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Script: Animated Pokemon System [DBK Add-On] [v21.1]

I do actually. I installed the move animations when I downloaded the Gen 9 pack. I wasn't able to replicate this error but I just found it strange. It didn't break the game or anything at all. The battle continued as normal the Aegislash did its intended move. Forgot what move but when I get it again, I see what move it attempted.
Yeah, I have only had one other person report this error before, and the only cause I could theorize was something that wasn't coded properly in the Gen 9 Move Animation Project. But it was just a guess. But if you also have the same issue and also have that project installed, then that more or less confirms it.
 
Is it possible for a super shiny Pokémon to have a specific color tone while also having a consistent specific color tone in its following sprite?
 
Is it possible for a super shiny Pokémon to have a specific color tone while also having a consistent specific color tone in its following sprite?
I didn't account for follower sprites, youd have to implement that yourself. You can grab the super shiny hue from the species or Pokemon objects, so I dont see why it wouldnt be possible.
 
Minor Update (v1.0.9)
  • Fixed the file names for the form names for Genesect's sprites.
  • Added 25 sprites of various enemies found in Poke Star Studios to the sprite pack to be used. They're all named STUDIOPROP with various forms. No PBS data is included for these, so you'll have to make your own if you want to use them.
  • Made various changes for compatibility with the upcoming Animated Trainer Intros add-on plugin.
 
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