machomuu
Stuck in Hot Girl Summer
- 10,507
- Posts
- 17
- Years
- She/Her
- Take a left, turn right at the next stop, bear lef
- Seen Jun 16, 2024
A first impression's the most important one, generally, and there are just some times when a game doesn't really manage to impress you in those beginning hours. But you decide to give it a little more time, because you paid for it, or because your friends said that it's really good and you have to understand why they would get that impression, or because you're a goddamn completionist.
And then, a few more hours in, the game opens up, the mechanics start to click, and you throw up your hands and yell "WHY DIDN'T YOU START WITH THIS!?" From then on, you're pretty hooked. You may not play to the end, but you definitely like the game much more than you did when you'd only scratched the surface.
You ever had any games like that? Games that didn't quite grab you for a while until something changed and made the game one worth playing? Or how about the opposite, where the game has a strong start but falls off right at the beginning or its "innovative, unique gameplay" quickly becomes repetitive?
And then, a few more hours in, the game opens up, the mechanics start to click, and you throw up your hands and yell "WHY DIDN'T YOU START WITH THIS!?" From then on, you're pretty hooked. You may not play to the end, but you definitely like the game much more than you did when you'd only scratched the surface.
You ever had any games like that? Games that didn't quite grab you for a while until something changed and made the game one worth playing? Or how about the opposite, where the game has a strong start but falls off right at the beginning or its "innovative, unique gameplay" quickly becomes repetitive?