punkforlife93
Mudpimp
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- Seen Mar 7, 2011
That could be done with scripting.
Thanks mate, but can you direct me to anything in particular?
That could be done with scripting.
How to Script(Tutorials)Thanks mate, but can you direct me to anything in particular?
1. It is a level script, so you could possibly remove it with the latest Advance Map or you would require to do it in a hex editor.
2. Part of the titlescreen is at 152, the Rayquaza part in 16 colour mode, The "Emerald Version" part is at 2612 in 256 colour mode, the "Pokemon" part is at 2611 in 256 colour mode and Press Start and Gamefreak are at 2613 in 16 colour mode, but you might need to use Black/White to see it.
Use this tool:
Start Map Chooser Advance by: Hackmew
Find the OW with the closest palette, export it and paste your OW into that.
Recolor/resize if needed, and import.
You have to replace the old ones if you want more than 25 fakemon, I'm 99% sure on that.
That could be done with scripting.
I've got a problem I have no idea how to figure out: On a certain route in my hack, if you go into the grass in a certain area (or once, going out the door of a house that normally works just fine), after the battle ends or after you step outside the door back unto the route, I suddenly end up controlling a different sprite on the route, while the camera remains locked on my player sprite! My guess is that I have a faulty script somewhere (at the beginning of the route, there's people blocking it that don't go away until you fulfill a certain task - they work fine, but perhaps I did something wrong anyway?), but this glitch is driving me nuts and making me wonder if I have to resort to leaving the route a spriteless wasteland to get it to not glitch up ^^; Has anyone else had this problem and been able to figure it out?
I've got a problem I have no idea how to figure out: On a certain route in my hack, if you go into the grass in a certain area (or once, going out the door of a house that normally works just fine), after the battle ends or after you step outside the door back unto the route, I suddenly end up controlling a different sprite on the route, while the camera remains locked on my player sprite! My guess is that I have a faulty script somewhere (at the beginning of the route, there's people blocking it that don't go away until you fulfill a certain task - they work fine, but perhaps I did something wrong anyway?), but this glitch is driving me nuts and making me wonder if I have to resort to leaving the route a spriteless wasteland to get it to not glitch up ^^; Has anyone else had this problem and been able to figure it out?
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1. It is a level script, so you could possibly remove it with the latest Advance Map or you would require to do it in a hex editor.
Can someone tell me is there a text editor for D/P/P as advanced text editor. I searched but didn't found it. (Sorry if someone had already asked this.)
2. In the beginning of Firered, Professor oak is hidden until you try to go into the grass. (meaning his sprite was hidden, it was visible in Advancemap but not in the game itself). I know you are supposed to use the command hidesprite or something like that.. but how on earth was the sprite hidden without there being a script to hide him in the first place?
Thanks guys.. I got it now. I'm trying to learn how to script in XSE but I don't know most of the commands.
anyways, I tried to make a warp script in XSE but it didn't work, I put warp 0x3 0x0 0x2, and it keeps on giving me an error on that line. What am I doing wrong?
Also, for level scripts, do I have to set a flag for the script not to happen again like any other script?