- 1,541
- Posts
- 11
- Years
- Seen today
Animated Trainer Intros for v21.1
Upgrades your game to include animated trainer intros both in and out of battle.
Upgrades your game to include animated trainer intros both in and out of battle.
![[PokeCommunity.com] Animated Trainer Intros [DBK Add-On] [v21.1] [PokeCommunity.com] Animated Trainer Intros [DBK Add-On] [v21.1]](https://i.imgur.com/eXzFNe4.gif)
![[PokeCommunity.com] Animated Trainer Intros [DBK Add-On] [v21.1] [PokeCommunity.com] Animated Trainer Intros [DBK Add-On] [v21.1]](https://i.imgur.com/xOsKnyz.gif)
Overview
This plugin builds upon the Deluxe Battle Kit to implement animated trainer intros for all relevant trainers from HGSS, Platinum, and the Gen 5 games. This isn't merely a sprite pack however, as it implements a variety of features that utilize several functions of the Deluxe Battle Kit and other supported plugins. This plugin builds off of the code that is used to implement animated Pokemon sprites in the Animated Pokemon System add-on, which itself was built off of EBDX by Luka S.J.
In addition to providing the actual trainer sprites, (including back sprites for select trainers, as well as transition mugshots), this plugin also implements several key features that I'll briefly outline below. More details for each feature may be found in the plugin tutorial linked below.
- Trainer sprite scaling.
- Animation speed settings.
- Animated trainer shadows.
- Settable trainer sprite hues.
- A brand new trainer sprite editor.
- Midbattle Scripting features.
-DOWNLOAD LINK-
Installation
- First, please install the latest version of the Deluxe Battle Kit. This plugin functions as an add-on to that kit.
- Next, download this plugin from the link and extract its contents to your root Essentials folder so that the
Graphics
,PBS
andPlugins
folders in the download merge with their equivalent folders in your project. - Start your game in debug mode and make sure you recompile by holding down the
CTRL
key while the game is booting up. If the console says "Game data was not compiled", then you didn't hold down the key long enough, or don't have the game window in focus.
Last edited: