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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Yes, I did. Please, someone give me a solution longer than one sentence and two brain cells.
Alright, that's cool. You just be hatin' on me, that's a'ight. For your scripting problem, you may want to try XSE, it has a really easy compile function, that is built into the program itself. It also has a lot of extras, making it, IMO, a better scripting program than Pokescript. As for your other problem, there's nothing you can do but read tuts. Anybody here will tell you that. Don't go around insulting people that are trying to help you. Have a nice day :)
 
Firered just to say it!

I don't know if this is a simple question and i have tried to search too. When i make a warp script, i want to warp to a new map and the number is 3.66, 1 more than 65 which is the normal amount in advanced map because i inserted a new map but a black screen comes and nothing else when i try, every map else works fine without the new created ones? Whats wrong? How do i fix this?
maybe you've made a common mistake... in a script, the command for warp in your case is:
warp 0x3 66 (NOT 0x66) ... ... ...
in fact 0x66 means 66 in Hex, 66 instead means 66 in decimal (like A.Map's map you've inserted)

Alright, that's cool. You just be hatin' on me, that's a'ight. For your scripting problem, you may want to try XSE, it has a really easy compile function, that is built into the program itself. It also has a lot of extras, making it, IMO, a better scripting program than Pokescript. As for your other problem, there's nothing you can do but read tuts. Anybody here will tell you that. Don't go around insulting people that are trying to help you. Have a nice day :)
I quote with you... XSE is definetly the best
 
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Please help me out

Before I begin this message, I want to say I've used the search function, and looked through threads/forums for at least 2 hours with no avail so please don't just reply with "OMG JOO NOOOB THE ANSWER IS ALREADY DONE". I'm wondering how DS games (Specifically Platinum) text is edited. I've found crappy engrish patches (not that I claim to be able to do any better, I don't even know how to) but I would really rather look at some Moonspeak to English tables myself and try to do my own translation. I do realize the game will be out soon, so please don't respond with "just wait", I've gotten plenty of that on other sites too. Pokecommunity seems like an extremely compitent forum at any questions having to do with pokemon ROMs, I've just never been able to get an answer to this on this site, or google, along with other forum sites. I'm not sure if this is possible, I don't know if it uses actual text, or just pictures (which would be difficult to change, I know). Any information would be great, and appreciated. Thanks in advance -IBS2k
 
Is there such thing as high grass in pokemon FireRed? Like the one in Ruby and stuff?
 
I set a healing place in the forest at a healing stone but when I die it sends me to a pokecenter what am I doing wrong?
 
I set a healing place in the forest at a healing stone but when I die it sends me to a pokecenter what am I doing wrong?
How did you set the forest to a healing place? Healing places are different from flying positions. You'd have to find an unused PC and repoint the map data and then remap the forest. You need to repoint the map data because all the PCs use the same map data.
 
Reposting...
Nobody knows?

Is the warp number correctly?
Dit you create the 2nd map, placed the warps, then made the map smaller?
That can fk a map up...

Also, try re-inserting the map.



I've got a question myself: How does the respawning work?
When I lose a fight in the very beginning, I get send to warp0 bank0 map0, instead of to the flying position of the map...
It's the first map, so it doesnt have a Pokécenter.
And I'm talking about losing before the first town.
After reaching the first town, everything works fine in my hack.

But how does the respawning work in general?


And is there a way/tool to really edit the funcions of items?
Like, can I make a Focus Sash or that kind of stuff in Emerald?

Lastly, Can someone give me the unLZ numbers for the Badges in Emerald?
I know there is a topic here about that, but they only give the number of the Battle Frontier Symbols (2525), not the regular Badges...
 
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1. Sure it is
2. What do you mean by 2nd map?

As for your problem, I wouldn't know.


With the 2nd map I mean the cave.
Did you make it smaller at some point?
And did re-inserting work?
Or try re-inserting at another location (remember to change the warp).

Also, you can't be in the map you're editting.
Try saving inside a house neaby.

Also, if you create your own warps, remember that "0x10" isnt the same as "10".
 
Is the warp number correctly?
Dit you create the 2nd map, placed the warps, then made the map smaller?
That can fk a map up...

Also, try re-inserting the map.



I've got a question myself: How does the respawning work?
When I lose a fight in the very beginning, I get send to warp0 bank0 map0, instead of to the flying position of the map...
It's the first map, so it doesnt have a Pokécenter.
And I'm talking about losing before the first town.
After reaching the first town, everything works fine in my hack.

But how does the respawning work in general?


And is there a way/tool to really edit the funcions of items?
Like, can I make a Focus Sash or that kind of stuff in Emerald?

Lastly, Can someone give me the unLZ numbers for the Badges in Emerald?
I know there is a topic here about that, but they only give the number of the Battle Frontier Symbols (2525), not the regular Badges...
1- you have to use command "sethealingplace" i think
2-No, it isn't possible to modify behaviour of items... but maybe It'll be a tool some day...
3- I don't know, but you can do a research with Unlz... It can't take more time than 10 minutes, does it?
 
Alright, that's cool. You just be hatin' on me, that's a'ight. For your scripting problem, you may want to try XSE, it has a really easy compile function, that is built into the program itself. It also has a lot of extras, making it, IMO, a better scripting program than Pokescript. As for your other problem, there's nothing you can do but read tuts. Anybody here will tell you that. Don't go around insulting people that are trying to help you. Have a nice day :)
Ok, thank you. It just doesn't seem like people care sometimes, you know.
 
Flags you ned: 200-300, 600-700, 1000-1100...

And my question:
How do I change the door animation in RUby?
 
Wow.
8,000 posts in one thread.
That's a lot :P

I suppose I have to ask a simple question...
Is there such thing as high grass in pokemon FireRed? Like the one in Ruby and stuff?
Yeah, the animation still lies there. You'd have to insert the base tile for it to work correctly.
So how would you go about creating the tall(er) grass? I highly doubt that simply inserting the base tile into a free spot in my block palette would work.
 
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