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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Well ive checked them all and I dont see anything about it unless I missed it but what im trying to do is make it so a script dose diffenrent things after something else has happened like when you first go to get your pokemon at Oaks you cant take it untill you talk to Oak.

Obviously you missed something. What are you talking about are "flags".
See the tutorials for further info or just decompile some scripts.
 
ive uploaded an image into pokemon sapphire, but when i go to test it, it comes out all messed up.

i've uploaded both images, one of my sprite, and one of what happens to it in game.


any help would be greatly appreciated.
 
ive uploaded an image into pokemon sapphire, but when i go to test it, it comes out all messed up.

i've uploaded both images, one of my sprite, and one of what happens to it in game.


any help would be greatly appreciated.

the sprite's size should be 64x64 in both height and width...
palletes, should be 16 colours only...
if the image is too big, repoint it correctly...
 
im gunna sound really stupid now but, how do i repoint it?

Repoint to to free space. In UNLZ uncheck the "abort if too big" and then in the image offset plug in an offset with free space (An example would be 0x845000). Finally, check the box "automatically fix pointers".

Also what number in UNLZ did you find for replacing the sprite in the intro? I can't seem to find it... :S.
 
May I please ask what the APE palette number is for Ruby's grass animation? Thanks.
 
Repoint to to free space. In UNLZ uncheck the "abort if too big" and then in the image offset plug in an offset with free space (An example would be 0x845000). Finally, check the box "automatically fix pointers".

Also what number in UNLZ did you find for replacing the sprite in the intro? I can't seem to find it... :S.


in pokemon sapphire the male is 1292, and the female is 1293.

however inruby i think it is 1293 for the make and 1294 for the female.

edit: thanks for the help =]], my character in now fully in, it did however delete the female character, but ive fixed that =].
 
what is an empty flag number in ruby that i can use for giving the player a pokemon?
 
How can I change the pictures of the trainer in the Intro of Ruby, the trainer pic on the trainer card and the battling pic?

Thanks
 
How can I change the pictures of the trainer in the Intro of Ruby, the trainer pic on the trainer card and the battling pic?

Thanks
First you need to get unZL-GBA. Then look in the documents and tutorials sections!
 
so in the script, do i just have to type 1001 for the flag or do it like 0x(number)
 
i can't find thi so here it is

How can i edit the titlescreen AND the title movie thingy in EMERALD?
Edit the movie like jagold did on reign of legends
 
so in the script, do i just have to type 1001 for the flag or do it like 0x(number)
setflag 0x[flagNumber]

can you use unlz-gba to edit birch in pokemon sapphire/ruby? because i cant find him in there?
If you can't find him it probably means he's not compressed. You'll need to use a program like TileEd 2002 or Tile Molestor to find him. Not sure about the offset though sorry. It'll be a fairly large sprite though so it shouldn't be difficult to find. Start from the bottom.

i can't find thi so here it is

How can i edit the titlescreen AND the title movie thingy in EMERALD?
Edit the movie like jagold did on reign of legends
The titlescreen can be edited by importing tilemaps and tilesets from UNLZ and editing them. Look in the Documents and Tutorials Forum, editing Emerald's Titlescreen is the same as editing the FR/LG one.

What movie are you referring to?
 
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