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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Well, I use Essentials DS and this problem happened to me (I'm assuming you mean for battles, since thats what happened to me. If not, ignore this and clarify what you mean). I haven't looked in depth at the new versions of Essentials, but I'd assume its similar if not the same.

From my experience, this is because the editor, when setting the background number, does it incorrectly. When you look at the PBS file for metadata and the area for that map, the battleback has the number you put and some sort of rectangle next to it. Simply delete the rectangle and it fixes it.
thanks. i accedentally uploaded the pic in the wrong section
 
I keep on getting this message

Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'

Now I checked the wiki and it says about disable day and night feature, but can't figure out how to do it, any tips???

Benjix
 
Hi, when i use the reposition sprite option in the editor i got this error:



Can anyone help me? Sorry for my english i'm argentinian.

Hmmm... Using venom12's kit, huh? if it is true, then go to the thread again, he reuploaded it.
 
This is basic and noobish, but what is the code for the NPC's to say the player's custom name? I forgot :P
 
I keep on getting this message

Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'

Now I checked the wiki and it says about disable day and night feature, but can't figure out how to do it, any tips???

Benjix

On RMXP go to the scripts editor, it's the icon on top with a paper and a pencil.
Then search for PokemonUtilities on the left side of the window (should be one of the last ones.
Click it, and on the right window, use CTRL + F and search for: ENABLESHADING set it to false and click OK.

This is basic and noobish, but what is the code for the NPC's to say the player's custom name? I forgot

It should be \PN
 
Yeah i figured it would. I used /PN and not \PN, so that was the problem :)

Another question: How do shadow pokemon work? And how can Trainers use them? I cheked the wiki but the article is imcomplete :/
 
Im working on a game now with the starter kit. I just uploaded a new tileset (4th Generation Matt's) to work with. I made a basic transfer event to get into the player's house but when I playtested the game, I got this error:

Exception: NoMethodError
Message: undefined method `unlock' for nil:NilClass
Interpreter:509:in `command_end'
Interpreter:293:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
Scene_Map:60:in `loop'

Also, for some reason, the player can walk on buildings and fences. How do I fix that?
 
Im working on a game now with the starter kit. I just uploaded a new tileset (4th Generation Matt's) to work with. I made a basic transfer event to get into the player's house but when I playtested the game, I got this error:

Exception: NoMethodError
Message: undefined method `unlock' for nil:NilClass
Interpreter:509:in `command_end'
Interpreter:293:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'
Scene_Map:60:in `loop'

Also, for some reason, the player can walk on buildings and fences. How do I fix that?

Did you check the permissions for all the tiles as that can be the cause as to why you are walking on everything.
 
I went to the database and X-ed out the fences and building but I can still walk on them.

Did you go to Database,then passage and disable the right places with dots? or maybe you should try placing the fences on the 2nd or 3rd layer or the building on the 2nd or 3rd layer.If that doesn't work,try making the size of the map bigger,cover the areas you don't need black,and move the map around and test the game out until you can't touch the fences and buildings.

It probably went like that due to erasing or blacking or something.
 
@fedex_sc_14: I'm not 100% sure, but I believe that certain version(s) of the kit have that problem, so you may want to try a different version.
You can also use the "Reposition" in one kit and Copy/Paste the pokemon.txt for other kit.

How do u disable the day and night feature on Essentials?

Benjix

How do u disable the day and night feature on Essentials?

Benjix
Line 314 of PokemonUtilities says "ENABLESHADING = true". Make it false instead.
 
ive came accross issues wen making new evo types (such as location+gender or location+item) and some others (basically trying to make as many evo possibilities as i can to allow greater veraiants) but they just done seam to work (doesnt crash or anything it either just doesnt evolve or it only uses one of the criteria)is there a way to fix this
 
Expected a number for the number of pokemon

I'm getting the same error as someone on page 347.

---------------------------
Testing Alpha
---------------------------
Exception: RuntimeError
Message: Expected a number for the number of Pokémon
File PBS/trainers.txt, line 6
BULBASAUR,5,10,,TACKLE,GROWL,,,false,false

Compiler:1354:in `pbCompileTrainers'
Compiler:1337:in `loop'
Compiler:1400:in `pbCompileTrainers'
Compiler:3914:in `pbCompileAllData'
Compiler:4034

This exception was logged in
C:\Users\Robert\Saved Games/Testing Alpha/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

I tried the solution given to the problem but it doesn't seem to work.

This is my trainers.txt file in the next spoiler.
Spoiler:


This is the trainernames.txt file incase it helps, for anything else please ask.
Spoiler:


The problem is when I try to fight my rival right after choosing a starter. I made the code and trainers but now the game won't even start.

In the conditional branch is this code for the battle if bulbasaur is chosen.
pbTrainerBattle(PBTrainers::RIVAL,"#88",_I("I picked the wrong one didn't I."),false,2,true)
 
Thanks, I can finally start my game now lol.
 
Spoiler:
Put a name for rival like:
Code:
RIVAL
Blue
#88,0
1
BULBASAUR,5,10,,TACKLE,GROWL,,,false,false
 
Hi again!
anyone know if the starter kit have a happiness check script?

To obtain TM Return or Frustration depending on his happiness.
 
Hi again!
anyone know if the starter kit have a happiness check script?

To obtain TM Return or Frustration depending on his happiness.
Code:
pbChoosePokemon(1,3)
$game_variables[ZZZ]=
pbGetPokemon(1).happiness
Where ZZZ is the number where you want that value be store. You can also change the "happiness" on code for the other PokeBattle_Pokemon atributes like pokerus, level, exp, item (number), etc... , checks the advanced topics on essentials documentation.
 
Last edited:
I keep getting this error:

---------------------------
Pokemon DS
---------------------------
Exception: NoMethodError

Message: undefined method `<' for nil:NilClass

SpriteWindow:3539:in `resizeToFitInternal'

SpriteWindow:3562:in `resizeToFit'

SpriteWindow:3509:in `initialize'

PokemonMessages:1048:in `new'

PokemonMessages:1048:in `pbCreateMessageWindow'

PokemonMessages:1000:in `pbMessage'

Compiler:2660:in `pbTrainerTypeCheck'

Compiler:2676:in `pbTrainerBattleCheck'

Compiler:3600:in `pbConvertToTrainerEvent'

Compiler:2715:in `pbCompileTrainerEvents'
 
I keep getting this error:

---------------------------
Pokemon DS
---------------------------
Exception: NoMethodError

Message: undefined method `<' for nil:NilClass

SpriteWindow:3539:in `resizeToFitInternal'

SpriteWindow:3562:in `resizeToFit'

SpriteWindow:3509:in `initialize'

PokemonMessages:1048:in `new'

PokemonMessages:1048:in `pbCreateMessageWindow'

PokemonMessages:1000:in `pbMessage'

Compiler:2660:in `pbTrainerTypeCheck'

Compiler:2676:in `pbTrainerBattleCheck'

Compiler:3600:in `pbConvertToTrainerEvent'

Compiler:2715:in `pbCompileTrainerEvents'

What happened when that error poped-up?
 
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