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[Archive] Script help thread

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  • 28
    Posts
    16
    Years
    • Seen Jul 11, 2015
    Nope the special just made me start surfing as soon as the script was gone.

    EDIT:I still can't get surf to work and when I checked badges I still didn't have any.
     
    Last edited:

    /Circa

    a face in the clouds.
  • 881
    Posts
    16
    Years
    um Crashink what do you mean Gym ofset?

    Every gym leader has a specified offset, you can find them somewhere in the script help thread, and these should be replaced with what I showed you. They give the badge and they allow a HM to be done, i'm going to study up a bit more and look through in game scripts to understand a bit more. Cause this is all I know about them.
     
  • 788
    Posts
    17
    Years
    • Seen yesterday
    Can someone help me with this script?

    Spoiler:


    Okay three errors. I need help with (1.) It doesn't let me name POKéMON, namepokemon refuses to work correctly. (2.) I need help to make the sprite vanish... (3.) If you decline nicknaming them, the tectbox refuses to go away until you talk to something else. I doesn't affect gameplay, but it happens...

    So would someone Please help me with this script?
     

    TB Pro

    Old-timer
  • 2,708
    Posts
    19
    Years
    Hi! I would like to make scripts too!

    At site 8 I asked something but NOBODY answered.

    And now I'm asking again :

    Can someone help me?
    If I open Bufrite and choose a .gba-File to load, then the hole game freezes!
    The video is in my signature. Just follow the link.

    Here I had the same problem.
    Crashink explained it to me.


    I'll give you a few explanation.

    • Download PokeScript 1.00 or ScriptEd.
    • Extract all files to a specific folder, in your case, PokeScript should have a folder called Poket Script, atleast I think.
    • Download PkmnAdv for Pokescript.
    • Install it into the PokeScript folder.
    • Now a log should come up automatically with pokescript saying stuff like:
    Registered poke.txt
    Registered move.txt​
    and so on..
    • When saving scripts, save them as <nameofscript>.rbc, insert a name for the script before the .rbc
    • Right click on the script, and click 'Compile Script'
    • A log should show up and register all commands, and then BufRite should appear, check to see that all pointers are there, then click the notebook, load the Rom.
    • Click the first offset and right it down on a paper.
    • Click the asign button, and then another box should appear.
    • Click file -> burn, make sure the first offset is the same.
    • Load A-Map and go to the person or script, and write in the offset in the right box.

    Hopefully that explains it?
     

    /Circa

    a face in the clouds.
  • 881
    Posts
    16
    Years
    Can someone help me with this script?

    Spoiler:


    Okay three errors. I need help with (1.) It doesn't let me name POKéMON, namepokemon refuses to work correctly. (2.) I need help to make the sprite vanish... (3.) If you decline nicknaming them, the tectbox refuses to go away until you talk to something else. I doesn't affect gameplay, but it happens...

    So would someone Please help me with this script?

    For namepokemon use this:

    Code:
    #raw 0x04 0xEB 0x74 0x1A 0x08

    And the pokeballs should be three differen't scripts.

    Also, to make sprites vanish you need:

    Code:
    #raw 0x53
    #raw 0x<Peoplenumber>
    #raw 0x00
     

    /Circa

    a face in the clouds.
  • 881
    Posts
    16
    Years
    I don't really understand what your talking about, but I think you mean when you compile your script you need to enter a offset?

    This happens quite often with longer scripts, just enter something random like:

    800FFF.
    It should work, for me it does atleast.
    If it still doesn't, could you post a better explanation?
     

    /Circa

    a face in the clouds.
  • 881
    Posts
    16
    Years
    I watched the video and I actually don't know what just hapenned, this has never occured to me. Maybe it's something wrong with PokeScript?

    Could you post your script so I can see it?

    EDIT:

    Have you compiled your script?
    I just noticed there is no log or anything.
    Make sure to save your script as a .rbc and right click, and then compile.
    Maybe that is your problem?
     

    /Circa

    a face in the clouds.
  • 881
    Posts
    16
    Years
    i noticed the script just then.

    This is yours:

    Code:
    #org $ShowText
    Lock 
    Faceplayer
    
    $message noCookie
    $noCookie = Hi! I haven't got a cookie for you!!!
    
    release
    end

    It's a bit wrong, actually, alot wrong.
    I take it you got it from PokeScript tutorial by Irish Witch?
    Well, her tutorial is a bit outdated, i've currently making one and waiting for it in the tutorials section so that should explain it a bit more.

    Though a basic message script looks like this:

    Code:
    #org $begin
    lock
    faceplayer
    message $<Addpointer>
    $<Addpointer> 1 =[Message]
    boxset 6
    release
    end

    Or:

    Code:
    #org $begin
    lock
    faceplayer
    message $hey
    boxset 6
    release
    end
    
    #org $hey
    = [message]

    Add whatever you need to in the specified areas.
    Have you tried the idea I put in my previous post though?
     
  • 788
    Posts
    17
    Years
    • Seen yesterday
    Okay maybe its me or does my script hate me?

    Crashink, what it does is mess up the side of the OverWorld for a second or so, before the script ends. No namepokemon display. No vanishing. Its just... Annoying. This script I mean.
     

    Piplup-Trainer

    This is my custom user title.
  • 228
    Posts
    16
    Years
    Well, thats stands in the option "Log" in Bufrite :

    #PROCESS: C:\Dokumente und Einstellungen\Dalibor\Desktop\Nintendo Spiele\Spiele\TestScript.txt F:2 for read
    ----------------------------------------------------------------------------------------------------------
    COMMENT BUFFER GRAB:


    GRABBING 0 Pointers
    BUFFER 0 GRAB: 0 []
    |
    \- Processed 0 Lines

    Wait...I found a file with the name TB.log
    I try to put this file in the folder "Pokescript".
     

    /Circa

    a face in the clouds.
  • 881
    Posts
    16
    Years
    Well I don't know then :S
    Should the script be in three parts? For each Pokeball?

    Otherwise I wouldn't know whats going on, I made a script and it worked :S
     
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