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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Maruno, I looked at the wiki but I don't see a way to keep the game from crashing when I catch a Pokémon in the safari zone. Do you know how to do it, also I made a page about how to set battlebacks since people keep asking about it.
 
I need a script to keep the Treecko and Squirtle in my game that you receive near the beginning to not be able to evolve, like they're holding infinite everstones or something :P It is a mystery dungeon game, and I realized that the evolution battle sprites would conflict with the OWs.

Any help is appreciated.
 
I need a script to keep the Treecko and Squirtle in my game that you receive near the beginning to not be able to evolve, like they're holding infinite everstones or something :P It is a mystery dungeon game, and I realized that the evolution battle sprites would conflict with the OWs.

Any help is appreciated.
change the line "return -1 if isConst?(pokemon.item,PBItems,:EVERSTONE)" to "return -1 if isConst?(pokemon.item,PBItems,:EVERSTONE)||pokemon.obtainMap==ZZZ"

Where ZZZ is a map id where only these pokémon can be obtained. Don't let the player to hatch eggs on this map!
 
Maruno, I looked at the wiki but I don't see a way to keep the game from crashing when I catch a Pokémon in the safari zone. Do you know how to do it, also I made a page about how to set battlebacks since people keep asking about it.
I haven't looked at the Safari Zone yet, but as I'm one of apparently few who actually likes it, I'll definitely look into it at some point.

Thanks for the wiki contribution!
 
when i start in the home town of my game the day and night system work but when i go on another map it doesn't work help?
 
Hmm, I would like to pose a question.

What is the script for the VS Sequence for gym leaders?
 
I haven't looked at the Safari Zone yet, but as I'm one of apparently few who actually likes it, I'll definitely look into it at some point.
I looked at the script and figured out a quick fix; however, I haven't tested it very much to see if there are any other problems.

in the script section PokeBattle_SafariZone one will find a class by the same name. Add the highlighted areas to the class:
Code:
class PokeBattle_SafariZone
 attr_accessor :environment
 attr_accessor :party1
 attr_accessor :party2
 [S-HIGHLIGHT]attr_accessor :peer
[/S-HIGHLIGHT] attr_reader :player
 include PokeBattle_BattleCommon
 def initialize(scene,player,party2)
  [S-HIGHLIGHT]@peer=PokeBattle_BattlePeer.create()
[/S-HIGHLIGHT]  @scene=scene
  @party2=party2
  @player=player
Edit: I don't use the most updated version of essentials (I believe I have the Sept 2010 version with many modifications by others and myself).
 
Last edited:
I haven't looked at the Safari Zone yet, but as I'm one of apparently few who actually likes it, I'll definitely look into it at some point.

Thanks for the wiki contribution!
Yea I don't think that anyone has made a game with essentials that has a safari zone, unless there is one in Lightning Yellow.
 
Yea I don't think that anyone has made a game with essentials that has a safari zone, unless there is one in Lightning Yellow.

Lightning Yellow will eventually have, i just haven't gotten that far in the story yet
 
I have a strange problem. I just downloaded the newer version of essentials, 26 July. And every time I see: Continue
PLAYER Dap
etc..
-------------
Can someone solve this for me?
 
I have a strange problem. I just downloaded the newer version of essentials, 26 July. And every time I see: Continue
PLAYER Dap
etc..
-------------
Can someone solve this for me?
It's not a problem I think that's part of the design. cause for me it shows continue Trewdar
 
@KingSnivy

You must go to script: SpriteResizer

And search this:

@@width=
@@height =

I this place you set your width and height screen.
 
when i start in the home town of my game the day and night system work but when i go on another map it doesn't work help?
Have you made sure those other maps are classified as Outdoor maps?


Hmm, I would like to pose a question.

What is the script for the VS Sequence for gym leaders?
There isn't one.


I looked at the script and figured out a quick fix; however, I haven't tested it very much to see if there are any other problems.

in the script section PokeBattle_SafariZone one will find a class by the same name. Add the highlighted areas to the class:
Code:
class PokeBattle_SafariZone
 attr_accessor :environment
 attr_accessor :party1
 attr_accessor :party2
 [S-HIGHLIGHT]attr_accessor :peer
[/S-HIGHLIGHT] attr_reader :player
 include PokeBattle_BattleCommon
 def initialize(scene,player,party2)
  [S-HIGHLIGHT]@peer=PokeBattle_BattlePeer.create()
[/S-HIGHLIGHT]  @scene=scene
  @party2=party2
  @player=player
Edit: I don't use the most updated version of essentials (I believe I have the Sept 2010 version with many modifications by others and myself).
Thanks for the help. I'll look into this some more when I get time.


I have a strange problem. I just downloaded the newer version of essentials, 26 July. And every time I see: Continue
PLAYER Dap
etc..
-------------
Can someone solve this for me?
I've attached a screenshot of what I have. Essentials has always shown this (although all in capitals previously). Are you getting something different?
 
i keep getting this error, but i havent actually edited anything within that script... any ideas what could be causing it, it comes up when a wild battle is supposed to happen

Spoiler:
 
Have you made sure those other maps are classified as Outdoor maps?



There isn't one.



Thanks for the help. I'll look into this some more when I get time.



I've attached a screenshot of what I have. Essentials has always shown this (although all in capitals previously). Are you getting something different?

how do i classify a map as an outdoor map?
 
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