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- Seen Jul 29, 2016
Hey, recently noticed that sending out a shiny pokemon causes my game to freeze. At first I thought it was a problem with a pokemon I'd added but it seems to be consistent for any shiny pokemon. The cry plays and the stars partially flash, although they are dark grey and stop halfway through the animation but disappear before it freezes though.
Just wondering if anyone's ever run into this, or if someone can point me in the right direction to go about trying to fix it? So far I've only implemented the 4th gen split and decap, 1 'fakemon' and added a custom special character that overwrote Ö using tilemolester. I'm guessing it's a tile related problem
Just wondering if anyone's ever run into this, or if someone can point me in the right direction to go about trying to fix it? So far I've only implemented the 4th gen split and decap, 1 'fakemon' and added a custom special character that overwrote Ö using tilemolester. I'm guessing it's a tile related problem