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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I get this error after upgrading to the pokemon essentials ds

Code:
Exception: RuntimeError
Message: Script error within event 7, map 3 (Harkrock Cavern):
Exception: NameError
Message: Section066:649:in `pbFromPBMove'(eval):1:in `pbFromPBMove'uninitialized constant PokeBattle_Move::PokeBattle_Move_FE
***Full script:
pbTrainerBattle(PBTrainers::RIVAL,"Ashley",_I("Wow! Was this your first battle!?!"))
Interpreter:239:in `pbExecuteScript'
PokeBattle_Battle:269:in `eval'
PokeBattle_Move:649:in `pbFromPBMove'
PokeBattle_Battle:269:in `initialize'
PokemonTrainers:374:in `new'
PokemonTrainers:374:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:785:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:274:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Heart Gold Soul Silver Menu:131:in `main'
This exception was logged in errorlog.txt.

The battle use to work, but no longer does.
 
I get this error after upgrading to the pokemon essentials ds

Code:
Exception: RuntimeError
Message: Script error within event 7, map 3 (Harkrock Cavern):
Exception: NameError
Message: Section066:649:in `pbFromPBMove'(eval):1:in `pbFromPBMove'[COLOR=Red]uninitialized constant PokeBattle_Move::PokeBattle_Move_FE[/COLOR]
***Full script:
pbTrainerBattle(PBTrainers::RIVAL,"Ashley",_I("Wow! Was this your first battle!?!"))
Interpreter:239:in `pbExecuteScript'
PokeBattle_Battle:269:in `eval'
PokeBattle_Move:649:in `pbFromPBMove'
PokeBattle_Battle:269:in `initialize'
PokemonTrainers:374:in `new'
PokemonTrainers:374:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:785:in `eval'
Interpreter:239:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:274:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Heart Gold Soul Silver Menu:131:in `main'
This exception was logged in errorlog.txt.
The battle use to work, but no longer does.
Reading the error message helps a lot. The problem is a move is not defined in the scripts.

You haven't upgraded properly. In any case, this is a question for the Essentials DS thread, not this one.
 
Can somebody help?
I was about to test my game. and i walk and it told me this error.
Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `pbEndSurf' for #<Game_Player:0x6d21750>

Game_Player_:47:in `move_left'

Game_Player_:365:in `update_old'

Walk_Run:77:in `update'

Scene_Map:97:in `update'

Scene_Map:94:in `loop'

Scene_Map:107:in `update'

Scene_Map:63:in `main'

Scene_Map:60:in `loop'

Scene_Map:67:in `main'

Main:38:in `mainFunctionDebug'
 
I have a simple yet curouis question. Is there a way through and event to send players pokemon back to the pokemon box?
 
Pokemon Starter Help!

Hey guys, I am new to the whole pokestart kit, i was just wondering what is the script to choose 3 different types of pokemon in the balls as i can't figure it out.

Much love

Benjix
 
Anyone know the script for choosing your own starter pokemon?

Have a look at the maps that came with the kit, it has a pokemon lab example with the parts in an event you need for being able to do that.
 
I have a simple yet curouis question. Is there a way through and event to send players pokemon back to the pokemon box?
Yes, actually. You'll need to call these two scripts in an event:
Code:
$PokemonStorage.pbStoreCaught(
$Trainer.party[0])
$Trainer.party.delete_at(0)
The first script call actually stores the pokemon (position 0 is the first spot in the array for your party), and the second gets rid of the duplicate. There's no indicator messages, so you'll have to make one yourself in the event.
 
Can you edit the intro scene?

Hey guys: I just got the starter kit. I was wondering, can you edit the whole scene with Professer Oak at the beggining? Like make him look diffferent and change the dialogue?

I have another question: Is it possible to customise what the pokemon professor says when you enter the lab? I looked around for an event that I could change but I couldn't find it. I wanted to make the professor to say something about the player's rival but I can't.
 
Last edited:
Hey guys: I just got the starter kit. I was wondering, can you edit the whole scene with Professer Oak at the beggining? Like make him look diffferent and change the dialogue?

I have another question: Is it possible to customise what the pokemon professor says when you enter the lab? I looked around for an event that I could change but I couldn't find it. I wanted to make the professor to say something about the player's rival but I can't.

For first part, yes you can change how he looks and change the dialogue. You simple change his graphic displayed within the event the game runs on the intro map.
 
Is it possible to rig a pokemon battle so you have to win? And if so, how?
 
Is it possible to rig a pokemon battle so you have to win? And if so, how?
Put an event like:
Code:
Conditional Branch: Script: pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("Excellent."),false,0,true)
  <Put nothing>
Else
  <Put the event Game Over or to go to the title screen> 
Branch End
 
I think you misunderstood me. I meant rig it so that it is impossible to lose. Sorry for not wording it better.
 
I think you misunderstood me. I meant rig it so that it is impossible to lose. Sorry for not wording it better.

Beforehand: Depending on what exactly you want to do, it could be quite tricky

But if you really need to do it, you will have to specify how.
For example:
Do you want to handle the b-a-t-t-l-e as a win, although all the player's Pokémon fainted? (That would be the easiest way i could imagine)
Or, do you want the oppenent's Pokémon not to inflict any damage to the player's Pokémon?

There are more ways, but you have to explain in detail what you want to do.
 
I figured it out. Thanks though.
 
I was testing the safari zone of the starter kit (latest), everything was alright, until I caught a Pokemon, then I got this error:

Spoiler:


It happens after I select "No" when it asks me if I want to give a nickname to the pokemon, it also happens if I choose "yes" and I give it a name.
My knowledge of RGSS is limited, but for what I understand it has to do with the game not being able to tell where to store the caught pokemon...

I would appreciate if someone could help me fixing this.
Thanks for your time.
 
Hey Guys,

I got his error message while working on my bag:

Exception: TypeError

Message: can't convert AnimatedBitmap into Bitmap

SpriteWindow:434:in `blt'

SpriteWindow:434:in `pbCopyBitmap'

PokemonBag:112:in `refresh'

PokemonBag:106:in `each'

PokemonBag:106:in `refresh'

PokemonBag:41:in `initialize'

PokemonBag:453:in `new'

PokemonBag:453:in `pbStartScene'

PokemonBag:1148:in `pbStartScreen'

PokemonMenu:171:in `pbStartPokemonMenu'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Just wondering how can i solve it as I can't use the bag option? Been playing with it for about a day now, so any help would be EPIC!

Benjix
 
Hi, when i use the reposition sprite option in the editor i got this error:

Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
PokemonSpritePos:62:in `refresh'
PokemonSpritePos:181:in `pbSpecies'
PokemonSpritePos:174:in `loop'
PokemonSpritePos:194:in `pbSpecies'
PokemonSpritePos:300:in `pbStart'
PokemonSpritePos:299:in `loop'
PokemonSpritePos:307:in `pbStart'
EditorMain:236:in `pbEditorMenu'
EditorMain:234:in `pbFadeOutIn'
EditorMain:234:in `pbEditorMenu'

Can anyone help me? Sorry for my english i'm argentinian.
 
flameguru the link to the enchanced starter kit does not work can you put another link please?edit:kitsunekouta I mean the
enchanced starter kit demo flameguru made on pg 4 of the thread it is on the first post on pg 4.
 
Last edited:
@mrunderdog: I'd recommended getting another unedited kit and copy/paste over the original bag script to return it to the default, and re-attempt editing the bag. I believe the wiki describes how to edit the bag, but it can be incredibly finicky even if you think you've done everything right. And unless you've documented every little edit you made, it's very difficult to figure out just what caused the error.

@fedex_sc_14: I'm not 100% sure, but I believe that certain version(s) of the kit have that problem, so you may want to try a different version.

@Turtwig26: That is a general RMXP question, not a Pokemon Essentials question. You should look for the general help thread for these types of things. Anyways, it's just a matter of editing what's displayed by the text commands in the professor event.

@aliboy: I honestly can't remember how long it's been since flameguru has posted in this particular thread, but it's long enough that I doubt he will ever see that post. And what do you mean "enhanced starter kit?" If you're trying to find a link to download Pokemon Essentials, then check the wiki.
 
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