So yea, this is a thing, guys! =D
https://gematsu.com/2016/02/ibm-japan-announces-sword-art-online-virtual-reality-project
Of course, that's why they only get 208 participants, no one will mind if there is only such a small amount of sudden disappearances =DSo this means we'll die in real life too if we die in the game? =P
XSEED-sama is way busy this year and no one else has the balls, I would presume.It's by NISA, which is eh, and I would much rather it've been picked by Xseed or some like, but hell, this is pretty big in itself. If demand's created, it could mean very big things for the franchise and even doujin as a whole- maybe. Either way, I'm really happy to hear this.
And solid censorship is what you forgot to add :PI'm more interested in Criminal Girls 2 myself. Creepy game mechanics, but a solid battle system with really nice overworld graphics
Oh, it wasn't THAT bad...you just had to work for your not-particularly-lewd images by batting away all that ineffective pink smoke. Unless the original version CG was more explicit than that? I dunno.And solid censorship is what you forgot to add :P
I wouldn't exactly say it's a "weak" game. Sure, compared to Dark Souls and Bloodborne, you can definitely feel the absence of Miyazaki's influence, but as a game itself it's a load'o'fun, especially the King DLCs, which more than made up for the ease of about half the base game. That being said, it's easily the weakest of the Soul series. It has a ton of things it got right combined with a lot of things that didn't really need to be changed, combined with overall lackluster boss/enemy designs in most cases (standout bosses for me include Smelter Demon, Looking Glass Knight, Vestalt, and Nashandra; and these are just the base game). Dark Souls 2 could very well be the Devil May Cry 2 of this decade in terms of being a step down from it's preceeding game.Bloodborne was a nice return to form for FromSoftware in terms of monster design...Dark Souls II was absolutely dismal; it was about 90% dudes in armour. It was a very weak game overall - not remotely difficult, painfully linear, and very drab - but the designs in particular were very disappointing. Hopefully Dark Souls III follows more in the footsteps of Bloodborne than its predecessor.
As for being scary...well, I've seen worse. Nothing tops Drakengard's Grotesqueries. xD
Ah, I never bothered with the DLC, so I wouldn't know about that. I guess it was an average enough action RPG, but I've played much better, and I suppose the mediocrity did feel rather pronounced considering what it followed, so maybe it wasn't QUITE as bad as it actually felt. I suppose I went in expecting that same level of suspense and nightmare fuel enemies and came away disappointed when I wandered through what could have been a 3D Castlevania knock-off...I wouldn't exactly say it's a "weak" game. Sure, compared to Dark Souls and Bloodborne, you can definitely feel the absence of Miyazaki's influence, but as a game itself it's a schitton'o'fun, especially the King DLCs, which more than made up for the ease of about half the base game. That being said, it's easily the weakest of the Soul series. It has it a ton of things it got right combined with a lot of things that didn't really need to be changed.
You should post in Gaming media! We retooled the LP forum to encourage discussion of stuff like this.When Lu Bu smiles or has the "OwO" face, you either bow down or kneel down. Also Lu Lingqi.
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I remember maining Youmu in the Touhou fighting games because she's a swordsman. Then i Sakuya was my secondary.
On the other hand, people here at VG and dcc who still like watching lets plays should check out SpicyWaffle. A Lets play team that I've been checking out since last month.
WOOOOOOOOOOOOO!