essentials

  1. FL

    Item Ball Printer

    Example:Created at 2021-07-16 14:41:35 ------------------------------- Map ID: 005. Route 1 001. ID: 010 (010,010) item: random_item = apricorns.sample;random_item event: Apricorn tree 002. ID: 011 (026,014) item: GREATBALL event: Item ------------------------------- Map ID: 021. Route 2 001...
  2. B

    Pokemon monitor icons (v19)

    This script is outdated and I write it with new method but you can set position of bitmap easily. Old script -> Link How to use Choose version and read 'readme' to use. Find in this link -> Link Credit Ulithium_Dragon (original) bo4p5687 * Update * 26/6/2022: Compatible v.20.1
  3. tahayarkhan

    I need help

    I am creating hack rom base on emerald and I am editing overworld characters but I'm facing zombified graphics while using owm.Qt-2.1.0 please teach me how I editing overworld without zombified or corrupt other graphics or characters.
  4. B

    Check stats in battle

    This script creates scene to check stats. Like this video -> Link How to use Choose version and read 'readme' to use. Find in this link -> Link Credit bo4p5687 * Update * 15/6/2022: Compatible v20
  5. Nathoid

    Trainer Level Scaling (PE v19.1)

    In my game I want all 'boss' trainers to scale with the player's Pokémon, but I can't find a complete script that works with PE v19.1. Somehow I've managed to build a script, borrowing heavily from the existing 'trainer modifier' script within Overworld_EncounterModifiers, plus code from wtmn_bk...
  6. B

    Footprint, Water bubles and water pond bubles

    I updated these scripts: Footprint, Water bubles and water pond bubles to use in version 19. How to use Choose version and read 'readme' to use. Footprint -> Link Water bubles -> Link Water pond bubles -> Link Credit Find in meta.txt
  7. DiegoWT

    Script: Bag Screen with interactable Party (v21.1)

    Hey there, how are you all? With this plugin that I'm sharing with you, your Bag Screen will now have space for your party too. You can interact with them, give, use, move and take items. Just like the newer Pokémon games do! Bag Screen with interactable Party Features: By pressing the...
  8. B

    Unlimited Autotile

    v.20+: There are unlimited autotile in PE. In version 20, you can find it in 'class TilemapRenderer': EXTRA_AUTOTILES v.19: I updated this script -> Link How to use Choose version and read 'readme' to use Find in this link -> Link You can use this tool to define numbers of tileset -> Link...
  9. tahayarkhan

    Urgent request.

    Hey, does anyone have a template or blank rubric for 3rd gen OW characters like RSE or LGFR version I really need that right now. Can't find it on DeviantArt , Pinterest, and anywhere on internet
  10. Lucidious89

    ZUD Plugin [Essentials v19.1]

    Overview This plugin adds all mechanics for Z-Moves, Ultra Burst, and Dynamax to your game, as well as the ability to easily set up your own Max Raid Dens and Dynamax Adventures. This iteration of the plugin has been overhauled for compatibility with Essentials v19.1, as well as taking...
  11. XVR

    Pokémon Essentials GSC (v1.3) + Discord Server

    POKÉMON ESSENTIALS GSC KIT Version: 1.3 >> DOWNLOAD << Changelog Join the Discord and share your ideas and creations! >> POKÉMON ESSENTIALS GSC DISCORD << You can also use the GitHub version to have the updates before the release. >> Pokémon Essentials GSC Public Repository <<...
  12. ThatWelshOne_

    Modern Quest System + UI (v19)

    This resource can be used to add a flexible quest system to your game, together with an HGSS-inspired UI for viewing quest information! This is a heavily edited version of mej71's original implementation for earlier versions of Pokémon Essentials. Other credits go to derFischae for upgrading and...
  13. D

    Sprites Gen 1-5 Support XY Style

    Does anyone have XY-style 1-5 generation sprites or current generations in EBSDX-compatible PNG? Are there also Gen8 Sprites in PNG for EBSDX? If possible v18.1 looks great!
  14. Maruno

    v19.1 Hotfixes plugin

    This is a plugin that applies various bug fixes to Essentials v19.1. These bug fixes are taken from the Essentials GitHub. Some may have been rewritten to work as a plugin. The GitHub version may contain more bug fixes than the ones found in this plugin. The meta.txt file that is part of this...
  15. FL

    Script: Time of Day Introduction

    Shows time of day message and image (i.e. "Day", "Night"). Link Tested on Essentials v19.1 and v20.1. If this script isn't working on latest Essentials version, please inform on this thread. Works with Unreal Time System.
  16. Flare_Fight

    Gen-3 styled trainer class pack

    Noticed no one had made a collected pack of all the trainer classes with their battle sprites and OW. Obviously some of the sprites are missing so I've included a word doc with a summary of everything in the pack. I did edit some of the sprites but only minorly. I kind of lost track of the...
  17. G

    Flower Encounters [PE v19][Plug-in]

    Pokemon X/Y brought forth a new and colorful way to encounter wild Pokemon... Flowers! Despite being in the series since the beginning with a few golden opportunities missed (looking at you Floaroma Meadow), flowers has gone under utilized... Until now! This Plug-in gives you a new encounter...
  18. B

    Animate Intro (pokemon, trainer)

    If you don't want to use EBDX but you want animated pokemon (like Pokemon Emerald) and animated trainer when stating battle, this script will help you. It doesn't conflit bitmap in pokedex, summary or evolution scene. This works like this video -> Link You set 1 frame or multi frames, it's up to...
  19. B

    Blackjack (minigame)

    This script creates minigame (Black jack), it's like this video -> Link How to use Choose version, read "How to use" and read "Rules" to use Find in this link -> Link Credit bo4p5687
  20. ThatWelshOne_

    Random Pokémon selector (v19)

    Another small, yet fun, script from me. This time, a means of giving the player a random Pokémon, mainly created with the starter selection event in mind, but it can work whenever the player is given a gift Pokémon. I thought it might be fun for the player to have a fourth, random option when...
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