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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I can't use it. It crashes on XP =/

Makes me wish I still had my computer with Windows 7. I can't install it on this computer.
 
I can't use it. It crashes on XP =/

Makes me wish I still had my computer with Windows 7. I can't install it on this computer.

I use XP and it's fine. o.0

-Nmorr
 
I can't use it. It crashes on XP =/

Makes me wish I still had my computer with Windows 7. I can't install it on this computer.
Right click in the exe and choose other Windows compatibility

Anyone know if the 5 Setember release has no the 7 May lag? Like the November release.
 
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Right click in the exe and choose other Windows compatibility

I think you got it backwards. I said this WORKS on Windows 7. It DOESNT on XP.

If I had a choice in my current situation, I'd definitely be using 7, since Windows XP sucks anyway. When talking to friends on Skype, I find I'm really missing the ability to control program volume levels individually, the search function was faster(Even though my HD was much bigger), Windows 7's built in ability to route audio through different output sources was just plain useful, and most of all, the taskbar dock. Unfortunately, Dell is such an awesome company that they didn't even make Vista/7 drivers for my current computer...

Sorry about that off topic post, I needed to ramble a bit.

Regardless, I guess I'm forced to stick to may 7th, which suits me fine as I've changed so many random things in certain scripts(Especially with adapting the battle system to 512x384) that it's going to be FAR too annoying to fix everything and recomment all my findings. What's new in the September 5th version?
 
What's new in the September 5th version?
No idea. I just downloaded it for the sake of having the latest version (which I use to help me update the wiki). As far as I recall, poccil stopped listing the code changes between versions a while back, which is unhelpful.

For people who don't want to venture into the unknown, I've also re-uploaded the 7th May 2010 version of Pokémon Essentials.
 
No idea. I just downloaded it for the sake of having the latest version (which I use to help me update the wiki). As far as I recall, poccil stopped listing the code changes between versions a while back, which is unhelpful.

For people who don't want to venture into the unknown, I've also re-uploaded the 7th May 2010 version of Pokémon Essentials.
Piccol should make a change log or something, or use assembla.com its great to keep everything organized. yo know what i am going to add each essential update on it to make people lives easier. Ill do it later when i finish my 5 page essay.

Can someone get me the september 5th version in the meantime?
 
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x_x, Maruno just posted the September 5th version on the previous page (https://www.pokecommunity.com/posts/6212493/)

i rarely go through the thread but thanks :D

all of this was changed : from revison two to three


https://www.assembla.com/code/PokeCommunity/subversion/changesets/3

labkey was added again, master ball needs to be fixed now let me list more:

Masterball (glitched) fix in pbs/item.txt
Lab Key (fixed)
PBS/littlecuptr.txt (edited)

Edited:
Data/attacksRS.dat (Quick diff)
Data/Constants.rxdata (Quick diff)
Data/dexdata.dat (Quick diff)
Data/EditorScripts.rxdata (Quick diff)
Data/items.dat (Quick diff)
Data/messages.dat (Quick diff)
Data/moves.dat (Quick diff)
Data/PkmnAnimations.rxdata (Quick diff)
Data/Scripts.rxdata (Quick diff)
Data/trainerlists.dat (Quick diff)
notes.html (Quick diff)
PBS/abilities.txt (Quick diff)
PBS/bttrainers.txt (Quick diff)
PBS/fancycupsingletr.txt (Quick diff)
PBS/items.txt (Quick diff)
PBS/littlecuptr.txt (Quick diff)
PBS/moves.txt (Quick diff)
PBS/pikacuptr.txt (Quick diff)
PBS/pokecuptr.txt (Quick diff)
PBS/pokemon.txt (Quick diff)
PBS/shadowmoves.txt (Quick diff)
PBS/trainerlists.txt (Quick diff)
PBS/fancycupsingletr.txt Download diff
The file was changed - ok, show the diff
PBS/items.txt Download diff
The file was changed - ok, show the diff
PBS/littlecuptr.txt Download diff
The file was changed - ok, show the diff
PBS/moves.txt Download diff
The file was changed - ok, show the diff
PBS/pikacuptr.txt Download diff
The file was changed - ok, show the diff
PBS/pokecuptr.txt Download diff
The file was changed - ok, show the diff
PBS/pokemon.txt Download diff
The file was changed - ok, show the diff
PBS/shadowmoves.txt Download diff
The file was changed - ok, show the diff
PBS/trainerlists.txt Download diff
The file was changed - ok, show the diff

they where all changed give me a sec to make the changes viewable.

Okay I made it public so everyone can view, only members, and I can customize the space.
 
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Is there any way at all to change the X, Y coordinates of the enemy HP, name, level and gender without directly affecting the player HP, name level and gender? What I mean is when you change the X, Y coordinates for the enemy and player HP, name, etc it affects both of them (aka, you can't move them separately). Very annoying when adding new enemy/player boxes where once you move the HP of the enemy or player, you usually have to edit the graphic of the enemy/player box to fit around the HP, name, etc that was also moved. (x_x, picture included below to sort of show you what I mean. The Player box is in the perfect place, along with HP, name, gender, Lv and HP/HP)
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


Edit: In essence, what I want to do is move the enemy info to the left without the player info moving as well. (I'm so bad at trying to explain some things x_x)
 
Is there any way at all to change the X, Y coordinates of the enemy HP, name, level and gender without directly affecting the player HP, name level and gender? What I mean is when you change the X, Y coordinates for the enemy and player HP, name, etc it affects both of them (aka, you can't move them separately). Very annoying when adding new enemy/player boxes where once you move the HP of the enemy or player, you usually have to edit the graphic of the enemy/player box to fit around the HP, name, etc that was also moved. (x_x, picture included below to sort of show you what I mean. The Player box is in the perfect place, along with HP, name, gender, Lv and HP/HP)
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


Edit: In essence, what I want to do is move the enemy info to the left without the player info moving as well. (I'm so bad at trying to explain some things x_x)

Around line 500 in PokeBattle_ActualScene:
Spoiler:
 
Okay, a simple receive item command isn't working... I seriously don't get what I'm doing wrong xD

Code:
Kernel.pbReceiveItem
(::PBItems::TINYMUSHROOM)

ERROR:
Code:
Exception: RuntimeError
Message: Script error within event 10, map 89 (Mapleleaf Town):
Exception: ArgumentError
Message: (eval):1:in `pbReceiveItem'wrong number of arguments(0 for 1)
***Full script:
Kernel.pbReceiveItem
(::PBItems::TINYMUSHROOM)

Interpreter:239:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Interpreter:1583:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'

Interpreter:274:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'

Something about the wrong number of arguments, am I supposed to add something?
 
Okay, a simple receive item command isn't working... I seriously don't get what I'm doing wrong xD

Something about the wrong number of arguments, am I supposed to add something?
It's because of that parenthesis. It's very picky, as it must always be on the first line, and the contents inside of it must fit on one line. So instead of:

Kernel.pbReceiveItem
(::PBItems::TINYMUSHROOM)

You should use:

Kernel.pbReceiveItem(
::PBItems::TINYMUSHROOM)

Using extendtext like crazyninjaguy recommended works, since it allows you to fit a lot on just one line. But if you don't feel like the extra 2 or 3 clicks, just push the contents down on the next line. Also, you got the "wrong number of arguments" error because pbReceiveItem must have parameters, and it thinks the parenthetical statement is separate because you put it on a different line.
 
lottery ticket event is glitched:


Exception: RuntimeError
Message: Script error within event 15, map 25 (Test Map 2):
Exception: NoMethodError
Message: (eval):1:in `pbExecuteScript'undefined method `pbLottery' for #<Interpreter:0x4407248>
***Full script:
pbLottery(pbGet(1),2,3,4)

Interpreter:239:in `pbExecuteScript'
Interpreter:1583:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'

Interpreter:274:in `pbExecuteScript'
Interpreter:1583:in `command_355'
Interpreter:492:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'



any fixes?
 
Has anybody else used extendtext.exe and it doesn't work?
I've used it, but it doesn't do anything to RMXP. Is it maybe just my computer? Not quite sure what's going on here.
 
Has anybody else used extendtext.exe and it doesn't work?
I've used it, but it doesn't do anything to RMXP. Is it maybe just my computer? Not quite sure what's going on here.
You must first run the dailog box for the script ... like when you type in a script Then it will work.
 
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