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Oh okay, I get it. But is there no way to avoid that glitch?
You have to re-size the sprite.
it sucks!
Oh okay, I get it. But is there no way to avoid that glitch?
Thanks. AdvanceMap is working great Just one more question. I would like to change the trainer in Viridian city gym to have 2 sandshrews . I ifgured I could just Script it, but the pokescript tutorial said I needed Advanced Battle to edit trainers. And the Download link had expired for that application. So, I either need a link to that program, or a different way to edit trainers. Thanks in advance.Just use Advance Map, it's waaay better.
Thanks. AdvanceMap is working great Just one more question. I would like to change the trainer in Viridian city gym to have 2 sandshrews . I ifgured I could just Script it, but the pokescript tutorial said I needed Advanced Battle to edit trainers. And the Download link had expired for that application. So, I either need a link to that program, or a different way to edit trainers. Thanks in advance.
I get what you mean by glitchy... One of the sandshrews is at the correct level (8), but knows tackle and Ice punch (which it shouldn't) and the other one is supposed to be at lv9, but it is at lv 11, but seems to have the correct attacks. Is there a way to fix this? (gawd, I feel like such a noob.)
to edit trainer's PKMN, why not use PET..?
It is a veery handy (and glitchy) program that can help ya a lot, or maybe you can go with hex editing it. ;)
PET is available in WAH. :)
Can anyone tell me how to fix this? I only inserted a tileset 3 times and this is already happening! Usually It should happen When I do it a Lot of times, but 3? Anyone?
Don't mind the Glitched trees. I just inserted them, and I didn't fix them yet.
I even tried it on a Clean Rom, and inserted it just once!
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Actually Crashink, that is not the problem and it is fixable.
Actually, even though this may seem bad, it is a relatively easy fix (Trust me. I have had this error occur with me in Harmony more times than you can count). First, the problem is that you exported the tileset in a palette that had less than 16 colors. What A-Map did was it replaced the missing colors with the lines that you saw to compensate for them. Now, to fix it, you are going to need a copy of the original tileset, in Palette 0. You will also need the broken tileset, also in Palette 0. With the original tileset, copy all of the tiles that have been ruined and paste them onto the ruined one. Then import, and it is fixed!
The original tileset in Palette 0 Doesn't have any Glitches on it. Man, The graphics part of hacking is Killing me.You inserted the tileset in a palette that has less than 16 colours, Don Patch posted how to fix these a few pages back. I mean like 10 x] I think it works, though it doesn't for me.
You should try his idea, i'll see if I can get a quote.
Here ya go:
FHJoker said:Where do I get the program at?
Where are the offsets to the trainer's backsprite in Pokemon Gold?
Larsie13 said:When I replace Kyogre with Dialga in unLZ, I do everything as I should, yet I get a glitchy image. What do I need to do to fix that?
FHJoker said:I had increased my rom space in Pokemon Gold so I was wondering how to to add more PKMN to Pokemon Gold's roster of 251 or add new tiles
megiddo said:So, if i edit in hex, do i just keep searching for the original string?
megiddo said:we went from tiles to events?!
When I replace Kyogre with Dialga in unLZ, I do everything as I should, yet I get a glitchy image. What do I need to do to fix that?
megiddo said:no. i just want to change trees, etc's colors. indoor tiles and OW's change with one search and edit. i've tried searching for the tree colors and changing them, but they don't change.
FHJoker said:Can I add them without increasing the Rom space if so how many and how?
Howcome when I extrated the graphic it came out yellow and blue, if I want to change the color how do I fix it.
Oh yeah, what is the offset to the guy that teaches you how to catch a pokemon
FHJoker said:where is the offset to the script located?