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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Save it as all files, then .rbc

Then, go to my documents on your computer and go to the notepad file.
Right click it, and the second option should say compile script.
hit that and do teh rest.
 
Mine don't have that.
Mine only has the option to save as: TXT Files Or All Files.
 
I'll give you a few explanation.

• Download PokeScript 1.00 or ScriptEd.
• Extract all files to a specific folder, in your case, PokeScript should have a folder called Poket Script, atleast I think.
• Download PkmnAdv for Pokescript.
• Install it into the PokeScript folder.
• Now a log should come up automatically with pokescript saying stuff like:
Registered poke.txt
Registered move.txt​
and so on..
• When saving scripts, save them as <nameofscript>.rbc, insert a name for the script before the .rbc
• Right click on the script, and click 'Compile Script'
• A log should show up and register all commands, and then BufRite should appear, check to see that all pointers are there, then click the notebook, load the Rom.
• Click the first offset and right it down on a paper.
• Click the asign button, and then another box should appear.
• Click file -> burn, make sure the first offset is the same.
• Load A-Map and go to the person or script, and write in the offset in the right box.

Hopefully that explains it?
 
I'll give you a few explanation.

• Download PokeScript 1.00 or ScriptEd.
• Extract all files to a specific folder, in your case, PokeScript should have a folder called Poket Script, atleast I think.
• Download PkmnAdv for Pokescript.
• Install it into the PokeScript folder.
• Now a log should come up automatically with pokescript saying stuff like:
Registered poke.txt
Registered move.txt​
and so on..
• When saving scripts, save them as <nameofscript>.rbc, insert a name for the script before the .rbc
• Right click on the script, and click 'Compile Script'
• A log should show up and register all commands, and then BufRite should appear, check to see that all pointers are there, then click the notebook, load the Rom.
• Click the first offset and right it down on a paper.
• Click the asign button, and then another box should appear.
• Click file -> burn, make sure the first offset is the same.
• Load A-Map and go to the person or script, and write in the offset in the right box.

Hopefully that explains it?

Yes It does!
Thank You soooo much!
Sorry I'm so dumb...
But,
Now I can start scripting!
I'll have to put you in my credits!
You also Itman!
 
I've got a question, what is the palette offset for Tileset 61?
 
Crashink said:
I've got a question, what is the palette offset for Tileset 61?

These are the known offsets that I could find:

Ruby/Sapphire
Pallete2: E94352
Pallete3: E94382
Pallete4: E943A0
Pallete5: E943C6

Fire Red/Leaf Green
Pallete0: EA1B60
Pallete2: EA1B80
Pallete3: EA1B90
Pallete4: EA1BEA

dshayabusa said:
what is the unlz number for the fireRed screen's bottom bar (2004 GameFreak inc.) and the part that says FireRed version?

1. The Gamefreak part should be at 2012, 16 colour mode in unLZ-GBA.

2. It should be at 2008, 256 colour mode in unLZ-GBA.
 
Thanks for those anyway, even though I've already got them xD.
I mean the palettes of tileset 61, 62 and 63. AKA The Sevii Island palettes, not the normal palettes. Thanks anyway :P
 
WHY?!
Why Me?!
Ok now I have another problem.
I can get Pokescript to work fine,
But then when I try and load the ROM that I burnt the script to,
It freezes up like Pokescript did.
What am I doing wrong?!
I think my computer just hates me!
PLEASE Help!

EDIT:Vever Mind All I had to do was wait.
I guess I'm kinda impatient.
Now I have a new problem,
Heres the script:
Code:
#org $showtext
lock
faceplayer
checkflag 0x200
if B_true goto $gotcookie
message $askme
$askme 1 = How would you like/na free Lava Cookie?
boxset 5
compare lastresult B_true
if B_false goto $dontget
giveitem 0x26 1
setflag 0x200
release 
end

#org $gotcookie
lock
faceplayer
message $nocookie
$nocookie 1 = Thats your 1 cookie!/l/nDon't ask for any more!
boxset 6
release
end

#org $dontget
lock
faceplayer
message $fine
$fine 1 = Suit yourself!
boxset 6
release
end
yes I know it's irish Witches but,
It's only for a script test.
It works fine except it does not go line down or new box or anything like It's supposed to.
It ever shows the /n and /l things.
Please tell me what's wrong.
 
Last edited:
WHY?!
Why Me?!
Ok now I have another problem.
I can get Pokescript to work fine,
But then when I try and load the ROM that I burnt the script to,
It freezes up like Pokescript did.
What am I doing wrong?!
I think my computer just hates me!
PLEASE Help!

I told you, i'll do it for you.
And, i don't know why this keeps happening to you, maybe your computer really does hate me...
Sorry i couldn't be much help, but that shouldn't happen...

Edit:
I'll fix your script, but don't use irish witches!
they're for ruby/saphire!

I know why it wont go to a new box.

Heres an example of what it would look like for this:

Hi,
My name is
James

Hi, \nMy name is \pJames

That's all you have to do.
 
Last edited:
Ok I see now!
Thanks!
Oh also,
I kinda want you to teach me how to script.
Again Thanks!
I'll edit that right now...
Then I'll Make my own script and put it into my game!

EDIT:
It still dosen't work.
Is it because it's formatted to R/S?
Or what's wrong?
 
Last edited:
Actually, theres some problems with that script.

Code:
#org $showtext
lock
faceplayer
checkflag 0x200
if B_true goto $gotcookie
message $askme
$askme 1 = How would you like/na free Lava Cookie?
boxset 5
compare lastresult B_true
if B_false goto $dontget
giveitem 0x26 1               'Lava Cookies don't exist in FR.
setflag 0x200
release 
end

#org $gotcookie
lock                                 'Don't need a lock and faceplayer, because this is if you say no, so the script still has an active Lock and Faceplayer.
faceplayer
message $nocookie
$nocookie 1 = Thats your 1 cookie!/l/nDon't ask for any more!
boxset 6
release
end

#org $dontget
lock                               'Don't need a lock and faceplayer, because this is if you say no, so the script still has an active Lock and Faceplayer.
faceplayer
message $fine
$fine 1 = Suit yourself!
boxset 6
release
end

Also, theres are some scripts that work better in FR in a different style.
For instance, the script you should like this:

Code:
#org $begin
lock
faceplayer
checkflag 0x200
if b_true goto $gotitem
message $wouldyou
$wouldyou 1 =Would you like this <item>?
boxset 5
compare LASTRESULT 1
if 1 goto $getitem
message $dontwant
$dontwant 1 =Okay, suit yourself.
boxset 6
release
end

#org $getitem
lock
message $hereya
$hereya 1 =Here you go!
boxset 6
giveitem 0x0 0x0
setflag 0x200
release
end

#org $gotitem
lock
faceplayer
messsage $alreadygot
$alreadygot 1 =You can only have one!
boxset 6
release
end

Hopefully you can learn from that.
 
I'm hacking FireRed and I'm having trouble eith a Yes/No script.

Here's the script:
Code:
#org $Yesnogh
lock
faceplayer
message $Enter
$Enter 1 = Are you going to enter the tournament?
boxset 5
compare LASTRESULT B_TRUE
if B_FALSE goto $Toobad
message $Great
$Great 1 = That's great!


release
end

#org #Toobad
message $Toobad2
$Toobad2 1 = That's too bad.

EDIT: Never mind, I figured it out.
 
Last edited:
EVERYONE:
Please take your scripting questions to the script help thead in the scrapbox, that is where they'll get fixed most likely.

If your having problems, find out what they our yourself. Look through the script and find where the problem occurs, and then fix it.
If your still having trouble, THEN post it.
 
Does anybody know what Palette the Red houses,
That are in Palette Town?

And If so,
What is their offset in A.P.E.?
 
Teh Blaziken said:
Does anybody know what Palette the Red houses,
That are in Palette Town?

And If so,
What is their offset in A.P.E.?

I put the list up not too long ago, you just need to find which one is the red palette, think it is 4.

Also here is the list again:

Fire Red/Leaf Green
Pallete0: EA1B60
Pallete2: EA1B80
Pallete3: EA1B90
Pallete4: EA1BEA
 
After I imported my edited Bulbasaur sprite into unLZ-GBA and wrote to rom (I only have export image, export pallete and automaticly fix pointers ticked, otherwise it says it's too big) I go into the game and instead of seeing my edited Bulbasaur there is nothing there at all, like not even a glitchy image, just like there is no sprite there at all.

Can somone help me?
 
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