Turtwig26
The Omniponent
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- Posts
- 14
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- Seen Jan 19, 2013
What happened when that error poped-up?
I had just made a trainer event
What happened when that error poped-up?
Put a name for rival like:
Code:RIVAL Blue #88,0 1 BULBASAUR,5,10,,TACKLE,GROWL,,,false,false
nope, doesnt work, any other ideas?Clearly the background image isn't correct. Instead of calling the battleback with, 001 for example, call it as 1.
nope, doesnt work, any other ideas?
RoamingAreas={
42 => [43, 44],
43 => [42, 44],
44 => [42, 43]
}
RoamingSpecies={
:TROPIUS => [15,100,{
42 => [43, 44],
43 => [42, 44],
44 => [42, 45],
45 => [44, 46],
46 => [44, 45]
}],
:CHARMANDER => [15,101,{
42 => [43, 44],
43 => [42, 44],
44 => [42, 43]
}]
}
end
ok here.Ugh, such a long time between that answer and this new post.
The picture you're referring to (I managed to find the post), isn't being shown. Perhaps you can upload it to another site so we can see it now?
ok here.
![]()
i tried changing the thing in the editor to 1, but it did'nt work. this is happening with all my maps no matter what i set them to. plz help.
flamemaster~
Well, I use Essentials DS and this problem happened to me (I'm assuming you mean for battles, since thats what happened to me. If not, ignore this and clarify what you mean). I haven't looked in depth at the new versions of Essentials, but I'd assume its similar if not the same.
From my experience, this is because the editor, when setting the background number, does it incorrectly. When you look at the PBS file for metadata and the area for that map, the battleback has the number you put and some sort of rectangle or random symbol next to it. Simply delete the rectangle and it fixes it.
I finally got the trainer working but for some reason the names don't appear right.
when the battle starts it says rival 1, 2, or 3 wants to battle.
TrainerType
Name,ID#
# of Pokemon in lineup
... Pokemon
RIVAL
Blue,3
2
PIDGEY... (and the rest of this line)
SQUIRTLE... (and the rest of this line)
Just change the autotile of the outside Tileset.Can somebody tell me how to set border blocks when in outside places?
You can't put the symbol "#" in rival's name.the rival's name is #88. what does the #88 you put mean?
Very good not only for put these abilities, but for create any new PBS style file!Hi fellow essentials users, it has been a while since my last post here.
If anyone here has been trying to add pokemon dream world abilities to a project I posted the beginning of a tutorial of how to do it on the Pokemon Essentials Wiki. It's marked incomplete, but it might still help you. After I am done finishing dream world abilities I might post a tutorial on how to get castform to change sprites in battle or maybe just a general tutorial of how to change a pokemon's sprite in battle (I've had it figured out for years now)
Search at least a little before post, this error is the most common one https://pokemonessentials.wikia.com/wiki/Error_messages .When I leave 'test map 2', which is connected to my own outdoor map, I get this message:
Spoiler:---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'
This exception was logged in ./errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
It has something to do with the weather, I know. Does anyone know how to turn weather effects off? I never wanted them.
I want to do a old style item PC without Mailbox. But if I call pbPCItemStorage without a Kernel.pbMessage after, the games freeze! Why? There a fix without I need to use Kernel.pbMessage?
I need to put:
Code:command=1 loop do (command==1 || command==-1) ? pbPCItemStorage : break command=Kernel.pbMessage(_INTL("Exit?"),[_INTL("YES"),_INTL("NO")],-1) end
Has anyone manage to get the bridges working? I can pass for up, but when I try to pass under bridge my characters end surf and got freezie under bridge!
I've got a few questions.
Does anyone know how to enlarge the game screen? And how do you replace the standard overworld sprites with bigger ones?
I'd also like to know how to connect maps...
(I'm using RMXP and Poccil's starter kit)
@@width=480
@@height=320