*Poliwag*
PollyWaggle
- 23
- Posts
- 17
- Years
- In a pond, Violet City
- Seen May 18, 2012
*NOTE*
Since i can't post links until i have 15 posts, you'll have to find the resources yourselves
Well, firstly you're going to need a few programs that will enable you to hack. Get yourself over to the toolbox sub-forum and get some tools! To keep it basic you will need a script editor, a map editor and a graphics editor. Here's a list of what programs do what:
Script Editors:
Poketext
XSE
pksvui_pkg
Graphics Editors:
unLZ GBA- Edits large sprites i.e trainers and pokemon
Overworld Editor RE- Edits overworlds i.e the people who walk around the maps
Map Editors:
Advancemap
Elitemap (comes with a bundle of other programs including unLZ GBA)
For editing plain text in the game you could use a-text but i recommend a hex editor and a table file as knowing how to use a hex editor and being comfortable with doing so can come in useful later on in advanced hacking processes.
Once you have all of these tools assembled you cna either find basic tutorials to help you or just fiddle around with them to get used to them.
If you can't find any of the listed tools in the toolbox, google is always there for you.
1. To insert a new map, use advancemap, go file-->Map-->Insert map. Go to the bottom and create a new bank with a number of reserved maps (however many you plan to add) then click "accept changes". AMap automatically points the new bank header to a blank offset. Now locate your newly made bank and click on any of the maps there, click create map, choose your size and tileset and you're away!
2. Changing the overall worldmap is more difficult than it would seem. There is a tutorial for it by Mastermind_X (Search the tutorials section for "Chnaging the Worldmap Completely"), but its complex ASM stuff...
Hope this helps you both!
Since i can't post links until i have 15 posts, you'll have to find the resources yourselves
V.L. said:Okay, I don't think this is the right thread to post in about this, but I can't find anywhere else. Sorry if I sound like too much of a noob (XD) but I've never hacked a ROM before, and I really want to learn. I can probably teach myself (through tutorials, just figuring things out, etc) once I know the basics, but can anyone tell me how I can get started? I honestly have no idea, and the tutorials seem like they're geared to people who already know what they're doing.
I just need to know what programs to use, how to actually do the hacking, because the scripting I can most likely learn myself.
Thanks. Again, sorry for being a noob.
Well, firstly you're going to need a few programs that will enable you to hack. Get yourself over to the toolbox sub-forum and get some tools! To keep it basic you will need a script editor, a map editor and a graphics editor. Here's a list of what programs do what:
Script Editors:
Poketext
XSE
pksvui_pkg
Graphics Editors:
unLZ GBA- Edits large sprites i.e trainers and pokemon
Overworld Editor RE- Edits overworlds i.e the people who walk around the maps
Map Editors:
Advancemap
Elitemap (comes with a bundle of other programs including unLZ GBA)
For editing plain text in the game you could use a-text but i recommend a hex editor and a table file as knowing how to use a hex editor and being comfortable with doing so can come in useful later on in advanced hacking processes.
Once you have all of these tools assembled you cna either find basic tutorials to help you or just fiddle around with them to get used to them.
If you can't find any of the listed tools in the toolbox, google is always there for you.
nemesish said:another questions.
1- Anyone know how to create new maps on the game, using the free space on the game?
Or where to get a good tutorial on this topic?
2- What are the UnzL numbers for Kanto and Sevii isles(all) Tile sets and Tilemaps. I need them to edit the maps of my region.
Thanks in advance
1. To insert a new map, use advancemap, go file-->Map-->Insert map. Go to the bottom and create a new bank with a number of reserved maps (however many you plan to add) then click "accept changes". AMap automatically points the new bank header to a blank offset. Now locate your newly made bank and click on any of the maps there, click create map, choose your size and tileset and you're away!
2. Changing the overall worldmap is more difficult than it would seem. There is a tutorial for it by Mastermind_X (Search the tutorials section for "Chnaging the Worldmap Completely"), but its complex ASM stuff...
Hope this helps you both!