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Tired of beating the Elite 4 all the time and looking for a challenge? Getting frustrated that the Battle Maison keeps kicking your ass? Heard that Pokémon has a competitive battling scene and want to get into it, but don't know where to begin? The purpose of this thread is to get you started on the road to being the very best, like no one ever was becoming a good battler, if you're kinda new to competitive Pokémon battling. It might seem like there's a lot to learn, maybe too much, but trust me, you'll have it all down quicker than you think.
Alright, so where do I begin?
The short version of how to get good in competitive battling, in the wise words of Dark Azelf: "don't use **** mons don't use **** sets don't use **** strategies"
Ok but really, the first step to take in becoming a competitive battler is to have these game mechanics be second nature to you:
Usually in-game you can get away with just spamming attack moves and only switching your Pokemon when the game tells you what Pokemon the opponent is sending out next. In the world of competitive battles, that won't cut it. Non-attack moves like Toxic, Protect, Swords Dance, etc are just as important as damaging moves. Predicting and manually switching your Pokemon in and out of battle is a key component of competitive battling too.
I've got all that down, so now what?
The next step is to decide which metagame you want to play in. They're all fun, and have their pros and cons. The three main metagames are:
And the next step is....?
Now's the part where you start building your team(s)! Team building is a bit of an art, and is probably one of the hardest parts of competitive battling. This thread will not go into the art of team building; that's for another thread. A good place to start would be by thinking of a Pokémon you wanna use or a general team idea (like a rain team or a mono-type team or something). Some other things for you to think about are:
Team Archetypes
Just about every team falls into one of these 5 main archetypes:
Note that there are variations on these archetypes, like Baton Pass, Weather, Quick Stall, etc.
Sets:
"Set" is the term for the moves, EVs, nature, ability, and item that a Pokémon is using. The most common format for writing sets is:
Pokémon @ Item
Ability
EVs
Nature
- Move 1
- Move 2
- Move 3
- Move 4
For example:
Zekrom @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Draco Meteor
- Dragon Claw
- Tailwind
But any way of giving that information in a concise manner will do.
Now, you might be wondering "But what would be a good set for my Pokémon, what moves and EVs should I use?" Since you're new, a good place to start would be by looking at Smogon's Strategy Dex for certain Pokémon (just google "[insert pokemon's name here] smogon and click on the link with XY in it). They have many sets for you to look at to get an idea of some things that are known to work and common things to expect while battling, and you can use them too.
You can also develop your own sets too if you like. However, since you're probably new, there are some things I'd like to point out before you try making your own sets:
Also, while it is fine to use "**** mons" or lesser used ones or ones generally not favored by the community, there are some things you need to think about before you use one (courtesy of Dark Azelf):
The Final Step
Alright, so you're learning all this info, you got a team all ready to go, so now what? The (obvious) answer is....to start battling! It's pointless to go through all this stuff if you aren't gonna battle, and there are some things that you can only learn through experience on the battlefield. So get onto Battle Spot and/or the PokéCommunity battle server!
Before you set off to wage war though, I have a little bit more for you.....
Other tips and ****
If there are any inaccuracies or things that should be added/changed/removed from this guide, please message me.
Alright, so where do I begin?
The short version of how to get good in competitive battling, in the wise words of Dark Azelf: "don't use **** mons don't use **** sets don't use **** strategies"
Ok but really, the first step to take in becoming a competitive battler is to have these game mechanics be second nature to you:
- Learn what EVs, IVs, and Natures are.
EVs, IVs, and natures are a crucial part of battles. They're needed to maximize your Pokemons' potential in battle. I'll explain what these things are.
Whenever a Pokémon defeats another Pokémon in battle and gains Exp., it also gains Effort Values. EVs affect your Pokémon's stats. A Pokémon can have a maximum of 252 EVs in a single stat, and a maximum of 510 overall. The math is that every 4 EVs=+1 to that stat (at level 100). Before Generation V, a Pokémon would get the benefit of it's EVs upon leveling up (so you could get +64 to a stat in a single level up), but after Gen V it was changed to alter the growth rate instead, so more EVs in a stat means the stat grows more with each level up than if there were no or less EVs. Leveling up to gain the benefit of EVs is no longer required, so even level 100 Pokemon can be EV trained.
IVs, or Individual Values, are another stat modifier for your Pokvmon that are determined at capture or birth and cannot be changed (on cartridges anyway). A Pokémon can have a maximum of 31 IVs in a stat. Unlike EVs, 1 IV=+1 to a stat.
Natures, introduced in Generation III, raise one stat by 10% and lower another by 10%. Like IVs, the Pokémon's nature cannot be changed once it has been caught or born (cartridges only). Each nature (except for the neutral ones: Serious, Bashful, Quirky, Hardy, and Docile) has a unique stat raise/lower combination, although none of them affect HP.
Properly distributing EVs, maximizing IVs, and selecting the best nature are key in making the most out of your Pokémon for battles. - Know the type chart.
This may seem terribly basic, but if you have trouble remembering that Water resists Ice or that Bug isn't super-effective against Fighting or that you really should not use a Dragon attack on a Fairy, you're not ready tbh. - Be familiar with the types and abilities of all the Pokémon.
Yes, all 721 of them. Or the majority of them anyway. Not knowing that Gastrodon is Water/Ground and has the ability Storm Drain or that Gengar has Levitate and using the wrong move(s) can be costly in battle. I've seen it happen before.
Usually in-game you can get away with just spamming attack moves and only switching your Pokemon when the game tells you what Pokemon the opponent is sending out next. In the world of competitive battles, that won't cut it. Non-attack moves like Toxic, Protect, Swords Dance, etc are just as important as damaging moves. Predicting and manually switching your Pokemon in and out of battle is a key component of competitive battling too.
I've got all that down, so now what?
The next step is to decide which metagame you want to play in. They're all fun, and have their pros and cons. The three main metagames are:
- Smogon Metagame
A metagame using the rules and tier system of Smogon University, one of the largest dedicated Pokémon battling places on the internet. The primary battle format is 6v6 Singles, and battles are conducted mainly on Pokémon Showdown servers. The tiering system is based mainly on how often Pokémon are used (Pokémon used more often in battles are generally in higher tiers), although sometimes a Pokémon/item/etc may be suspect tested and possibly banned from a tier if it is voted on by the Smogon community to be overpowered/overcentralizing/unhealthy for the metagame/etc in that tier. Pokémon in a higher tier cannot be used in a lower tier, but Pokemon in a lower tier can be used in a higher one. The official Smogon tiers are:
Ubers
OU (OverUsed)
UU (UnderUsed)
RU (RarelyUsed)
NU (NeverUsed)
"BL" stands for borderline, and consists of Pokémon banned from the tier below but aren't used enough to truly be considered part of the tier above. They also have some other metagames/battle formats like Smogon Doubles, Hackmons, Anything Goes, etc.
It is important to note that Smogon rules and tiers only apply on Pokémon Showdown servers or if the two battling parties have agreed to use their rules and tiers beforehand.
- VGC (Video Game Championships)
The metagame officially endorsed by The Pokémon Company. Battle format is Doubles, where you choose 4 of the 6 Pokémon on your team to do battle, and uses a different ruleset and ban list than Smogon. Most official in-person Pokémon tournaments are played in VGC format. You can learn more about VGC at our VGC Guide thread. - Battle Spot
This is your WiFi cartridge battles. Battle Spot allows you to battle in any of the 5 battle formats (Singles, Doubles, Triples, Rotations, and Multi), and there are both Rated and Unrated sections. Unrated Battle Spot battles have no banned Pokémon, items, or moves, while Rated Battle Spot battles keep score and use a ruleset and ban list very similar to VGC. Occasionally there are battle tournaments/events on Battle Spot, such as The Battle of Hoenn or Generation Showdown.
And the next step is....?
Now's the part where you start building your team(s)! Team building is a bit of an art, and is probably one of the hardest parts of competitive battling. This thread will not go into the art of team building; that's for another thread. A good place to start would be by thinking of a Pokémon you wanna use or a general team idea (like a rain team or a mono-type team or something). Some other things for you to think about are:
Team Archetypes
Just about every team falls into one of these 5 main archetypes:
- Hyper Offense: An aggressive playstyle that uses Pokémon with great speed and/or strength to hammer the enemy into submission, with little switching or prediction. The idea is that "the best defense is a good offense". Does not use defensive Pokémon at all, and the teams often use frailer Pokémon.
- Bulky Offense: Similar to Hyper Offense, but generally uses offensive Pokémon that are less frail, hence "bulky" offense.
- Balance: A playstyle sporting a mix of offense and defense. The most common playstyle in the current metagame.
- Semi-Stall: A team that plays much like stall at first, but eventually switches over to a more offensive playstyle once the opposing team has been sufficiently weakened/crippled.
- Stall: The opposite of HO, the idea here is that "the best offense is a good defense". Stall defeats opponents through indirect methods, such as Stealth Rock damage, status effects, PP stalling, rage quits amongst the impatient, etc. Generally utilizes defensive Pokémon.
Note that there are variations on these archetypes, like Baton Pass, Weather, Quick Stall, etc.
Sets:
"Set" is the term for the moves, EVs, nature, ability, and item that a Pokémon is using. The most common format for writing sets is:
Pokémon @ Item
Ability
EVs
Nature
- Move 1
- Move 2
- Move 3
- Move 4
For example:
Zekrom @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Strike
- Draco Meteor
- Dragon Claw
- Tailwind
But any way of giving that information in a concise manner will do.
Now, you might be wondering "But what would be a good set for my Pokémon, what moves and EVs should I use?" Since you're new, a good place to start would be by looking at Smogon's Strategy Dex for certain Pokémon (just google "[insert pokemon's name here] smogon and click on the link with XY in it). They have many sets for you to look at to get an idea of some things that are known to work and common things to expect while battling, and you can use them too.
You can also develop your own sets too if you like. However, since you're probably new, there are some things I'd like to point out before you try making your own sets:
- Don't use moves all of the same type.
Giving your Mega Charizard Y 4 Fire type moves is a terrible idea. Just because it's Fire type doesn't mean it should only use fire moves. If a Fire-resistant Pokémon shows up, you're screwed. It also limits what your Pokémon can cover. If you instead give it Solar Beam, Focus Blast, and Roost in addition to a Fire attack, it can now handle a wider variety of Pokémon and possibly take on what it couldn't before. - Have reasons for your sets.
While deviating from standard sets is perfectly ok, make sure that there's good reason for it. It needs to serve some purpose, and needs to work with your team. People are quick to question when you use a non-standard set, and if you can't come up with a good reason for using this new set of yours, then maybe it's not a viable one. - Ideas that may sound good on paper may not be so good in practice.
Like theoretical physics, things rarely work in reality exactly as they do in the books, and Pokémon battles are no exception. Sap Sipper Azumarill is a good example of this. Sap Sipper makes it immune to Grass, therefore eliminating a weakness, and boosts its Attack to boot. Sounds great and unexpected, right? Unfortunately, it's not. Azumarill is still weak to 2 other types, Electric and Poison, and without Huge Power, it's attacks are very weak, even with boosts from Sap Sipper, making Azumarill less useful than if you just stuck with Huge Power, even though you have that Grass weakness. - Look at the stats, abilities, and typing of your Pokémon, and then pick moves, natures, and EVs accordingly.
Another common mistake I see new battlers often make is giving their Pokémon moves/natures/EVs/etc that don't jive with the Pokémon's attributes. A general rule of thumb is to focus on the Pokémon's strengths and boosting its best attributes rather than attempting to patch up weaknesses. For example, Mega Metagross's Attack stat is much higher than its Special Attack and has an ability that boosts mainly physical attacks and not special ones, in addition to a good Speed stat after mega evolving. Therefore it's best to give it primarily physical attacks and invest in Attack and Speed EVs, and not give it special attacks or invest in Special Attack EVs. Do note that there are times when you can go against the general rule of thumb (mixed Tyranitar, Sp.Def Skarmory, etc), but those are exceptions that happen to work well.
Also, while it is fine to use "**** mons" or lesser used ones or ones generally not favored by the community, there are some things you need to think about before you use one (courtesy of Dark Azelf):
- Can you support it and does it actually help your team?
- Does it have a viable niche?
- Is it outclassed by other Pokemon?
- Do you have the skill to use it properly?
The Final Step
Alright, so you're learning all this info, you got a team all ready to go, so now what? The (obvious) answer is....to start battling! It's pointless to go through all this stuff if you aren't gonna battle, and there are some things that you can only learn through experience on the battlefield. So get onto Battle Spot and/or the PokéCommunity battle server!
Before you set off to wage war though, I have a little bit more for you.....
Other tips and ****
- Don't get discouraged.
You are probably going to lose a lot when you first start battling. You are going to see other people curb-stomp their opponents with seemingly amazing strategies. Don't let that stop you from continuing to battle. You'll get better eventually. - Remember that, at the end of the day, it's still a game.
ie., don't be an asshole - Keep trying to learn.
Both your defeats and your victories can teach you something. Take part in discussions, show people battle replays and ask what you did right/wrong, watch other people's replays, experiment with new teams, ask questions the Q&A thread, etc. - Not all legendaries are overpowered.
A common misconception amongst Pokémon fans is that all legendary Pokémon are OP/broken and using them is basically cheating. This is not true. Yes, almost the whole ban list of VGC and most of the Pokemon in the Uber tier are legendaries, but that does not mean that all the legendaries are broken. Heatran is a legendary Pokémon commonly seen in OU, and while it is a very good Pokémon, it has some notable flaws that prevent it from being OP, such as its somewhat low base Speed, lack of reliable recovery, and dangerous Ground weakness. An example of a legendary Pokémon that is generally bad (in OU anyway) is Articuno, due to its plethora of weaknesses, including a 4x weakness to Stealth Rock, and mediocre Speed. So do not be averse to using legendaries on your team. - Competitive Jargon
Pokémon, like many things, has a lot of terms and abbreviations used by competitive battlers. Learning the language is another thing that will help you become a better battler, or at least help you understand what people are talking about. The PokéCommunity has an extensive dictionary of competitive Pokémon terms and abbreviations in this thread here.
If there are any inaccuracies or things that should be added/changed/removed from this guide, please message me.
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