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How do i work with hex?????????
Could you rephrase that?mxkpkmnextu?? said:Hail
I've another simple question for you...
I've made a new under water map that has 3 conections to 3 diferent maps(see my hack page if u want), but the thing is that I don't know how to adjust the things in order to the character always enter and exit in the place I want=s...
[[]]
Stay Sick\m/
Alternatives to PET are Advance-Battle, Trainer Battle Customizer and a Hex-Editor.Nusegi said:I just remimbered that PET isn't working, so, how can i edit the trainer battles? ^^'
Header Tab->Map Size.Nusegi said:one question, on advance map, how can i change the size of a map? ^^'
With that I mean, that your sprite will have the correct colors in the game if your sprite has a correctly indexed pallete when you insert it.pkmnfreak said:wut do u mean when u say "Have a correctly indexed sprite for your Shadow Pokémon, and the colors will be as you want them"?
You can edit them like every other pallete in the game.Icyflare said:Sorry to add another question onto the pile, but I'd like to know just how I can edit overworld character pallets (see attachment for example of an overworld character).
Thanks~
-Supakitsune
A small tutorial: https://www.pokecommunity.com/showthread.php?t=25003Nusegi said:How do i work with hex?????????
Try to put the Image of your Pokémon is in the Picture center.Apion said:Icyflare, you edit those with spread in elitemap 3.7.
Now I have a simple question. Everytime I import my pokemon pictures, they start getting ruined like these.
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Why?
o.0Nusegi said:whr's the header tab?????????????????'
You can change it at the "applymovement" command of the script. After it you will see a pointer to the offset with the walk data.Scizortrainer said:Ok I'm hacking fire red and I've got evrything done but when professor oak takes you to his lab. He still take s the same turns and stufand it ends up leading me into some trees. How do I change how many and which tiles he walks?
Scizz said:Could you rephrase that?
You want to know how to adjust the Map connections of an underwater Map?
Or where you etner/exit underwater Maps?
Scizz said:You can change it at the "applymovement" command of the script. After it you will see a pointer to the offset with the walk data.
Just change that data to your needs. (If you want to hav emore bytes than it had before, you have to repoint the data.)
because they expect you to have it, because it came with an older version of elite map. I have it but it doesn't work for me.camperdave said:Noob question:
I am interested in starting to edit the scripts. Why does my (full) instalation of EliteMap not include the referenced "Diamond Cutter"?