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[Archive] Script help thread

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Okay, everything is okay.
I burned the script into a rom.
I will try the rom.
 
Crashink, look what happened! O.O
Man, what a weird rom...

I think the problem is that I didn't wrote the script in the correct version like you said, right?

Today 01:12 PM
Crashink

i noticed the script just then.

This is yours:

#org $ShowText
Lock
Faceplayer

$message noCookie
$noCookie = Hi! I haven't got a cookie for you!!!

release
end

It's a bit wrong, actually, alot wrong.
I take it you got it from PokeScript tutorial by Irish Witch?
Well, her tutorial is a bit outdated, i've currently making one and waiting for it in the tutorials section so that should explain it a bit more.

Though a basic message script looks like this:

#org $begin
lock
faceplayer
message $<Addpointer>
$<Addpointer> 1 =[Message]
boxset 6
release
end

Or:

#org $begin
lock
faceplayer
message $hey
boxset 6
release
end

#org $hey
= [message]

Add whatever you need to in the specified areas.
Have you tried the idea I put in my previous post though?

Well, here is the video :
 
The script Crashink gave you is in Fire red format.
 
Aha.
But I'm hacking Ruby.
So, my version is the correct version, right?
 
Okay, thank you for the information.
Thanks to Crashink too with helping me with BufRite.
I go to bed (it's 02:22 AM --> I have the time UTC +1, because I live in Europe).
Good night.
 
Actually no, the first script I made can be inserted into Ruby and FireRed, it is format in both. It doesn't really matter how you make it, because PokeScript will compile it the same way anyway. So theres no real problem in the scripts.

It might just be your Rom, or something with your PokeScript.

Otherwise use ScriptEd.
 
When I try to compile a script with PokéScript, it gets a run-time error 5. What's that?
 
If you hve a run-time error I would suggest you download all the files again and proofread you script. By the way has anyone figured out how to be able to use surf.
 
I need help with this script, from someone who knows raws and specials ;P

Code:
#org $begin
lock
faceplayer
message $hey
$hey 1 =Hey!\nWe've been waiting...
boxset 6
#raw 0x25 0x01 0x36
applymovement 0x8 $amazed
pausemove 0
message $whatwas
$whatwas 1 =Hey!\nWhat was that?\pI'm going to go\nand check it out!
boxset 6
#raw 0x97 0x05
applymovement 0x8 $goaway
pausemove 0
#raw 0x53
#raw 0x8
#raw 0x00
#raw 0x53
#raw 0x9
#raw 0x00
release
end

#org $amazed
#raw 0x62
#raw 0xFE

#org $goaway
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE

I've changed it quite a few times with the same results hapenning, no eathquake, no movements and no fadescreen.
 
I'm not sure if I'm supposed to ask here, but when I try to compile my script, when bufrite first opens up it says file not found or user cancel. I ignored it, and continued..but then when I go to burn it it doesn't ask me for the offset and doesn't compile. What did I do? If I'm not supposed to post this here, sorry.
 
Redownload everything and have your scripts in the same folder as bufrite. You might just wanna try putting them in the same file first.
 
wait for a script do you need a special program or can you just use notepad
 
If you hve a run-time error I would suggest you download all the files again and proofread you script. By the way has anyone figured out how to be able to use surf.
special 0x80B
should do the trick,
It makes you have the fifth badge though :/


I need help with this script, from someone who knows raws and specials ;P

Code:
#org $begin
lock
faceplayer
message $hey
$hey 1 =Hey!\nWe've been waiting...
boxset 6
#raw 0x25 0x01 0x36
applymovement 0x8 $amazed
pausemove 0
message $whatwas
$whatwas 1 =Hey!\nWhat was that?\pI'm going to go\nand check it out!
boxset 6
#raw 0x97 0x05
applymovement 0x8 $goaway
pausemove 0
#raw 0x53
#raw 0x8
#raw 0x00
#raw 0x53
#raw 0x9
#raw 0x00
release
end

#org $amazed
#raw 0x62
#raw 0xFE

#org $goaway
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE

I've changed it quite a few times with the same results hapenning, no eathquake, no movements and no fadescreen.
Ummm,
for the earthquake you should use special 0x136
And for the movements, I think you can use the simple binary stuff,
And fadescreen should make the screen fade.
(Even I don't know what I'm talking about, but hope it helps)

~C3LEBI
 
When I use my own script to recieve my starter, the script works normally, until I press START. I do have the POKéDEX and POKéMON menus, but in the upper left corner it shows Safari Zone stuff:
?25 / 600
0 BALLS

What can be the cause?
 
special 0x80B
should do the trick,
It makes you have the fifth badge though :/



Ummm,
for the earthquake you should use special 0x136
And for the movements, I think you can use the simple binary stuff,
And fadescreen should make the screen fade.
(Even I don't know what I'm talking about, but hope it helps)

~C3LEBI

Thank you very much for the surf special I'll try it now.

EDIT: It made my game freeze
 
Last edited:
I need help with this script, from someone who knows raws and specials ;P

Code:
I've changed it quite a few times with the same results hapenning, no eathquake, no movements and no fadescreen.[/QUOTE]

#raw 0x25 0x01 0x36 = special 0x3601
#raw 0x25 0x36 0x01 = special 0x136
You need to reverse things that involve more than one byte. 

and what's fadescreen 5 supposed to do. I've never tried it before.


[QUOTE="Larsie13, post: 3266457"]When I use my own script to recieve my starter, the script works normally, until I press START. I do have the POKéDEX and POKéMON menus, but in the upper left corner it shows Safari Zone stuff:
?25 / 600
0 BALLS

What can be the cause?[/QUOTE]

IF you're using Fire Red or leaf green, I'd assume you used setflag 0x800, somewhere in the script. Just change it to setflag 0x828.
 
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