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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Thanks Blazichu! I finally know how to make videos and it's all because of you, so thanks so much! :D

to Oh A..? Uh.., Blah! to Don patch..,
I will be waiting for your fourth answer then. I wish you good luck on youyr computer upgrade. ;)

You can just call me Don. That's what my name spells anyway.

Anyway, here is the original BloomingBud Town map.

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
 
Umm...of what???..anyways I think, these will help:
EA1B60
EA1B80 (grass and normal trees)
EA1B90
EA1BEA
288546 (trees veridian forest)

~ PALETTE #0 - 00EA1B68

~ PALETTE #1 - 00EA1B88

~ PALETTE #2 - 00EA1BA8

~ PALETTE #3 - 00EA1BC8

~ PALETTE #4 - 00EA1BE8

~ PALETTE #5 - 00EA1C08

~ PALETTE #6 - 00EA1C28

~ PALETTE #7 - 0026D8A0

~ PALETTE #8 - 0026D8C0

~ PALETTE #9 - 0026D8E0

~ PALETTE #10 - 0026D900

~ PALETTE #11 - 0026D920

~ PALETTE #12 - 0026D940

~ PALETTE #13 - 0026D960

~ PALETTE #14 - 0026D980

~ PALETTE #15 - 0026D9A0

~ TEXT BOX - 00471DEC

~ TITLE SCREEN - 00EAE094

~ TRAINER CARD - 00E99198

~ OAK INTRO (BG) - 00460568

~ TRAINER CARD (BG) - 00E991B8

~ HIRO SPRITE (INTRO) - 0046161C

~ POKEMON TITLE SCREEN LOGO - 00EAB6C4

~ 26EBFA - Museum Palette

~ 471E0C - Signpost Box Text box

~ D004E0 - Battle textbox

~ 277B90 - Pokemart Floor

~Male Backsprite - E76EC1

~Female Backsprite - E76EE9

~Celebi
 
Umm...of what???..anyways I think, these will help:
Spoiler:


~Celebi

Thank you so much..:)
I couldn't find them anywhere..

:edit:
These are from Fire Red I need the ones of Leaf Green...
Who's got them?
I really need them...
Thanks in Advance
 
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I have a guestion. When I do script in pokescript the every message are very strange(for example ,,grfgbgg givkjeeuu mhh you,,).Can anybody repair my message in pokescript?
 
That's actually what it's suppost to do when you compile it. And you're suppost to make the script in Notepad.
 
I've stumbled upon a problem again. The moving codes for Gold are:
Code:
Moving scripts:

00 = Turn head
04 = ½ step
08 = slow step
0C = step
10 = 1½ step
14 = slow slide 1 step
18 = slide 1 step
1C = fast slide 1 step
20 = Turn 1 step (Face opposite of HIRO)
24 = Turn 1 step (Facing HIRO)
28 = 1 step in waterfall mode (facing changes between down and right)
2C = slow jump over 1 step
30 = jump over 1 step
34 = fast jump over 1 step
3A = remove fixed facing
3B = fix facing
3D = hide person
45 = make move before command faster
46 = Wait for time (xx as time)
47 = End of moving script
49 = hide person
4C = Teleport from
4D = Teleport to
4E = Fall from above screen
4F = 5 whole turns
55 = Shake screen (xx as displacement)

I want to know what direction is left, right, down and up. Tauwasser didn't explain it good...If you can, show me how to make him go up 1, left 3 and up 1.
All "OC".


Thank you so much..:)
I couldn't find them anywhere..

:edit:
These are from Fire Red I need the ones of Leaf Green...
Who's got them?
I really need them...
Thanks in Advance
Poke-roy, there is a tutorial on how to get the offsets. No one should be asking this...Unless you don't feel like finding them...
 
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Does anyone have or know of any tools that allow you to give trainer's more pokemon as im not sure which ones do (i have looked in the Toolbox and there is nothing there that says it can edit trainers Pokemon).
 
spike6958 said:
Does anyone have or know of any tools that allow you to give trainer's more pokemon as im not sure which ones do (i have looked in the Toolbox and there is nothing there that says it can edit trainers Pokemon).

Well you can use a hex editor to add more trainers in using alot of pointers etc.
 
Well you can use a hex editor to add more trainers in using alot of pointers etc.

i dont want to add more trainers im just making a harder version of FireRed where all the gym leaders have 6 pokemon and they are stronger and the other trainers you battle also have more pokemon and are stronger, and Johto and Hoenn pokemon can be caught in it apart from that it's still going to be the same as FR
 
spike6958 said:
i dont want to add more trainers im just making a harder version of FireRed where all the gym leaders have 6 pokemon and they are stronger and the other trainers you battle also have more pokemon and are stronger, and Johto and Hoenn pokemon can be caught in it apart from that it's still going to be the same as FR

Sorry, I was meant to say you can add in more Pokemon using a hex editor, you might just need to repoint where the data is reading from.
 
Sorry, I was meant to say you can add in more Pokemon using a hex editor, you might just need to repoint where the data is reading from.

i really dont want to use a hex editor unless i have no other choice, i was hoping there would be a program like Advance Starter that i could use.
 
hi

1. Where to download Pokescript?
2. How to launch battle with sissy(1st gym leader) in naranja?
that all
 
Hey there everyone! It has been a while.

I have asked a question here, but it has been over a month now, and no one answered my question yet...

Code:
boxset 0 ---> find object
boxset 1 ---> obtained object
boxset 2 ---> received pokemon
boxset 5 ---> yes/no
boxset 6 ---> textbox

My question is.., when making a give pokemon script.., should I use 'boxset 2'..? Thanks~
 
i really dont want to use a hex editor unless i have no other choice
Why?

No, really, why? Hex editing gives you so much control over your hack there's really no reason not to get proficient at it.
I want to know what direction is left, right, down and up. Tauwasser didn't explain it good...If you can, show me how to make him go up 1, left 3 and up 1.
All "OC".
Always in order: down, up, left, right; always 4 per action

This rule ends from code 0x45 on. Items with variables in parentheses, (xx), have a variable after them.

Moving scripts:

00 = Turn head
04 = ½ step
08 = slow step
0C = step
...



If you want to make a script but don't know how, think of a time when it happened in the game, and find the script for that occurrence to see how it's done. Example: When the player first enters Elm's lab, the player takes nine steps up and faces Elm. Chances are if you look at the scripts for Elm's lab you'll find something like this:
0D 0D 0D 0D 0D 0D 0D 0D 0D 03 47
 
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Thank you so much..:)
I couldn't find them anywhere..

:edit:
These are from Fire Red I need the ones of Leaf Green...
Who's got them?
I really need them...
Thanks in Advance
Those palette codes were from my thead ^^
The firered and leafgreen codes should be the same.

Hey there everyone! It has been a while.

I have asked a question here, but it has been over a month now, and no one answered my question yet...

Code:
boxset 0 ---> find object
boxset 1 ---> obtained object
boxset 2 ---> received pokemon
boxset 5 ---> yes/no
boxset 6 ---> textbox

My question is.., when making a give pokemon script.., should I use 'boxset 2'..? Thanks~

Well it doesn't really matter, though you could try it on an old backup to see if it works any better, otherwise keep to the boxset 6.


I have a question,
in AdvanceMap, you know how theres those town name boxes that appear, does anyone have a list of what they are so I can change them in AdvanceMap?
 

How do i edit the cries of pokemon?
(find the offset and edit them)
Congrats you've just answered your own question!
or you can use pokemon cry changer, sorry can't provide you the link!

~Celebi
 
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