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- Seen Apr 16, 2020
how do I edit backsprites in Emerald?
You can use Tile Molester or TLP, their offset in Tile Molester is D66480.
how do I edit backsprites in Emerald?
You can use Tile Molester or TLP, their offset in Tile Molester is D66480.
Isn't this for giving your Pokemon a nickname?
#org $name
call 0x1A74EB
return
I tried it, but it always gives me ???????? when I want to rename it.
Is there a working command?
setvar 0x8004 0x[Pokemon Party Number] '00 for first Pokemon.
call 0x1A74EB
countpokemon
subvar 0x800D 0x1
copyvar 0x8004 0x800D 'Or the other way around, I can't remember off the top of my head.
fadescreen 0x1
special 0x9E
waitstate
Okay, I need to tell Satoshi that. :/
What about the boy?
Recolor the fr backsprite so it uses the same colors as the emerald one in tm. Then palette edit.
You check the "Documents and Tutorials" forum and check for a tutorial over there. I recommend you to check the Tutorials Resources/Guides thread (it's sticked).sorry if this sounds dumb, but how do I do that?
Ah the boy
That would be pallet town you are remapping right
well if so then it's the girl in pallet town!
it's one of the annoying things that hackers can't fix
2. How do you edit the bit after you press start--the bit with the little Pikachu up in the top left-hand corner and the blue background?
I'm interested in this too! Can you tell the both...?Edit the text or the actual Pikachu and stuff?
I'm interested in this too! Can you tell the both...?
Umm...I'm not sure. It could be that the boy was on the map when you started making it? They sometimes mess up if you leave them. Just a simple deletion and recreation should solve it.Okay, I need to tell Satoshi that. :/
What about the boy?
This isn't really the right place to do this, but...
My tutorial's a bit wrong, I think. I haven't looked at it in a while.
You can either do this.
Or if it's just the random givepokemon. This also means that the player needs space in their party otherwise it's something else again.Code:setvar 0x8004 0x[Pokemon Party Number] '00 for first Pokemon. call 0x1A74EB
But it depends what you're doing to some extent.Code:countpokemon subvar 0x800D 0x1 copyvar 0x8004 0x800D 'Or the other way around, I can't remember off the top of my head. fadescreen 0x1 special 0x9E waitstate
Thanks thethethethe. It worked perfectly.
Another simple question, the old man battle scene in Virdian city, how can the Pokemon he is catching be changed, and how can the back sprite of the old man be changed to?
Thanks.