Kurapika
Nintendo Friend Code: SW-3767-2637-81
- 952
- Posts
- 12
- Years
- Lavendar Town
- Seen Apr 22, 2025
You didn't tell me if you're using JPAN's hacked engine or not.
Thanks, Kurupika Now, how would I put that into XSE?
( I have an Idea)
#dynamic 8x00000
#org $script
sethealingplace 0x01
end
Would this be it?
Try this script:
#dynamic 0x800000
#org @start
lock
faceplayer
setvar 0x405A 0x0004
setvar 0x405B 0x05
setvar 0x405C 0x05
applymovement 0x1 @face2
waitmovement 0x1
applymovement 0xFF @face
waitmovement 0xFF
sethealingplace 0x1
release
end
#org @face
#raw 0x01
#raw 0xFE
#org @face2
#raw 0x0
#raw 0xFE
Hey KarateKid, I saw you say, several times, that A-Map 1.95 is buggy.
Do you know what sort of bugs are in it?
Please explain this. Just giving him the script doesn't teach him anything. Always explain.
iZackefx,
Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.
Yeah, I read the rules and tried to post my topic according to screenshots, story, etc... maybe my storyline was too weak for Progressing Hacks? I just don't know where else to post it... but yeah, I was thinking about a signature.Did you read the rules about starting a thread in the Progressing Hacks forum?
I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??
Edit: I think you can post you request in the Emulation & Rom hacing forum: https://www.pokecommunity.com/forumdisplay.php?f=156
Lol, this is not what I meant. I meant explain the script itself, like Kurapika did. I'm sure he knows how to script, it was explaining what the script does and how it works that he needed to know.
Question...
I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.
According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.
I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.
Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.
Thanks~