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[Archive] Script help thread

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A simple special command.
special 0x161 if I beleive should do the trick.
 
A simple special command.
special 0x161 if I beleive should do the trick.

Nope I tried it. I did have some fun surfing in Prof. Ivy's lab however.
 
Nope the special just made me start surfing as soon as the script was gone.

EDIT:I still can't get surf to work and when I checked badges I still didn't have any.
 
Last edited:
um Crashink what do you mean Gym ofset?
 
um Crashink what do you mean Gym ofset?

Every gym leader has a specified offset, you can find them somewhere in the script help thread, and these should be replaced with what I showed you. They give the badge and they allow a HM to be done, i'm going to study up a bit more and look through in game scripts to understand a bit more. Cause this is all I know about them.
 
Can someone help me with this script?

Spoiler:


Okay three errors. I need help with (1.) It doesn't let me name POKéMON, namepokemon refuses to work correctly. (2.) I need help to make the sprite vanish... (3.) If you decline nicknaming them, the tectbox refuses to go away until you talk to something else. I doesn't affect gameplay, but it happens...

So would someone Please help me with this script?
 
Hi! I would like to make scripts too!

At site 8 I asked something but NOBODY answered.

And now I'm asking again :

Can someone help me?
If I open Bufrite and choose a .gba-File to load, then the hole game freezes!
The video is in my signature. Just follow the link.
 
Hi! I would like to make scripts too!

At site 8 I asked something but NOBODY answered.

And now I'm asking again :

Can someone help me?
If I open Bufrite and choose a .gba-File to load, then the hole game freezes!
The video is in my signature. Just follow the link.

Here I had the same problem.
Crashink explained it to me.


I'll give you a few explanation.

• Download PokeScript 1.00 or ScriptEd.
• Extract all files to a specific folder, in your case, PokeScript should have a folder called Poket Script, atleast I think.
• Download PkmnAdv for Pokescript.
• Install it into the PokeScript folder.
• Now a log should come up automatically with pokescript saying stuff like:
Registered poke.txt
Registered move.txt​
and so on..
• When saving scripts, save them as <nameofscript>.rbc, insert a name for the script before the .rbc
• Right click on the script, and click 'Compile Script'
• A log should show up and register all commands, and then BufRite should appear, check to see that all pointers are there, then click the notebook, load the Rom.
• Click the first offset and right it down on a paper.
• Click the asign button, and then another box should appear.
• Click file -> burn, make sure the first offset is the same.
• Load A-Map and go to the person or script, and write in the offset in the right box.

Hopefully that explains it?
 
Can someone help me with this script?

Spoiler:


Okay three errors. I need help with (1.) It doesn't let me name POKéMON, namepokemon refuses to work correctly. (2.) I need help to make the sprite vanish... (3.) If you decline nicknaming them, the tectbox refuses to go away until you talk to something else. I doesn't affect gameplay, but it happens...

So would someone Please help me with this script?

For namepokemon use this:

Code:
#raw 0x04 0xEB 0x74 0x1A 0x08

And the pokeballs should be three differen't scripts.

Also, to make sprites vanish you need:

Code:
#raw 0x53
#raw 0x<Peoplenumber>
#raw 0x00
 
Okay, I did it to Floating Pointers
There isn't anyone.
I open the book and then a window appears which says that

Enter Absolute Offset
Hex Offsets may start with &h or 0x

I typed &h999999
And then a runtime error 5 came.
I need again help.
 
I don't really understand what your talking about, but I think you mean when you compile your script you need to enter a offset?

This happens quite often with longer scripts, just enter something random like:

800FFF.
It should work, for me it does atleast.
If it still doesn't, could you post a better explanation?
 
Can it be that I typed too much numbers?
I made a video. Here is it :
 
I watched the video and I actually don't know what just hapenned, this has never occured to me. Maybe it's something wrong with PokeScript?

Could you post your script so I can see it?

EDIT:

Have you compiled your script?
I just noticed there is no log or anything.
Make sure to save your script as a .rbc and right click, and then compile.
Maybe that is your problem?
 
----------filler----------
Okay, here it is :

#org $ShowText
Lock
Faceplayer

$message noCookie
$noCookie = Hi! I haven't got a cookie for you!!!

release
end
 
i noticed the script just then.

This is yours:

Code:
#org $ShowText
Lock 
Faceplayer

$message noCookie
$noCookie = Hi! I haven't got a cookie for you!!!

release
end

It's a bit wrong, actually, alot wrong.
I take it you got it from PokeScript tutorial by Irish Witch?
Well, her tutorial is a bit outdated, i've currently making one and waiting for it in the tutorials section so that should explain it a bit more.

Though a basic message script looks like this:

Code:
#org $begin
lock
faceplayer
message $<Addpointer>
$<Addpointer> 1 =[Message]
boxset 6
release
end

Or:

Code:
#org $begin
lock
faceplayer
message $hey
boxset 6
release
end

#org $hey
= [message]

Add whatever you need to in the specified areas.
Have you tried the idea I put in my previous post though?
 
Well, thats stands in the option "Log" in Bufrite :

#PROCESS: C:\Dokumente und Einstellungen\Dalibor\Desktop\Nintendo Spiele\Spiele\TestScript.txt F:2 for read
----------------------------------------------------------------------------------------------------------
COMMENT BUFFER GRAB:


GRABBING 0 Pointers
BUFFER 0 GRAB: 0 []
|
\- Processed 0 Lines

Wait...I found a file with the name TB.log
I try to put this file in the folder "Pokescript".
 
Well I don't know then :S
Should the script be in three parts? For each Pokeball?

Otherwise I wouldn't know whats going on, I made a script and it worked :S
 
Hey!!!!!!
It worked!!!
Now I have the option "Compile Script"!!!
So this was the problem.
 
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