice. The sky island made its appearance 15 years ago from the Green Skyline; it made many headlines on the Known World at the time. What baffled most people was the fact that the entire land moved with purpose. There are countless floating bits of land in the Known World, but none of them are anywhere near as large as Exathor, and certainly none of them do anything other than float. Exathor was seen to be moving, and it came from a place where nothing Pokemon can construct could go through without being torn apart by hurricanes and tidal waves: the Green Skyline, aka the Devouring Sea. As such, there was talk of Exathor being the home of the Gods, although the Thousand Arms quickly dismissed that notion. Contact was established, but the Government seems to have withheld a great deal of information regarding the new continent. What was confirmed, though, was that there was a nation in Exathor, and that the people who lived upon it were indeed very mortal. Negotiations for Exathor to be integrated in the Known World have reportedly begun and have yet to be resolved even after 15 years.
Government: According to interviews with members of the Thousand Arms, the sky continent is governed by an Emperor, two High Generals and some sort of guard; they noted their imposing military and technology, which even though extremely advanced in some ways, such as the active, invisible barrier that protects its people from the intense cold of the region, was somewhat inferior to Sonarean technology. The Thousand Arms are secretive about anything that has to do with this matter, but it has been inferred by their response to the media that they tread around Exathor and its people carefully, as their envoys were treated coldly and with mistrust, and that has sparked fear with a few attentive individuals, who have rightfully asked, "Just who are these people?"
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/K0d6jYe.png)
"Sonara, the core of modern-day industrialism, and the homeland of the biggest war machines ever known to Pokemon, figuratively and literally speaking. Sprinkled with culture, chivalry and false ideals of freedom, of course."
Sonara is a continent to the far west of the world, with the Devouring Sea on its western shorelines. It extends for 4500 miles and is the second most populated continent and the most advanced in matters of technology; it is the place which resembles our world's western societies, but with a bit of a futuristic dressing that comes with airships and other such wonders of technology and magic.
Sonara, in particular Ancient Atlandea, is the birthplace of modern world culture. It plays a dominant role in the Known World affairs, especially after the start of its colonialism campaign. Sonarean nations controlled at various times Coastal Antara, the most of western Osenia, and the overwhelming majority of Carajol Sea. The arrival of the sky island Exathor, set off the Industrial Revolution in Sonara, with the city of Aerdom as its center, which in turn gave rise to radical social, economic and cultural change.
Geography
Southern Sonara consists of the Dutchy of Aerdom. In northern Sonara, the infamous Dragonlords have made their homeland and called it the Kingdom of Myrdraeron, ruled by the Iron Colossus. In between of these two great countries lie the independent city-states, usually locked in war between mercenary armies.
Although Sonara is divided into diverse regions and countries, they're all unified by the One Faith. Since the conception of the political entity called the Government, 700 years ago, all Sonarean nations have conformed to the religion of Arceus and have agreed to be protected by the Government. This continent is where the Government has the most influence.
(#1) Aerdom
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/m7pkH47.png)
Overall: Aerdom is the leading force of technology in the Known World and with its active, highly advanced military and city defenses, it is considered one of the Great Powers of the Known World. A huge, heavily industrialized city, being one of the first cities to improve transportation through the use of solid roads, canals and railways. In the parts of the city where the working class citizen lives, the houses are stacked on top of each other and cluttered, and in contrast, the houses in the richer neighborhoods have larger gardens, with the richest of the richest boasting gardens that are several miles long. It has become so that in Aerdom, the larger your house's garden is, the more prestige you have by default.
History: The first house of Aerdom was built by a brave miner who sought to explore the caves below the ground that would turn into the fuel mines that have turned out to be today. Besides useful metals, the phlogistron (fuel for airships) found down there helped Aerdom grow thanks to the prominent use of airships in the recent years. The arrival of the sky island Exathor and their brand of airships brought about the industrial revolution in Aerdom.
Government: Aerdom is governed by a Duke and his council; they're capricious and employing harsh practices in their ruling. They are not particularly well loved by the majority of the citizens.
(#2) Kingdom of Myrdraeron
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/pTbPJzS.png)
Overall: Myrdraeron is built on the face of a volcano, upon foundations and pillars made of tristanite, an ultra hard metal that can only be molded in dragonfire or volcanic lava. Dragon-type Pokemon are an elite, protected class in the Kingdom, and are seen as betters. A few centuries ago, it was only dragons that populated the Kingdom, and they had survived and thrived on the harsh Sonarean political scene by developing the best military tactics and martial arts. Today, as they have let more types join their ranks, and as their technology has progressed to the point where their weaponry is superior to their martial arts, the dragon-types have grown lax, and their class is going through a crisis. True, valorous dragons like the ones of old are very rare.
History: Founded thousands of years ago by the first Dragonlords after their flight from Antara, specifically Megistea. This bit of history isn't taught in schools in Myrdraeron, and you'd best not tell any dragon-type from there, but the Empire of Megistea hunted dragons in Antara for sport, thus forcing them to flee. The first Dragonlords weren't as brave as is commonly believed.
Government: The Kingdom is ruled by the Iron Circle, which took its name from the tristanite armor the dragon class likes to wear. The most important figure of the circle is the Iron Colossus who acts as their king.
(#3) Liverte City
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/t1rPcep.png)
Overall: Liverte is a city state built on an island with no defenses or military; its strength stems from trade an industrialism of a similar kind to Aerdom's. The worker class lives in a pitiful state in Liverte, as the imbalance between poor and rich is great. City order is maintained mostly with their lazy police, and when larger problems occur such as pirate threats, the ANF steps in to protect the city. Thick smog has been creeping on the city for several years now; that and other things have made Liverte the least clean city of Sonara.
History: A hundred years ago, the island where Liverte was built on was struck by a tidal wave coming from Carajol Sea. The city was demolished and many people lost their lives. But those who were left sought to re-build their city on top of the old one. Over the years, constructions rose above the original level of the half-destroyed and abandoned buildings. That area became known as Old Liverte, and was buried completely underneath the new city. All entrances had been sealed for many decades; the younger citizens of New Liverte do not know, and the unlettered ones have forgotten that the post-tidal wave ruins served as the foundation for the ground they are standing upon and the houses they live in.
Government: The city is Trade Prince Ignacio's domain, a shady tycoon who often deals with pirates and thugs and commands as much of the underground market as the lawful one. He is corrupt to boot and the common people of Liverte hate him and spit in his name.
(#4) Centura Castle
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/52qZJZ0.png)
Centura Castle is extremely highly guarded: the common citizen is kept miles outside of its grounds by ANF elite troop patrols, and devices are used for the camouflaging of the castle. Very little people have actually seen it, and no one may go inside but the members of the Court of the Skies and their guests, usually World Leaders visiting in secret. That has resulted in a lot of conspiracies as to what occurs during those meetings. Whatever happens in Centura, the amount of security around the castle indicates to it being very important.
(#5) The Meadow
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/pcZKMaE.png)
(#6) Stormfort
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/LfZchm3.png)
One of the strongest fortifications of the ANF in the Known World. Ever since the Stormfort was built, air pirates have retreated from the mainland of Sonara because of the record response time the Marines of the Stormfort have to disturbances across their region.
(#7) Middlelands
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/0abPBFb.png)
Overall: Peaceful looking lands, but that's not the case at all. The Middlelands are home to several Mercenary armies that are in a constant state of war with one another, namely the Company of Fire, the Company of Steel, the Company of Water and the Company of Dragons. Alliances are made and broken overnight, and vendettas crumble with just a bit of gold in the way. The members of the companies sometimes demand gold straight from the people they've been hired to protect, when their ruler has run out. The citizens have to rely on the rich amounts of resources the lands can offer them, and often that becomes difficult when crops are burned after another feud between the companies.
History: The Dragonlords of Myrdraeron used to rule the Middlelands, but they've been outed by the four leaders that led a people's revolution to their oppressive regime. Afterwards, because every four of the three leaders had different ideas for how the Middlelands should be ruled, they became rivals and went their own way with their fourth of the army. That was how the four mercenary companies of today were founded: one of the leaders was hired by nobility to establish the noble's rule across the land, and the other leaders, as masters of the most powerful armies in the land at the time, were also hired by opposing nobles. From that point, the land has been in a constant state of turmoil.
Government: A number of petty sovereign rulers constantly hire amd fire the four armies to do battle in a territory with ever-changing borders, resulting in people outside that territory just calling it "Mercenary Grounds"
(#8) Floodplains
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/oJxC5mn.png)
Antara
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/77VqD1g.png)
"A tangle of cultures spans across the gargantuan extent of Antara, and yet there isn't a single one of them that is friendly, not to mention some regions are still in their primeval state. Not recommended for tourism." - The Tourist's Guide from the Department of Tourism
East of Sonara, there is the much larger Antara, which spans for more than 6000 miles. Due to its size, it is not densely populated by civilization, and due to the inferior distribution of natural resources, sciences have not advanced as much as the art of war has.
Geography
Unlike Sonara, Antara is not wholly unified; in its core, it is governed by the biggest and most ancient Empire in the Known World, Megistea, which is still struggling after thousands of years to take the whole of the continent from the hands of lesser civilizations which have made their homes there. Megistea was the most fearsome enemy of the Government until recently, when a treaty was agreed that the Empire should allow the One Faith into its borders and make it its one and only religion, and thus the creeping arms of subtle control have snuck under Megistea.
(#1) Tyrantria, City of Bones
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/wAMppTy.png)
Overall: Tyrantria, the City of Bones, has gotten its name from mainly the skeleton left behind by a gargantuan Pokemon from the primeval times, that now serves as a stadium for great games and plays, but secondly for the amount of bones that can be found buried in the area. Oriented around knowledge and the keeping of history, there's great universities and libraries in the city. In the past few years, the city has had a series of strikes of bad luck. Disasters like famine due to the destruction of crops, sickness and the frequent earthquakes of the region have crippled the city-state, sending poverty in an all time high. Many believe that the bad luck is punishment from Arceus.
History: Tyrantria is one of the oldest surviving cities, and widely accepted as a part of the Ancient World. Historians explain the discoveries of the bones by claiming that the grounds where the current day Tyrantria is served as Jurago Jungle's graveyard in the Ancient World and also as a field for numerous battles due to its strategic location.The city has been under siege by the Megistean Empire several times through history; the one time Megistea succeeded in its siege, even though their rule was overthrown by the surviving former ruler of Tyrantria, the great national library burned and most of the city was destroyed, along with its history.
Government: Officially entitled the SPT (Senate & People of Tyrantria), the city is supposed to be rightfully ruled by a senate. However, it's commonly said that the senate bends to only one individual, namely Lord Aristos, a brilliant man, equally loved and hated by people, who has started to rule more like a king rather than a senator.
(#2) Temple of the Earth, Jurago Jungle
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/DfmobUI.png)
The Temple of the Earth is a temple-monastery hidden near the heart of Jurago Jungle by a set of mountains that surround it. It is a sacred place without war for all Pokemon of Jurago without exception; the pools of steaming water that emerge in its grounds are said to have healing and life-giving abilities, and it's said commonly that it's thanks to the nourishment of the water brought forth from the Temple of the Earth that the Jurago Jungle flourished. The sick of Jurago go there to be cured of their illness.
The monastery is run by an ancient monk who instructs initiate monks in attaining a secret spiritual power through intense meditation. As part of their training, initiates must go through the challenge of the underground cave network. If they arise from the caves having beaten their tests, they will be granted knowledge of all the secrets of the temple, and have mastered the technique that is being taught there.
(#3) Atal'hakir
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/HXiSMzE.png)
Atal'hakir is a settlement that is purely inhabited by bug-type Pokemon who are natives to Jurago for eons. Largely unaffected by Tyrantria's technological progress, their society remains primitive. They are very territorial and warlike and want to expand upon the whole of Jurago. Their primary enemies are the Bog Lords, poison-types that live in the swamps, and the Stone Ancients, rock-types that live in the more mountainous areas of the jungle. The people of Atal'hakir have the utmost respect for the sacredness of the Temple of the Earth.
(#4) Heartless Land
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/46G5d8D.png)
The Heartless Land took its name from the unfavorable conditions the land has there to support life and civilization. Pokemon are scarcely seen there; it is effectively an extent of deserted land, making journey across it dangerous.
(#5) Heart of Decay
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/OXQQCm4.png)
(#6) Flatlands
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/NQ2HDuX.png)
(#7) Megistea
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/1RLLCE3.png)
Overall: Megistea is a land inhabited by Pokemon that belong in the Human-like Egg Group. Any Pokemon who isn't within that egg group can only be a slave (with a few amazing exceptions) or hunted for prey. It is one of the largest Empires of the Known World and while not particularly technologically advanced, their war techniques are sufficiently developed for them to be considered a powerful nation in the world's affairs, despite being very isolationist in nature. While staunchly denying the One Faith that was pushed to them by the Thousand Arms for many centuries, it was only until recently that their Emperor declared the One Faith to be their fundamental belief, and their old religion was banned. Megisteans are world renowned for their warrior's spirit, and the Steam Blade, the weapon used by the warrior class in their empire, is world famous for its advanced design and deadly mechanics.
History: Megistea was one of the Ancient World's Superpowers, and they had their sights set on conquering the whole of Antara, a quest that has failed multiple times. During recent centuries, they have been trying to resolve internal conflicts of ascension; many are currently trying to bring back their old religion and deny the One Faith.
Government: Megistea is ruled by an Emperor titled the Son of Heaven, although some of the warlords and ladies within his empire are able to command greater influence than even him.
(#8) The Robo Shack
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/WNgijjH.png)
Just a random shack in the desert. Nothing to see here!
Tundara
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/J45Wlt4.png)
In the very north, the sea of icebergs is the least populated of the continents by far and it is rumored by explorers to be only a fraction of the North Pole of the planet. Its end is way beyond the borders of the Known World, as no Pokemon has ever been able to reach past the ice, not even the fliers. The harsh weather conditions do not allow for airships to function reliably.
Tundara is considered the birthplace of the Order of the Thousand Arms, hundreds of years ago. Many of the Government's facilities like the ANF HQ, Research Facilities, Colleges for any kind of Government position are located in the south sea of Tundara.
Geography
The frozen continent to the north of Tundara is called Pagos, and is generally considered impossible to cross, due to the harsh conditions and ferocious and territorial ice-type tribes that live there. There seems to be, however, a pathway to the mainland. Explorers have been obsessed with it for a few decades; it has been named the Frozen Breach, and is currently considered the most dangerous journey one can undertake, as those who tried to cross the Breach were forever lost in the snows, never to return.
(#1) Marion's Steckie
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/O3IBYrA.png)
Marion's Steckie is some of the last depots for explorers that are headed for the Frozen Breach. It started out as a gas station by Marion, an allegedly half-mad 'mon who liked to invent his own words, and evolved into a town that offers travellers food, warm beds and Phlogistron to continue their journey.
(#2) Tundarean Polytechnic, the Academy of War
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/fgyhK48.png)
The Academy of War is divided into nine academic schools, seven being for the engineering disciplines including architecture and shipbuilding, one for applied sciences such as mathematics and physics, and one for medical science. It was founded by the Thousand Arms and those that graduate are guaranteed a job in the Government (and only in the Government). Its ultimate goal as an institution is to create individuals that are the most useful for the Government.
(#3) The Frozen Breach
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/QZDc6vG.png)
The Frozen Breach is an area at the tip of the icy continent of Pagos that resembles a crack, and a way further into the continent by way of water. The Breach has been romanticized by explorers who dream of challenging it and finding the North Pole beyond it, but those who do, never come back. The Breach is riddled with ships that tried to cross it by water and got smashed into icebergs; the sight is daunting, and it has prompted ambitious and foolish (or smart) explorers to turn back at the last minute. Once, at a narrow point in the Frozen Breach, a ship crashed, and a mission had to be sent just for demolishing it for other missions to pass.
(#4) Pagos
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/BqMxYry.png)
Pagos is a vast, empty region with the harshest cold in the Known World; airships cannot operate properly in the air of Pagos due to the temperature's interaction with the fuel Flogistron. Apart from the extreme weather conditions in the region, there are also ferocious ice-type tribes that are fanatically territorial. Originally peaceful Pokemon, the tribes became bent on destroying any outsiders after the first generation of explorers from the Known World to set foot in Pagos betrayed them. Somewhere in an undocumented location in Pagos called Aisendale, the sky continent Exathor gently floats amidst the snows.
(#5) Otawa
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/3iAwQE4.png)
Otawa was the home of the world renowned Frivolous Explorer; primarily consisting of fishermen, it has recently evolved into a small trading center in Tundara and has seen a bit of development as a town.
(#6) Hoff Isle
Hoff Isle is the literal last stop for all explorers to rest before heading to the Frozen Breach. It is a happy town, despite always being covered in snow.
(#7) Court of the Skies
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/Y3eZlIr.png)
The Court of the Skies is a separate nation, an isolated territory built on sky islands that are highly guarded by the ANF. It is the home of the Thousand Arms, and the place from where they rule. No common citizen is allowed in its grounds; it is said that some of the world's greatest treasures that have been stolen by the Government exist within the Court of the Skies.
(#8) A.N.F. Headquarters
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/VSYLpa4.png)
The ANF Headquarters is an impenetrable fortress that has been built upon a set of sky islands in Tundara; the Marines monitor the Known World through there. Next to the Court of Skies, it's said to be the second most guarded structure of the Known World.
Carajol Sea
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/Dee2U9p.png)
"Carajol is the good pirate's home." - Captain Adrian
The southern Sonarean and Antarean shores encompass an ocean called Carajol, with a kind of people who take after the western cultured progression. Its many archipelagos are exclusively inhabited by civilized Pokemon who have formed countries amidst the islands. But most importantly, Carajol Sea has been made the home of the Sky Pirates who have conquered a large part of it and have taken over an island that servers as the base of the Pirate Alliance.
Geography
Carajol Sea is divided into two parts: the east and west. The west is controlled by the Government, and the east by the Pirate Alliance. As such, the region is often tormented by turmoil over territory.
(#1) Antigua
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/ytG8WLR.png)
Antigua is the last discovered island of the Known World before the Long Blue in the south. The Blue Band crew has made his hideout here.
(#2) Modistra
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/ePZqFSA.png)
Modistra is officially under Government control, however its Governors tend to be corrupt, and lately it has been the home of Captain Adrian and his crew, the Head Crushers, effectively forcing the island under Pirate Alliance control. Captain Jonathan has lived most of his life in the island, which has also served as a home for his father, the Frivolous Explorer.
(#3) Nautactus, Pirate Haven
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/HY7WqbP.png)
Overview: Nautactus, the Pirate Haven can be considered the capital of the Pirate Alliance, and it is where the percentage of pirates is the highest compared to the normal citizens that live there. The normal citizens are considered pirate accomplices by the Government, since most of them have allied with pirates and constantly assist them by providing the comfort of a home in their city, which has prompted many of them to actually join pirate crews. That being said, the city is poor, and it has been struck by sickness more than once. The ANF has made numerous attempts to re-take the city, but even though it has no advanced fortifications, the combined might of all the greatest pirates that come to its defense is enough to drive the marines back every time. Somewhere in the jungle of the island, there is a place called the Halls of the Damned, where the bravest and mightiest of pirates become monuments and are praised as liberators by the natives. Pirate King Flint has his own monument there.
History: Nautactus was founded by a Sonarean colony, and it was where the legendary Captain Flint was born. When he came of age, he formed his own crew and took advantage of the town's poor government to make it his hideout for his illicit activities. Soon, he became popular, and after having formed his own fleet, he took over the city. His attack drove government and lawful citizens out, and all that was left was pirates. The city was re-taken by the Government shortly after, though, and Captain Flint was forced into hiding; he swore that as long as he would be alive, that would be the last time the marines set foot in Nautactus, before he re-conquered it a few years later. True to his word, the marines haven't managed to re-take it once more, even after his death.
Government: The city is currently ruled by the Big Five, the strongest pirate captains, and three or four of them at the same time have combined their fleets to defend it from marines successfully.
(#4) Fort Luc
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/AdTwoil.png)
Fort Luc is a major ANF establishment n central Carajol Sea. It is the easternmost marine center of operations; forts east of Fort Luc were destroyed by the pirates of the new generation in retaliation for the Pirate King Flint's death at the hands of the marines, but Fort Luc still stands strong in a strategic location exactly at the unofficial border in Carajol between Government and Pirate Alliance air space. If there is any peace left in central Carajol, it's because of Fort Luc.
(#5) Ephermus
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/UOwQkM1.png)
Ephermus is the capital of Carajol Sea. It's well-guarded and has only been raided and sacked once, by former Pirate King Flint, as on this side of Carajol, not many pirates dare to operate. The town-island is a reflection of the modern Sonarean culture, where sciences and arts thrive; it's home to the world renowned Guild of Techmaturgy, the science of combining technology with Pokemon powers. The waters and sky in the region are relatively peaceful... for the time being.
(#6) Iridea
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/lNlMwCp.png)
Half of the town in Iridea is built on the water; it has a strong marine presence, and is one of the islands where the highest percentage of youth joins the ANF when they come of age. Ironically, informants that have reported to the Government claim that the town is also Pirate Solo's hometown, but the claim has been disputed.
(#7) Flint's Wrath
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/6dV95U2.png)
The Flint's Wrath is an uncharted bluff in the eastern waters of Carajol; because the area is often struck by storms, merchants and marines generally avoid it. The bluff, which resembles a Sharpedo, was where Pirate King Flint regrouped with his fleet after they were pushed away from Nautactus. At the time, there was no town, and the entire fleet could enjoy the safety of the hidden spot inside the bluff while planning their counter attack. After they were successful in taking over Nautactus a second time, Flint's Wrath became the official Pirate Alliance's hideout. To this day, the marines do not know of its exact location, firstly because the rocks are uncharted, secondly because of the common storms in the region that obscure sight, and thirdly because pirate engineers have set camouflaging devices on the island.
(#8) The Novayas
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/l9yDXjc.png)
(#9) Bane Trench
The Bane Trench is a deep-sea crater that expands into the ocean of the Long Blue. Legends of Carajol claim that one of the Superpowers of the Ancient World, Atlandea, was lost in the Long Blue after their cataclysmic battle with other Superpowers; pirates still believe the Lost Land exists somewhere in the Long Blue. Marines have secretly scoured the area in search of evidence, but their missions were unsuccessful.
(#10) Seafleet
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/WSJnFuD.png)
The Seafleet is a network of merchant ships connected to each other through chains that have been floating in the waters of Carajol for many, many decades. For lack of a better word, the entire complex serves as a huge shopping mall, one of the world's greatest shopping malls, in fact. It sports all kinds of establishments: restaurants, coffee shops, taverns, jewelry and weapon shops, and anything that has to do with consumerism that you can think of. Pirates frequent the Seafleet, not to raid it but enjoy what it has to offer; Carajol's shopping mall is off limits to all pirates, as the coalition of merchants that run it pay an annual fee to the Pirate Alliance in the form of goods that support Nautactus and Flint's Wrath; not only that, but it serves as one of the biggest and most reliable fences for stolen products. It has been attacked by Osenian pirates a few times, but the Pirate Alliance rushed to their aid and more often than not, the attackers were slain.
Osenia
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/yBv52Iu.png)
"Osenia - that's where all the rogue pirates go to. Scum and dirtbags, all 'o them! Woops! Cut that! ... Consult with a professional tourist guide if you wish to travel to the region." - The Tourist's Guide from the Department of Tourism
West of Antara there is Osenia, an ocean larger than Carajol, riddled with myriads of islands, and many of them inhabited by uncivilized native Pokemon tribes. What's more, the Sky Pirates who denied the Pirate Alliance are roaming the skies of Osenia. The pirate threat, coupled with the unique weather phenomena that occur in this region make it dangerous for explorers to travel to its far eastern side, and as such, the borders of the Known World do not in fact include the end of the islands of Osenia.
Osenia has hundreds of islands with many different nations, but one outshines them all: the Rogue Republic, led by the Party God, a pirate who has proclaimed himself as King of Osenia and is currently Public Enemy #7. His regime has turned Osenia in a lawless and dangerous place, far more so than the territory of the Pirate Alliance in Carajol. As a result, the Government rarely treads in Osenia, and the region is poorly charted.
(#1) Okimari Archipelago
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/mEtfZRs.png)
Islands: Notable islands in the Okimari Archipelago are: Barstow (upon which Docktown, the capital of the Republic is built), New Hope Island and Otsenna
Overview: The Okimari Archipelago is the closest to normal, civilized, western society that you'll get in a crazy place like Osenia. Its islands are riddled with rogues, thieves and pirates, none of which follow a code of honor like the pirates of the Alliance do. Officially a Republic, it is a lawless string of islands, with scum for citizens and corrupted authorities. The place has become like this thanks to the self proclaimed ruler of Osenia, the Party God, who invites random people from any island of Osenia to join his parties every weekend. The people of the Okimari islands adore him and drink to his name. Its most notable place is Docktown that represents all that is good (not much at all) and all that is bad (too many things) about Osenia.
Government: Okimari Archipelago is a Republic, represented by a prime minister.
(#2) Anokl Ruins
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/QzABuhB.png)
In this island lay the ruins of a civilization long gone, abandoned even by the native tribes that usually live on that side of Osenia. A tidal wave seems to have struck the island a long time ago, wiping out any who lived there.
(#3) Poli Poli Archipelago
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/b6JiQ7o.png)
Islands: Verdenna (capital), Nyoki, Longi the Island of Tall Trees, Ab'cuebo (an island ruled solely by children, by command of the Party God)Overview: The Poli Poli Archipelago is ruled by a Queendom established in Verdenna. It was the most inclined nation of Osenia to resist the Party God's advance into the region, but it has abruptly and mysteriously stopped hindering him. It is said that the Party God managed to win the heart of the Queen of Poli Poli through love letters. As a result, the Queendom has become numb and suffers the large taxation the Party God has imposed upon them for their own safety. Anyone who doesn't pay the tax has his home raided and the Party God claims everything he has.
History: Both Poli Poli and Okimari Archipelagos were originally Sonarean colonies from Aerdom that have revolted from the rule of Aerdom and become separate entities. As a result, lawlessness has become the norm in these states, until the Party God showed and united the region under his fleet, through force and fear.
(#4) Sunwhirl Isle
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/q6mnGM7.png)
Sunwhirl Island is the best holiday resort in the Known World, a tourist favorite location that is visited frequently. It sports all kinds of facilities like water slides, fun parks, restaurants and every pleasure a tourist may want to have. It's one of the islands of Osenia that is still controlled by the ANF, and as such, it is relatively peaceful in huge contrast to the crowd that populates Osenian islands.
(#5) Granolco Island, the Howling Hollow
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/Eh59A7L.png)
Granolco is an island often tormented by tropical storms, but bad weather isn't the reason folk avoid to sail near it. It's said that a terrible curse has befallen the island; several airships that flew or sailed near its parameter have disappeared without a trace, and those who happen to have managed to visit and then leave the island swear that distant screams of agony tear the quiet of the night, coming from a cave which has been rightfully named "the Howling Hollow".
(#6) Skytrain Station
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/ro5o9o4.png)
(#7) The Emerald Coast
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/1UtGOs2.png)
Exathor
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/vMhlzVP.png)
Overview: Exathor is a sky continent (1500-2000 miles long at its biggest width) that is currently located outside the bounds of the Known World, floating above the icy continent of Pagos, specifically Aisendale, a canyon of ice. The sky island made its appearance 15 years ago from the Green Skyline; it made many headlines on the Known World at the time. What baffled most people was the fact that the entire land moved with purpose. There are countless floating bits of land in the Known World, but none of them are anywhere near as large as Exathor, and certainly none of them do anything other than float. Exathor was seen to be moving, and it came from a place where nothing Pokemon can construct could go through without being torn apart by hurricanes and tidal waves: the Green Skyline, aka the Devouring Sea. As such, there was talk of Exathor being the home of the Gods, although the Thousand Arms quickly dismissed that notion. Contact was established, but the Government seems to have withheld a great deal of information regarding the new continent. What was confirmed, though, was that there was a nation in Exathor, and that the people who lived upon it were indeed very mortal. Negotiations for Exathor to be integrated in the Known World have reportedly begun and have yet to be resolved even after 15 years.
Government: According to interviews with members of the Thousand Arms, the sky continent is governed by an Emperor, two High Generals and some sort of guard; they noted their imposing military and technology, which even though extremely advanced in some ways, such as the active, invisible barrier that protects its people from the intense cold of the region, was somewhat inferior to Sonarean technology. The Thousand Arms are secretive about anything that has to do with this matter, but it has been inferred by their response to the media that they tread around Exathor and its people carefully, as their envoys were treated coldly and with mistrust, and that has sparked fear with a few attentive individuals, who have rightfully asked, "Just who are these people?"
Organizations within the Known World (*incomplete and up to the creativity of players)
Spoiler:
Avian Naval Force (ANF)
The Pirate Alliance
The Iron Circle
The One Faith
Spoiler:
The ANF is the Government's military air force, tasked with law enforcement, international security and military operations. They have fortresses and strongholds in many regions of the Known World; their most powerful stations are located in Tundara and Sonara. By criminals, they are feared all around the Known World and are known for their top-notch aircraft and weaponry. Although they claim to deliver justice, they can be more easily described as the ultimate, unthinking, powerful and expansive military tool of the Government, whose orders they can never disobey.
They are the main antagonists of the Pirate Alliance.
Their insignia is the Winged Anchor; their motto is "Service, Integrity, Honor"
Marine Ranks:
Supreme Admiral
Admiral
Air Marshal
Commodore
Captain
Lieutenant
Aeronaut
Notable Marines:
Supreme Admiral Azimuth Kurt
Admiral Garuru (Oranguru)
They are the main antagonists of the Pirate Alliance.
Their insignia is the Winged Anchor; their motto is "Service, Integrity, Honor"
Marine Ranks:
Supreme Admiral
Admiral
Air Marshal
Commodore
Captain
Lieutenant
Aeronaut
Notable Marines:
Supreme Admiral Azimuth Kurt
Admiral Garuru (Oranguru)
The Pirate Alliance
Spoiler:
The Pirate Alliance is the name of the collective effort the pirates of Carajol are putting up to oppose the Government's control over a great number of islands in Carajol. Although not a concentrated state in a formal sense, the Pirate Alliance is governed by the Golden Code of Conduct, and those who breach that code are strictly punished and/or excommunicated.
Major pirate fleets have each taken a piece of Carajol; they've installed themselves into islands which they rule either indirectly (through bribing or blackmailing the governor) or directly (overthrowing Government command and presence). As such, the eastern Carajol sea is best described as a pie divided in pieces ruled by sky gangsters.
Despite its chaotic nature which is part of the life of a pirate, the Alliance has strong leadership; the current era of the Alliance sees some of the mightiest pirates to have ever lived rise and become its leaders. The death of the former Pirate King, Captain Flint, had been considered to also be the death of the Pirate Alliance that he had founded, but something of the contrary has happened. The top pirate captains of the new generation fiercely antagonize and try to outdo each other in order to be crowned King, and all of them combined together are causing greater havoc than Captain Flint could ever have while he was alive. After his death, the Pirate Alliance became a headless, thrashing monster, before the Big Five arose to direct its fury.
On the subject of leadership, worth mentioning is the Black Fog, formerly Public Enemy #1 before he was dethroned by Solo, and unofficially on his way to become the Pirate King. The Black Fog has spread such terror in Carajol that the mere mention of his name sends commoners into hiding, and bends governors backwards, allowing for pirate control to be instilled in the region. However, the rest of the captains of the Big Five are just as dangerous.
Notable Pirates (with Public Enemy numbers):
#1, Solo
#2, The Black Fog (Haunter)
#4, Ice Queen (Weavile)
#7, The Party God, King of the Rogue Republic of Osenia (unknown species)
#10 Captain Adrian Rochetto, Terror of the Paralean Coast (Slaking)
#15 Captain Adon Lucius (Incineroar)
#? Captain Amadeus (Garbodor)
#1 (former) Pirate King Flint (deceased)
Notable Crews
* The Legendary Captain Flint's crew (disbanded)
* Hand of Fate (led by the Black Fog)
* Adon's Inferno (led by Captain Adon Lucius)
* Dark Ice (led by the Ice Queen)
* Head Crushers (led by Captain Adrian Rochetto)
* Sons of Araxys (led by three captains who acted as first mates to a deceased captain)
Major pirate fleets have each taken a piece of Carajol; they've installed themselves into islands which they rule either indirectly (through bribing or blackmailing the governor) or directly (overthrowing Government command and presence). As such, the eastern Carajol sea is best described as a pie divided in pieces ruled by sky gangsters.
Despite its chaotic nature which is part of the life of a pirate, the Alliance has strong leadership; the current era of the Alliance sees some of the mightiest pirates to have ever lived rise and become its leaders. The death of the former Pirate King, Captain Flint, had been considered to also be the death of the Pirate Alliance that he had founded, but something of the contrary has happened. The top pirate captains of the new generation fiercely antagonize and try to outdo each other in order to be crowned King, and all of them combined together are causing greater havoc than Captain Flint could ever have while he was alive. After his death, the Pirate Alliance became a headless, thrashing monster, before the Big Five arose to direct its fury.
On the subject of leadership, worth mentioning is the Black Fog, formerly Public Enemy #1 before he was dethroned by Solo, and unofficially on his way to become the Pirate King. The Black Fog has spread such terror in Carajol that the mere mention of his name sends commoners into hiding, and bends governors backwards, allowing for pirate control to be instilled in the region. However, the rest of the captains of the Big Five are just as dangerous.
Notable Pirates (with Public Enemy numbers):
#1, Solo
#2, The Black Fog (Haunter)
#4, Ice Queen (Weavile)
#7, The Party God, King of the Rogue Republic of Osenia (unknown species)
#10 Captain Adrian Rochetto, Terror of the Paralean Coast (Slaking)
#15 Captain Adon Lucius (Incineroar)
#? Captain Amadeus (Garbodor)
#1 (former) Pirate King Flint (deceased)
Notable Crews
* The Legendary Captain Flint's crew (disbanded)
* Hand of Fate (led by the Black Fog)
* Adon's Inferno (led by Captain Adon Lucius)
* Dark Ice (led by the Ice Queen)
* Head Crushers (led by Captain Adrian Rochetto)
* Sons of Araxys (led by three captains who acted as first mates to a deceased captain)
The Iron Circle
Spoiler:
The Iron Circle is the body of government of the Kingdom of Myrdraeron in northern Sonara, and it consists of the Dragonlords and their King, entitled the Iron Colossus. They play an important role in politics as some of the mightiest World Leaders.
The One Faith
Spoiler:
The One Faith, in other words the Faith to the One, is the widely accepted and generally undisputed belief that Arceus has created the world. It may have many variations which include other Pokemon of legend in their narrative of creation, such as Kyogre and Groudon, but as long as those narrations maintain that Arceus was the all powerful being and the start of it all, they are considered part of the One Faith. As such, this belief encompassed a wide range of religions across the Known World, which explains its quick spread after its creation by the Order of a Thousand Arms, hundreds of years ago.
One can believe that any of the legendaries exist, but if they so much as dispute Arceus, they will be made an enemy of the Government.
One can believe that any of the legendaries exist, but if they so much as dispute Arceus, they will be made an enemy of the Government.
Documented Weather Phenomena (*incomplete and up to the creativity of players)
Spoiler:
Far Across Zones
Skyways
Dark Nebula
Cloudstream
Vapor Lock
Spoiler:
The Far Across Zones are dangerous areas in the sky filled with often turbulent clouds. They extend for several thousands of miles across certain parts of the world, hence the name, but in width they are only a few miles on average. The Far Across Zones have made communication between their regions difficult and have helped towards their relative isolation. They effectively separate the Known World in five regions:
The Far Across Zones are classified as Constant & Perpetual weather phenomena, as they have been observed for millennia to remain in more or less the same positions. They have been described to be "invisible walls" between the regions that have formed.
Getting through a Far Across Zone
Besting what becomes a maze of solid clouds inside a Far Across Zone is not an easy matter. In these zones, there are several kinds of clouds, friendly or hostile, that form a moving labyrinth that only wild flying-type Pokemon can instinctively get through. Once a ship enters a zone, it takes not only the most skilled of navigators to look for the signs that point towards the exit that leads to the other side, but a certain amount of luck and a fair wind.
Even when there are no clouds in a Far Across Zone, fliers may crash upon thin air that is hard as a rock. That is a phenomenon that the Marine Charting Committee has attributed to Vapor Lock, another one of the listed phenomena that have been observed.
The Far Across Zones are classified as Constant & Perpetual weather phenomena, as they have been observed for millennia to remain in more or less the same positions. They have been described to be "invisible walls" between the regions that have formed.
Getting through a Far Across Zone
Besting what becomes a maze of solid clouds inside a Far Across Zone is not an easy matter. In these zones, there are several kinds of clouds, friendly or hostile, that form a moving labyrinth that only wild flying-type Pokemon can instinctively get through. Once a ship enters a zone, it takes not only the most skilled of navigators to look for the signs that point towards the exit that leads to the other side, but a certain amount of luck and a fair wind.
Even when there are no clouds in a Far Across Zone, fliers may crash upon thin air that is hard as a rock. That is a phenomenon that the Marine Charting Committee has attributed to Vapor Lock, another one of the listed phenomena that have been observed.
Skyways
Spoiler:
The most common pattern in the Open Blue are the Skyways, air currents of varying sizes and speeds, much similar to ocean currents. They are easily detectable by a navigator's tools or a psychic's far sight. Most Skyways occur frequently, others are tentative and unreliable, while others are rare and may appear and disappear on a whim. Classified as a Frequently Occurring weather pattern, they are used very often by fliers for a faster trip; voyages are even planned specifically for riding a Skyway that was currently active at that time.
As it is often the case with Skyways, they are safe and reliable in that airships can ride them to wherever they lead with ease and without having to stir much. However, some Skyways dissolve and disappear unexpectedly at times, even the ones which are considered stable. Like ocean currents, navigators and geologists have observed that Skyways come and go with the seasons and shift with the temperature of the sky. Navigators from all around the world have recorded appearances of Skyways while notable Skyways that are reliable for fliers to use are printed on every Sky Map that is used for air travel.
As it is often the case with Skyways, they are safe and reliable in that airships can ride them to wherever they lead with ease and without having to stir much. However, some Skyways dissolve and disappear unexpectedly at times, even the ones which are considered stable. Like ocean currents, navigators and geologists have observed that Skyways come and go with the seasons and shift with the temperature of the sky. Navigators from all around the world have recorded appearances of Skyways while notable Skyways that are reliable for fliers to use are printed on every Sky Map that is used for air travel.
Dark Nebula
Spoiler:
A Dark Nebula is a phenomenon which occurs in high altitudes in seemingly random locations regardless of the season. It is a faint yet thick poisonous cloud that is hard to discern from a regular cloud during the day. During the night, Dark Nebulae have been reported to be deep purple under the moonlight. It is classified as Rarely Observed in the Open Blue.
So far, only air-tight, iron-forged ANF aircrafts can fly through Dark Nebulae unscathed. The Marine Charting Committee has dispatched this kind of ships in their attempt to discover what is inside a Dark Nebula, but the results of their research have never been published. The Committee has only marked the locations a Dark Nebula has been seen to form, but those locations do not seem to correlate. Fliers all around the world have been only advised to be careful about what clouds they choose to fly through.
So far, only air-tight, iron-forged ANF aircrafts can fly through Dark Nebulae unscathed. The Marine Charting Committee has dispatched this kind of ships in their attempt to discover what is inside a Dark Nebula, but the results of their research have never been published. The Committee has only marked the locations a Dark Nebula has been seen to form, but those locations do not seem to correlate. Fliers all around the world have been only advised to be careful about what clouds they choose to fly through.
Cloudstream
Vapor Lock
What will we be doing in this RP?
In this RP, you will take on the role of an Air Pirate. It may sound simple and straightforward, but there are more reasons to become an Air Pirate besides stealing (or making, depends how you see it) gold.
The definition of 'pirate' is skewed in the Known World, due to it being used to describe a wider group of people than just people who commit crimes at sea & sky: it's used by the Government to brand any kind of revolution against it. The Air Pirates of the Alliance aren't mostly just petty criminals, they are rebels, and some of them are working towards freeing their homeland, wherever it may be, from oppressive control that is supported by the Government, which is a noble goal. Most importantly, the Air Pirates do not respect the Government's law, and instead have their own, the Golden Code of Conduct. Breaking their own code doesn't mean immediate and absolute punishment, though. Remember that they're pirates, they're going to break some rules one way or another.
The crew we are forming is neither necessarily evil or criminal, although they will dabble in strictly illicit activities like plundering deserving targets aligned with the Government, engaging in sky racing through forbidden air space or openly opposing any sort of authority; they'll also be doing a great deal of exploration, as they'll be venturing into unexplored and sometimes even uncharted areas. They will be hunted by the authorities, for good or bad reasons, and they will ally themselves with actual criminals for one reason or the other. More specifically and in terms of roleplay, the general character of our crew is Chaotic Good:
"A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's benevolent when he can. He believes in goodness and right but has little use for laws. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass which may not agree with that of society."
This goes without saying: your character doesn't have to identify 100% with this, but more or less that will be the general behavior of our crew, and your character needs to be made along those lines. I understand that this premise is a bit restrictive when it comes to making your character, so I'll be letting the option of designing more types of characters and crews later down the path of the RP's development, when everyone is attuned to their main character. For now, we will focus on one crew.
* If you would like to join as a guest, you can talk to me and we'll try to work something out.
The definition of 'pirate' is skewed in the Known World, due to it being used to describe a wider group of people than just people who commit crimes at sea & sky: it's used by the Government to brand any kind of revolution against it. The Air Pirates of the Alliance aren't mostly just petty criminals, they are rebels, and some of them are working towards freeing their homeland, wherever it may be, from oppressive control that is supported by the Government, which is a noble goal. Most importantly, the Air Pirates do not respect the Government's law, and instead have their own, the Golden Code of Conduct. Breaking their own code doesn't mean immediate and absolute punishment, though. Remember that they're pirates, they're going to break some rules one way or another.
The crew we are forming is neither necessarily evil or criminal, although they will dabble in strictly illicit activities like plundering deserving targets aligned with the Government, engaging in sky racing through forbidden air space or openly opposing any sort of authority; they'll also be doing a great deal of exploration, as they'll be venturing into unexplored and sometimes even uncharted areas. They will be hunted by the authorities, for good or bad reasons, and they will ally themselves with actual criminals for one reason or the other. More specifically and in terms of roleplay, the general character of our crew is Chaotic Good:
"A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's benevolent when he can. He believes in goodness and right but has little use for laws. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass which may not agree with that of society."
This goes without saying: your character doesn't have to identify 100% with this, but more or less that will be the general behavior of our crew, and your character needs to be made along those lines. I understand that this premise is a bit restrictive when it comes to making your character, so I'll be letting the option of designing more types of characters and crews later down the path of the RP's development, when everyone is attuned to their main character. For now, we will focus on one crew.
* If you would like to join as a guest, you can talk to me and we'll try to work something out.
THE BLUE BAND CREW
Spoiler:
Captain - Ray Maverick as "Furious" Jonathan Sawyer (Monferno, Fighter Class), from Guntama Jungle, Antara
"Captains are in charge of an airship and its crew; when it comes to air pirates, usually only the mightiest ones become captains. Theirs is double the share for each prize."
Boatswain - GastlyGibus as Nicholas "Nick" Darcy (Scrafty, Fighter Class), from Liverte City, Sonara
"Boatswains take on the noble duty of repairing any damages the ship has sustained at sea or sky, or during battle. A crafty person is best for the job."
Striker - Greiger as Samuel Illum (Furret, Fighter Class), from an unknown village, Antara
"Strikers are in charge of prolonging the provisions stock by hunting prey wherever they find it during a journey. Not every crew has one, but they are of huge help in large voyages."
Cook - Turnip as Axton "Cook" Cook (Hydreigon, Fighter Class), from Kingdom of Myrdraeron, Sonara
"The Cook cooks, but not always something edible, as virtually everyone in the crew can be appointed Cook, sometimes even the Captain's pet. Pirates don't care much for nourishment."
Doctor - MurkMire
"While the boatswains and engineers fix things, doctors fix people. Certainly educated people most of the time, doctors who are in especially criminal pirate crews have likely been kidnapped and serve without their consent."
Gunner - Ray Maverick as Frag (Chespin, Utility Class), from northern Antara
"Gunners are responsible for any kind of weaponry the airship sports. Usually they're the best when it comes to aiming, and can be one of the deadlier crew members if they know their devices well."
Engineer - Sweet Dreams as Kayri Merr (Marowak, Utility Class), from Tyrantria, Antara
"The engineers know everything there is to know about any kind of mechanism aboard an airship, from its engines to its rudder, sidewings or barrier, and can fix, improve, and make proper use of them."
Sky Master - Jauntier as "Anarchy" Anne (Banette, Fighter Class), from Arceus knows where
"The Sky Master serves as the navigator of the crew - they are learned and prepared to deal with a range of weather phenomena, magical or not in nature."
Psychic - Afterglow Ampharos as Quetzalli "The Oracle" (Xatu, Fighter Class), from Guntama Jungle, Antara
"Psychics are well-versed in astromancy and the intricate workings of an airship's power core. They can also serve as navigators, if there isn't one."
* SU FORM:
Spoiler:
Name: [First name & Last/Nickname (if any)]
Age: (16+)
Species:
Position in the Crew: (choose one of those that aren't occupied yet)
Appearance:
History: here's a breakdown of the sort of things I'm asking for here; *Homeland/Region, *Upbringing & Education (if any), *Previous occupation, *Anything related to the role they will play in the crew, *Circumstances under which your character becomes an air pirate (! Important ! Your history section must conclude with how your character decides to become join Captain Jonathan's crew. They could've been a pirate for a while, or they could decide to become one on the fly when recruited by Captain Jonathan)
Personality: *likes/dislikes, *social behavior, most importantly: *Reason for becoming a pirate (the goal must be personal, pronounced, defined, and it cannot be the same for three crew members at the same time. Be creative!), *possible development goals, etc.
Ability:
Type Mastery or Artifact:
[What is Type Mastery? It means that your character has mastered one of the sixteen original types (Fairy Type Masteries are not canon due to fundamental elements of the universe regarding Type Masteries having been designed years before those types were made revealed in the poke-verse. While the Fairy type may exist, no Fairy Type Mastery is acceptable). As a master of a specific type, they are able to use ANY move of that type that that species can possibly learn either by leveling, TMs or egg moves, without any of those moves taking up a move spot in the original four moves and without TMs counting towards the 1 TM limit in your moveset. Bear in mind that Type Mastery is hereditary among Pokemon in this world - you can consider it an innate talent for battle that is passed down from generation to generation, and your character may be proud of it. Furthermore, you cannot have both a Type Mastery and an Artifact - those two naturally cancel each other out]
[What is an Artifact? Think of berries in One Piece, if you're familiar. Holding an Artifact makes your character able to use a specific move related to the Artifact that he is holding, even if as a species they cannot possibly learn that move. For instance, a Feraligatr holding the Fire Blast Artifact can unleash a more powerful version of Fire Blast in addition to their 4 regular moves. Keep in mind four things: A) Artifacts are extremely rare, and the stronger the move they grant, the more rare they are. If you want to give your character a strong move, you must make the backstory of how they found it believable, otherwise you will be asked to change it. B) Artifacts can look like anything, from a hairpin to a necklace or an actual artifact like a pocket sized totem, as long as they present visual evidence of the move they grant. For example, the Feraligatr's Fire Blast Artifact could be a volcanic stone. Lots of creative liberties can be taken as to the Artifact's appearance C) Artifacts become bound with your soul. They can't leave your person, ever. They always find a way back, even if you throw them away. If your character has one, you better find a way to make them carry it around comfortably at all times. D) There is a drawback to possessing one of these items: you can't swim in salty water, otherwise your character slowly falls into a coma while in the water]
Moveset: (4 moves if you have Type Mastery/Artifact, 6 moves if you have none of those. Only 1 TM move allowed!)
What is the Fifth Tenet of the Golden Code of Conduct?:
RP Sample: (Copy/paste an earlier IC post of yours, either the whole thing or a link pointing to a specific post. It has to be of medium size. Alternatively you could write something original with the character you just created)
Discord Tag: (mandatory, you can PM it to me if you want it to stay private)
Age: (16+)
Species:
Position in the Crew: (choose one of those that aren't occupied yet)
Appearance:
History: here's a breakdown of the sort of things I'm asking for here; *Homeland/Region, *Upbringing & Education (if any), *Previous occupation, *Anything related to the role they will play in the crew, *Circumstances under which your character becomes an air pirate (! Important ! Your history section must conclude with how your character decides to become join Captain Jonathan's crew. They could've been a pirate for a while, or they could decide to become one on the fly when recruited by Captain Jonathan)
Personality: *likes/dislikes, *social behavior, most importantly: *Reason for becoming a pirate (the goal must be personal, pronounced, defined, and it cannot be the same for three crew members at the same time. Be creative!), *possible development goals, etc.
Ability:
Type Mastery or Artifact:
[What is Type Mastery? It means that your character has mastered one of the sixteen original types (Fairy Type Masteries are not canon due to fundamental elements of the universe regarding Type Masteries having been designed years before those types were made revealed in the poke-verse. While the Fairy type may exist, no Fairy Type Mastery is acceptable). As a master of a specific type, they are able to use ANY move of that type that that species can possibly learn either by leveling, TMs or egg moves, without any of those moves taking up a move spot in the original four moves and without TMs counting towards the 1 TM limit in your moveset. Bear in mind that Type Mastery is hereditary among Pokemon in this world - you can consider it an innate talent for battle that is passed down from generation to generation, and your character may be proud of it. Furthermore, you cannot have both a Type Mastery and an Artifact - those two naturally cancel each other out]
[What is an Artifact? Think of berries in One Piece, if you're familiar. Holding an Artifact makes your character able to use a specific move related to the Artifact that he is holding, even if as a species they cannot possibly learn that move. For instance, a Feraligatr holding the Fire Blast Artifact can unleash a more powerful version of Fire Blast in addition to their 4 regular moves. Keep in mind four things: A) Artifacts are extremely rare, and the stronger the move they grant, the more rare they are. If you want to give your character a strong move, you must make the backstory of how they found it believable, otherwise you will be asked to change it. B) Artifacts can look like anything, from a hairpin to a necklace or an actual artifact like a pocket sized totem, as long as they present visual evidence of the move they grant. For example, the Feraligatr's Fire Blast Artifact could be a volcanic stone. Lots of creative liberties can be taken as to the Artifact's appearance C) Artifacts become bound with your soul. They can't leave your person, ever. They always find a way back, even if you throw them away. If your character has one, you better find a way to make them carry it around comfortably at all times. D) There is a drawback to possessing one of these items: you can't swim in salty water, otherwise your character slowly falls into a coma while in the water]
Moveset: (4 moves if you have Type Mastery/Artifact, 6 moves if you have none of those. Only 1 TM move allowed!)
What is the Fifth Tenet of the Golden Code of Conduct?:
RP Sample: (Copy/paste an earlier IC post of yours, either the whole thing or a link pointing to a specific post. It has to be of medium size. Alternatively you could write something original with the character you just created)
Discord Tag: (mandatory, you can PM it to me if you want it to stay private)
OUR SHIP
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://s-media-cache-ak0.pinimg.com/736x/93/b2/36/93b2366de3a926241a51894254a5457d.jpg)
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/5iBm3KL.png?1)
This ship, originally named Safe Journey, was built by Darcy's Woodworks - a business in Liverte that is ran by the family of our crew's boatswain and carpenter Nicholas Darcy - the artisans of which used the fabled Wyron wood, a unique kind of material with magical properties. The Wyron wood can only be found in the still officially undiscovered and uncharted Wyron Woodlands, a hidden area in the heart of Sonara that was found by Nicholas's father with the help of Jonathan's father. The ship was built secretly and off the books in a cave away from Liverte, as it was a huge project which would be taxed unfairly by the tyrannical Trade Prince of Liverte - exactly as it happened, once Captain Amadeus let him know of the ship's existence.
As the Safe Journey was built for a wealthy merchant, it sports many kinds of luxuries not found in regular ships. Nicholas himself has worked extensively on the construction of the ship, so he knows his way in and out. Darcy's Woodworks built the Safe Journey for comfort and speed, as requested, and one can't say that it's ill-equipped for battle, but it's not heavily armed when Jon and Nick find it again in Modistra, and only one layer of shield has been programmed into its power core, the Ethereal Spirit Core. The most important thing about it is that it can take us places.
Crow's Nest
As part of the main mast, the Crow's Nest is the highest point of the ship and is generally used as a lookout point for spotting things like danger, other ships or land.
Deck
Where nearly everything happens
Ratlines
Ratlines are the ropes that connect the deck with the blimps, although they're not what's keeping them chained to the aircraft (there are ropes for that). The ropelines are a quick way to get on the blimps.
Blimps & Blimp Shields
Our ship has two of those; there are some with one, three or four of them. The blimps are made of industrial hardened cotton; they're full of volatile Phlogistron, so they're arguably the weakest part of the ship, because if any of them rip, things won't be looking so good. It's possible to climb the side of the blimps with the use of handles, but if the airship is going at high speed, it'll take a good amount of strength to hold on. Blimp shields are active during battle for increased protection against projectiles.
Sidewings
The sidewings are attached to the side of the blimps and like the blimps, they are generally fragile. They help in steering the blimps when folded during battle, they are protected under the blimp shields.
Bridge & Navigation Room
The bridge sports the wheel and a few levers and buttons necessary for piloting the ship. From there, one can control everything that moves and steers the ship: the rudder, the sidewings, the backwing, the blimps. The bridge is connected with the navigation room through a small staircase.
Foremast & Main Mast
When the blimps are inactive, sails are dropped in the foremast and main mast. They both support the Updeck.
Updeck Hall
This is where the crew will be gathering for dinner, feasts and parties, but also for important meetings. The hall of the ship is a bit small but cozy, well-furnished with a rare carpet from Megistea and a stone fireplace. It was designed with luxury in mind first, and luxurious it is.
Storage Room
Usually for quick supplies like rations, fresh food that must be eaten soon, weapons and anything that doesn't fit in the hold.
Hold
The hold is usually where the loot is being kept; it's pretty spacious, being at the bottom of the ship, so it can be loaded with the biggest types of cargo you can think of. It gets pretty dark and cold when the ship is sailing.
Engine Room
That's where the engine of the ship, evidently, but not only: the two phlogistron gas tanks accompany it. The place is usually greasy and dark, but the
Shields (not shown)
Powered by the power core through psychic means, the shields are an energy-expensive protective measure that are activated only during battle or bad weather. Advanced shields are usually invisible until they are hit by a projectile; there can be three layers of shields: Light Screen which protects against light projectiles or magical attacks like fire, lightning or psychic, Reflect which protects against more tangible, solid projectiles like cannonshot or even 'mon who try to cross it, and Barrier, which does both of these things to a lesser degree and acts as a last resort defense. Only very advanced aircraft like ANF galleons have three layers of shield.
THE GOLDEN CODE OF CONDUCT
Spoiler:
"We are pirates. We live by our own rules. The Government's 'justice' does not apply to us; the only justice we know is ours." - Captain Flint, founder of the Golden Code of Conduct
I. NO MAN OR WOMAN ON BOARD WITHOUT THE RIGHT TO VOTE
"Those standing upon the deck have a say in all of its affairs. They shall all have equal claim to provisions of both necessity and pleasure and shall use those to their liking, unless they become scarce and retrenchement is voted in wise consideration."
II. DO NO HARM OR STEAL FROM PIRATES
"Pirates are allies under the banner of freedom. Those who choose to turn their backs to that banner, by attacking or stealing the property of another pirate, shall be called pirates no more; they shall be called mere rogues, and they shall be hunted by other pirates until the end of their lives."
III. NO GAMBLING FOR MONEY ON BOARD
"None are to gamble or bet for money."
IV. MIND THE LIGHTS OFF
"By eight at night, all lights are offed, and none are to be re-lit whilst any man or woman sleeps; should one's heart desire a drink, they shall have it in the open deck, in the dark."
V. BE ALERT
"One must always keep their head about them - be battle-ready, or be tried for laxness."
VI. RESPECT THE AGE
"No child is to be allowed among pirates, and no child, or the elderly, are to be slain by them. Should any man or woman be found guilty of such, they shall be put to death."
VII. DO NOT BRING LOVE WITH YOU
"No man or woman is to bring their lovers with them on board."
VIII. SETTLE DISPUTES ON THE GROUND
"None shall strike another while on the sky. Every man or woman's quarrel shall be solved on the ground, and he who remains standing afterwards shall be declared the victor."
IX. COMPENSATE THE CRIPPLED IN SERVICE
"Every man who shall become a cripple or lose a limb in service shall be compensated for a thousand golden berries from the common stock, and for lesser hurts proportionally."
X. CAPTAIN'S IS DOUBLE THE PRIZE
"The captain is to receive two shares of the prize. All the other members of the crew one share each."
XI. STAND BY YOUR HEARTIES
"He or she that deserts the ship or their quarters in battle, shall be punished by death, flinging or marooning."
XII. HONOR AMONG PIRATES
"Pirates who compromise the activities of other pirates shall no longer be protected by the Pirate Alliance and be hunted down by other pirates for the rest of their lives."
XIII. PUNISH WITH THE BLACK SPOT
"Should any one member of the crew disregard the Golden Code of Conduct, and should the popular vote ask for death as punishment, they must announce it with a black spot drawn on a piece of paper, before delivering judgement."
I. NO MAN OR WOMAN ON BOARD WITHOUT THE RIGHT TO VOTE
"Those standing upon the deck have a say in all of its affairs. They shall all have equal claim to provisions of both necessity and pleasure and shall use those to their liking, unless they become scarce and retrenchement is voted in wise consideration."
II. DO NO HARM OR STEAL FROM PIRATES
"Pirates are allies under the banner of freedom. Those who choose to turn their backs to that banner, by attacking or stealing the property of another pirate, shall be called pirates no more; they shall be called mere rogues, and they shall be hunted by other pirates until the end of their lives."
III. NO GAMBLING FOR MONEY ON BOARD
"None are to gamble or bet for money."
IV. MIND THE LIGHTS OFF
"By eight at night, all lights are offed, and none are to be re-lit whilst any man or woman sleeps; should one's heart desire a drink, they shall have it in the open deck, in the dark."
V. BE ALERT
"One must always keep their head about them - be battle-ready, or be tried for laxness."
VI. RESPECT THE AGE
"No child is to be allowed among pirates, and no child, or the elderly, are to be slain by them. Should any man or woman be found guilty of such, they shall be put to death."
VII. DO NOT BRING LOVE WITH YOU
"No man or woman is to bring their lovers with them on board."
VIII. SETTLE DISPUTES ON THE GROUND
"None shall strike another while on the sky. Every man or woman's quarrel shall be solved on the ground, and he who remains standing afterwards shall be declared the victor."
IX. COMPENSATE THE CRIPPLED IN SERVICE
"Every man who shall become a cripple or lose a limb in service shall be compensated for a thousand golden berries from the common stock, and for lesser hurts proportionally."
X. CAPTAIN'S IS DOUBLE THE PRIZE
"The captain is to receive two shares of the prize. All the other members of the crew one share each."
XI. STAND BY YOUR HEARTIES
"He or she that deserts the ship or their quarters in battle, shall be punished by death, flinging or marooning."
XII. HONOR AMONG PIRATES
"Pirates who compromise the activities of other pirates shall no longer be protected by the Pirate Alliance and be hunted down by other pirates for the rest of their lives."
XIII. PUNISH WITH THE BLACK SPOT
"Should any one member of the crew disregard the Golden Code of Conduct, and should the popular vote ask for death as punishment, they must announce it with a black spot drawn on a piece of paper, before delivering judgement."
VAULTS OF REFLECTION
Spoiler:
The Vaults of Reflection are dedicated to the safekeeping and constant updating of all the amassed historical records and knowledge. The facility is built in Union City, Exathor, and its activities primarily revolve around the sky continent but now are slowly expanding beyond that, in the Known World. There are several floors, each with a series of sealed rooms, chambers, halls and corridors, all of which serve as storage for mountains upon mountains of information, compiled into compendiums and albums of immense historical importance. But there are personal chambers as well, either rented by individuals who requested that their information was stored or created without the person's consent for the purpose of keeping track and profiling them them if they are a criminal. It is in these private chambers where the memories of an individual are stored, and the ability to view them has become available.
With a Vaults Entry, you allow everyone a peek at your character's past - the kind of flashback that doesn't belong IC as it could be too forced, taking too much space, or be downright unfitting with the overall flow of the RP. Treat a Vaults Entry as you would a small fic; your entry can be of any length and tone, it doesn't matter, and writing entries isn't obligatory.
No entries have been made as of yet!
With a Vaults Entry, you allow everyone a peek at your character's past - the kind of flashback that doesn't belong IC as it could be too forced, taking too much space, or be downright unfitting with the overall flow of the RP. Treat a Vaults Entry as you would a small fic; your entry can be of any length and tone, it doesn't matter, and writing entries isn't obligatory.
No entries have been made as of yet!
ARTWORK
Spoiler:
Nick
Sam
Colored:
(credits to kitty for colorizing it! Thanks a lot)
Cook
Jon's Wanted Poster
Adrian vs Amadeus
Kahuna Raphael
Charmeleon guy
Quetzalli, the Oracle
Admiral Charles
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/jr2zrVl.png)
Sam
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/Do5ewEt.png)
Colored:
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/tzxP4CU.png)
Cook
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/CmcMJNB.png)
Jon's Wanted Poster
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/jmU6mjQ.png)
Adrian vs Amadeus
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/xkmhHYE.png)
Kahuna Raphael
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/bNhibIc.png)
Charmeleon guy
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/B4OplK6.png)
Quetzalli, the Oracle
Spoiler:
![[PokeCommunity.com] Into the Great Open Blue [OOC] [PokeCommunity.com] Into the Great Open Blue [OOC]](https://i.imgur.com/wv7XcWq.png)
Admiral Charles
Spoiler:
Rules
1. By default, all PC rules apply.
2. The standard no godmodding or bunnying, unless given permission.
3. This is rated T, for fantasy violence, blood, strong language, romance, etc.
4. Having Discord and being active on our chats is mandatory. Communication is key, as it allows for greater development. Cooperate with your fellow players and discuss the RP.
5. Spell check. Re-read your posts and wrap them up nicely. Our primary goal is to RP, but our secondary goal is to create something worth reading (possibly a second time sometime in the future, by us).
6. New major characters are to be made only with the approval of the GM.
7. You're free to make up NPCs as you like.
8. Be cool about things, and don't be argumentative. Without trust between us the players, the message of the story is void, and made not worth telling.
9. Every idea is up for discussion, except fundamental elements in storyline and setting. As long as you provide good arguments, improvement is what we strive for.
10. Have fun: if you find yourself not having fun for any reason, you're free to tell me, and we'll work things out like polite and civilized people, hm?
Credits & Some Parting Words
To begin with, this RP has been in development for several months, and follows up on former RPs of mine (Age of Heroes, Crimson Dawn) that were designed quite a while ago. Because of storyline complications with those earlier RPs, Type Masteries like Fairy cannot be part of this RP, even though they can exist as types.
Into the Great Open Blue is heavily inspired by One Piece and other such pirate fiction like Treasure Island and AC: Black Flag and is essentially a spiritual successor to Uncharted Waters, an old RP by miltankRancher, who gave me the green light in reviving some of its concepts. Is Into the Open Blue a sequel to Crimson Dawn? Not directly, but we may encounter themes from Crimson Dawn and finally learn of its conclusion. Furthermore, both Into the Great Open Blue and Crimson Dawn are set in the same universe as is Odyssey by SV, and while the events of Crimson Dawn are near the Into the Open Blue time and location wise, the events of Odyssey take place far outside the plane of the Known World described in these two RPs. Shout out to SV for pairing his stories with mine.
To GastlyGibus for his staunch support and friendship. This RP would be nothing without you
To miltankRancher, aka Varys the Galvantula, who created Uncharted Waters and agreed for me to continue it spiritually with this one.
To various artists, which I took the art and music displayed IC and OOC. Special thanks to Motoi Sakuraba, maker of the OST of Golden Sun, which has been a source of great inspiration for this story and generally for me as a person.
To a former member of our crew, Alby & her character Nim, who departed for unknown reasons.
To easydamus.com for their definition of chaotic good
Last edited: