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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Right there is a sure sign of my noobishness (if that's even a word). I just didn't think that did the trick. Stupid assumption.
 
Right there is a sure sign of my noobishness (if that's even a word). I just didn't think that did the trick. Stupid assumption.

The red is to delete it, the green is to save THAT you deleted it. Of course your ROM should be open :D
Spoiler:
 
Okay so i am trying to import a headsprite for a pokepic for above the text in my hack,
So i have done 11 headsprites with advance sprite editor and they all work perfectly exept for 1 it always messes up the pallet when i go to irfanview and set the first color to green ( transparant color and save it then go to paint open the recolored pallete picture paste the old one over it tada indexed picture but when i open it in advance sprite editior the transparant color just changes to black or something else and the green color is somewhere in the middle i have tried half an hour to get this right and it works for all 11 except for this one :(
 
Okay so i am trying to import a headsprite for a pokepic for above the text in my hack,
So i have done 11 headsprites with advance sprite editor and they all work perfectly exept for 1 it always messes up the pallet when i go to irfanview and set the first color to green ( transparant color and save it then go to paint open the recolored pallete picture paste the old one over it tada indexed picture but when i open it in advance sprite editior the transparant color just changes to black or something else and the green color is somewhere in the middle i have tried half an hour to get this right and it works for all 11 except for this one :(

You don't need to index for advanced series. You import and it aligns the colors and auto indexes.
 
You don't need to index for advanced series. You import and it aligns the colors and auto indexes.

But when i replace the black color woth the green color in ASprite editor the sprite looks messed up..
And when ik export that image ( with the changed colors in advance sprite editor) and paste the other picture that look good over it to let it look good again without changing the pallete save that and import that there is no difference the transparant color is still black and the green is somewhere in the middle...
 
But when i replace the black color woth the green color in ASprite editor the sprite looks messed up..
And when ik export that image ( with the changed colors in advance sprite editor) and paste the other picture that look good over it to let it look good again without changing the pallete save that and import that there is no difference the transparant color is still black and the green is somewhere in the middle...

So click import palette again.
 
All crappy collors and stuff,

Maybe your image isn't 16 colors. Also you can't use paint from windows 7 because it un-indexed PNGs, so you are going in circles right now.
 
Hello... I'll be direct. I'm working on Fire Red ROM and i'm making my own creatures to play in-game. The only thing I want to do is being able the EVOLVE BY HAPPINES in DAY or NIGHT. I know in FireRed there is no internal clock, but implementing DNS tool into the game doesnt seem to work, the colors of the day change, but I just cannot evolve a Max Happiness Poké in day or night... (while I can do it by normal happiness). Thank you for reading C:
 
Hello... I'll be direct. I'm working on Fire Red ROM and i'm making my own creatures to play in-game. The only thing I want to do is being able the EVOLVE BY HAPPINES in DAY or NIGHT. I know in FireRed there is no internal clock, but implementing DNS tool into the game doesnt seem to work, the colors of the day change, but I just cannot evolve a Max Happiness Poké in day or night... (while I can do it by normal happiness). Thank you for reading C:

Did you try to use YAPE to edit?
 
Hello... I'll be direct. I'm working on Fire Red ROM and i'm making my own creatures to play in-game. The only thing I want to do is being able the EVOLVE BY HAPPINES in DAY or NIGHT. I know in FireRed there is no internal clock, but implementing DNS tool into the game doesnt seem to work, the colors of the day change, but I just cannot evolve a Max Happiness Poké in day or night... (while I can do it by normal happiness). Thank you for reading C:

The necessary ASM for the evolution to work is absent. The DNS comes with a built in option, if you're using the one made by Prime-Dialga that is, to add the necessary code to your ROM. I know this because I wrote the code he used.
 
Is there a tool that will let me change the effectiveness of moves like how grass is good against water etc. I also need a tool that will let me add a type to the game I need these tools for fire red btw. Also is there a way to change in battle colors like the health meter or exp meter etc. Please answer any that you can :D
 
Is there a tool that will let me change the effectiveness of moves like how grass is good against water etc. I also need a tool that will let me add a type to the game I need these tools for fire red btw. Also is there a way to change in battle colors like the health meter or exp meter etc. Please answer any that you can :D

1, i believe this is ASM
2, here is a tutorial (Idont believe there is a tool) : https://www.pokecommunity.com/showthread.php?t=313163
 
1, i believe this is ASM
2, here is a tutorial (Idont believe there is a tool) : https://www.pokecommunity.com/showthread.php?t=313163

It's not ASM. It's just an alignment of bytes that are index and effectivness against second type index. Plus adding isn't ASM either.

What does ASM stand for and where can I download it?

ASM is assembly. Assembly is the code the GBA runs on. It's not a program. The game isn't magic you know.
 
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