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Tool: [Announcement] AdvanceMap 1.9, Translators wanted

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WindBlows

It's been a long time!
749
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    • Seen Aug 5, 2023
    I can translate it to spanish!

    Really!

    PM me if you're interested!

    I'm ready to help from now!
     

    LU-HO

    Author of AdvanceMap
    243
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  • do u have to change the pallets in the tiles or will the new one do that for u when u insert a new tileset because im sick of changing the pallets its too hard and takes too long

    Sorry i do not unterstand what you mean with this exactly
     

    Reaper 6

    (Reaper 6) the six samurai YGO
    122
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    • Seen Dec 8, 2009
    Sorry i do not unterstand what you mean with this exactly

    i mean that when u go into the block editor and put new tilesets and blocks in it changes the pallet automaticly and u dont have to do it manully because that sucks. Do u understand now if u dont here is a better understanding if ive got fire red and want to change the tiles to shiny gold then i would need to change the pallets as well but does this new a-map do that for u it would be better
     
    3,518
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    • Age 31
    • Seen Nov 9, 2021
    I understand want he wants, he wants Auto-Pallet editing whenever someone edits the Tileset
     

    +Sneasel™

    It's a meeee, itman!
    1,032
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  • I think that's not a big deal to do, and it would be nice, but it's not needed.
    I think what's most needed is a way to make something one tile.
    Example, the tree.
    Instead of constantly clicking each piece, why not have a thing where you can highlight it and make it one tile, it would make mapping much faster.

    That's what i would like, please don't think its stupid!
     

    Reaper 6

    (Reaper 6) the six samurai YGO
    122
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    16
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    • Seen Dec 8, 2009
    I think that's not a big deal to do, and it would be nice, but it's not needed.
    I think what's most needed is a way to make something one tile.
    Example, the tree.
    Instead of constantly clicking each piece, why not have a thing where you can highlight it and make it one tile, it would make mapping much faster.

    That's what i would like, please don't think its stupid!

    i think it is a big thing because alot of people like me cannot pallet and ive tried i just cannot pallet tiles so this would be easyer
     

    +Sneasel™

    It's a meeee, itman!
    1,032
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  • Another thing that would be good is an way to just import a tile set into block editor, instead of recoloring it in paint. This way, there can be more than 1 pallete.
     

    Reaper 6

    (Reaper 6) the six samurai YGO
    122
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    16
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    • Seen Dec 8, 2009
    Another thing that would be good is an way to just import a tile set into block editor, instead of recoloring it in paint. This way, there can be more than 1 pallete.

    wait so if ive got the shiny gold tiles and the fire red tiles i just recour the fire red tile to the coulor of the shiny gold tiles in paint then reinsert the fire red tiles is that right
     

    Tutti

    Developer of Pkmn Dawn MMORPG
    52
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    18
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    • Seen Jun 6, 2017
    i mean that when u go into the block editor and put new tilesets and blocks in it changes the pallet automaticly and u dont have to do it manully because that sucks. Do u understand now if u dont here is a better understanding if ive got fire red and want to change the tiles to shiny gold then i would need to change the pallets as well but does this new a-map do that for u it would be better
    That's not possible. It's easier to edit the palletes directly with a Hex-Editor than to write such a function into AdvanceMap.
     

    /Circa

    a face in the clouds.
    881
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    16
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  • i mean that when u go into the block editor and put new tilesets and blocks in it changes the pallet automaticly and u dont have to do it manully because that sucks. Do u understand now if u dont here is a better understanding if ive got fire red and want to change the tiles to shiny gold then i would need to change the pallets as well but does this new a-map do that for u it would be better

    You cant do that, it's inbuilt into the rom, meaning the palettes have their own offsets. Inserting a tileset with new palettes will just stuff it up.
    If you don't want to palette edit, dont. Just insert tiles with the same palette.

    Other hackers take time doing their tiles and palettes, you should too, if you want it to look good..
     
    230
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    16
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    • Seen Jan 3, 2010
    I think that's not a big deal to do, and it would be nice, but it's not needed.
    I think what's most needed is a way to make something one tile.
    Example, the tree.
    Instead of constantly clicking each piece, why not have a thing where you can highlight it and make it one tile, it would make mapping much faster.

    That's what i would like, please don't think its stupid!

    Ctrl+middleclick on mouse, hold and highlight the desired tiles and then, just pull your fingers off those buttons - there will be a little window displaying what you have selected. When you click on the area of map, it pastes the selection of tiles.

    I've found this function randomly. Now it helps alot :) It's somehow size limited, but you can copy one small town or half of a city this way :)

    The Slovak translation progress: Main menus, and started some more things ;)

    Cheers!

    Czech translation: Will start right after finishing Slovak.
     
    Last edited:

    Thrace

    @tion
    1,048
    Posts
    16
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    • Seen Oct 2, 2016
    Ctrl+middleclick on mouse, hold and highlight the desired tiles and then, just pull your fingers off those buttons - there will be a little window displaying what you have selected. When you click on the area of map, it pastes the selection of tiles.

    Hah, it's amazing how many people don't know how to do this although I guess it's not really in any tutorials.

    @LU-HO: I can do the English translation if it's in German.
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    Sweet. I am excited as ever.
    I am supporting this all the way.

    I can translate it from English to our language, maybe, but I guess we can understand English and ther are only less hackers from my country...

    Let me know if ya wanna include our language to translating it. :)

    Wishing ya the best of luck~
     

    score_under

    Inactive; Former ROM hack tool author, ❤️
    526
    Posts
    18
    Years
  • I have some simple suggestions:
    When you open a file (CreateFile()) use FILE_SHARE_READ on the sharing argument. This will allow other programs to simultaneously decompile scripts from it.

    When another file is opened, can you close the existing file handle please?

    Thanks.

    PS. Can't wait - this is the only other ROM-oriented tool I have used (apart from VBA) to help me making pksv.
     
    45
    Posts
    17
    Years
    • Seen Oct 12, 2012
    I must only fixe some smalle bugs.
    but the most time i must wait, is for the translations.

    if i have all translations, i will releas it.$
    greetz LU-HO

    If that's the way you wanna go you should break the translators into teams. German or English is supposed to be the official languages I guess, so have groups of about 5 or 6 translate from those [starting languages] into the new languages.
    ie.
    English > Spanish
    English > Chinese
    or it can continue from the translated language into a new language
    Spanish > Chinese

    I'm not sure if it makes complete sense, but it's a general outline.
     
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