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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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I need help please...

I entered a code for Leaf Green in PokeScript and it says that all of the commandes are invalid:
Code:
 #OFFSET: 0, 0
Invalid Command : Lock
Invalid Command : Faceplayer
Invalid Command : message
 
#INLINE: 0, 1
9: Encoding text: Hi, how you doing?\p Here's a Potion to help you on\I your journey.
Invalid Command : release
Invalid Command : end
This is the code I entered:
Code:
#ORG $ShowText
Lock
Faceplayer
message $Hi
$Hi 1 = Hi, how you doing?\p Here's a Potion to help you on\I your journey.
release
end
Does anyone know why this code is invalid.
Thank you.
 
okay.okay, I was on PHCompany the other day and a saw this REALLY cool R/S Patch there.

Now the site is gone and I was wondering if anybody has it? (I belive it had like... D/P Tiles or something)
 
in theory
if i took a blank .txt document, and pokemon gold
then used windhex32 to make a patch of pokemon gold
and told it the blank .txt was the original
would it create a patch to turn blank.txt into pokemon gold?
and if so would it be against the rules to distribute this patch?

EDIT: i just tested this

by making a patch of a ROM and choosing a blank .txt as the original, you can reproduce the rom using the patch. however, you need to rename the file to .gbc instead of .txt for VBA to read it correctly. so now my only question is - is this against the rules to give out?
 
(Please excuse me if I'm repeating a question, since I looked through the first few pages to see if it was there.)

How do I add a custom sprite from a .png file or something similar into the game?

also...

Are there any rom hacking programs for Mac?
 
in theory
if i took a blank .txt document, and pokemon gold
then used windhex32 to make a patch of pokemon gold
and told it the blank .txt was the original
would it create a patch to turn blank.txt into pokemon gold?
and if so would it be against the rules to distribute this patch?

EDIT: i just tested this

by making a patch of a ROM and choosing a blank .txt as the original, you can reproduce the rom using the patch. however, you need to rename the file to .gbc instead of .txt for VBA to read it correctly. so now my only question is - is this against the rules to give out?

Errr. Yeahhhh...... (insert Duhhh! here)

The file is still a ROM image it is not a patch, just because it now has the extension of .txt doesn't make it legal.
 
Errr. Yeahhhh...... (insert Duhhh! here)

The file is still a ROM image it is not a patch, just because it now has the extension of .txt doesn't make it legal.

it isnt changing the extension to .txt, it is making a patch that would convert a blank .txt document into a gold rom named as a .txt

i meant is distributing such a patch legal?
 
I have a few PokeScript questions:
How do I start a battle like the one where Wally catches Ralts?
How do I make someone push the player out of the way?
How do I make someone follow the player?
 
Hello there pipz...
I got a question... :\

If, we change some tiles in a map through scripts... Let's say there's a stairway to go up a mountain, but then, we put a script there and once the player steps on the script, the stairs will vanish...

Now, my question...
Will the changed tile become permanent all throughout the game?

Thankies~

Well, when changing tiles through a script the changes aren't permanent. In fact, each time you leave the map and you come back again, the tiles will be loaded again from the ROM.


And now to my problem, how do you change the Pokemon that Old Man catches in Viridian City? I'm trying to change it to Entei if that helps. Also, which tool can change Attack Names?
It would require some ASM hacking skills, but I'll tell you what you need to edit.
So, load your ROM with a hex editor. I'm assuming you're hacking FireRed.
Go to offset 0x07F88C. Once there you will see 0x0D. Change it to 0xF4.
Go to offset 0x03F7A0. You will see 0x7C. Change it to 0x20.
In case you're interested in the level too, simply change the byte at 0x07F88E.
Now, using the special 0x9D in any script you would see something similar:

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


Regarding your second question, you can use NEA (Name Editor Advance) or any hex editor which supports tables.
 
How does one change the back sprites for the trainers?
 
it isnt changing the extension to .txt, it is making a patch that would convert a blank .txt document into a gold rom named as a .txt

i meant is distributing such a patch legal?

All that is happening there is it is comparing the rom with a blank text file, so as there is no data in the text file it copies across all the rom data. Even with patches with most peoples hacks these days, they are not legal, as what makes it illegal is the copyrighted nintendo content such as tiles copied form Diamond.

Its not the fact that its a ROM image, its the copyrighted content within the file thats the problem.


How does one change the back sprites for the trainers?

What game are you using?
 
How Do You Change The Title Screen For Pokemon Emerald?

i think i heard somewhere that is the hardest to do 0__________o
but i know there is a title screen changer, i have the tool but do not use it.
try going to the toolbox section and look around in there, not specifically 'title changer' or something like that, look in people's toolboxes =]
TheTheThe usually has some BA tools, but there are A LOT there so.... Blah, just go look :D

Uh, ok... Needs ME an answer... Loading custom tiles?
how you do it nukka? :D
I have now made a coolie house, that i want to put in... buuuuuuuut do not know how, i have an idea/hunch, but i can't just go off on that.
plus i've already tried most i know...
any help?
:B
 
i think i heard somewhere that is the hardest to do 0__________o
but i know there is a title screen changer, i have the tool but do not use it.
try going to the toolbox section and look around in there, not specifically 'title changer' or something like that, look in people's toolboxes =]
TheTheThe usually has some BA tools, but there are A LOT there so.... Blah, just go look :D

Uh, ok... Needs ME an answer... Loading custom tiles?
how you do it nukka? :D
I have now made a coolie house, that i want to put in... buuuuuuuut do not know how, i have an idea/hunch, but i can't just go off on that.
plus i've already tried most i know...
any help?
:B

Have you extracted the current tileset?
If so you need to make sure the colours are right, then carefully place it onto the house tiles you are replacing, now load up Advance Map, load an outside map, click tools>block editor>picture>load tileset
 
Okay, so I found the offset for Oak's image in the beginning. It's located at 0x461734.

Now, question is, how do I get there in unLZ?

Because it just takes numbers, not offsets.
 
Last edited:
Okay, so I found the offset for Oak's image in the beginning. It's located at 0x461734.

Now, question is, how do I get there in unLZ?

Because it just takes numbers, not offsets.

Okay, so I found the offset for Oak's image in the beginning. It's located at 0x461734.

Now, question is, how do I get there in unLZ?

Because it just takes numbers, not offsets.

You convert that address into Decimal, which would be 4593460.
 
Okay, I tried that.... but, it still didn't go there.

IT says its at a different image offset than I specified.

It says it's at 008E37DC, and doesn't show the image of Oak.
 
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