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By Beach Mortified Productions | Platinum Team

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BeachBoy

S P A R K of madness
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    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team
    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team
    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team
    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team
    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team
    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team


    Introduction


    One day, I ran across the set Double Dance Kingdra moveset in the Kingdra discussion thread, by McGraw. I was eager to build a team around it and use it to the best of it's potential. When I was on the server talking about it and going on about the general draft of the team, Magmortified and the gang were talking about Crocune and where "Cro" came from, and developed into Mag drooling over CroRachi like me and Double Dance Kingdra. After we ironically posted drafts of our team at the same time, we soon joined forces to build a team around Double Dance Kingdra, and CroRachi. Two mostly unexpected, yet deadly (Not to mention fun!) sweepers. After a lot of discussion about what to mold around these two and such, both Magmortified and I came up with this team... Feedback, suggestions for improvement, etc would be lovely. :D

    Also, guys, let's try and keep the "rates of other rates" to a minimum. Remember, we want to gear discussion in this thread towards the improvement of the team, not bashing of other rates, as long as we're geared towards the same goal, improving the team, we'll be fine with it. And Magmortified has equal power as me in the regard to reply to rates and such. Okay? Let's start then~

    Team



    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team

    • Deoxys
    • Item: Light Clay
    • Ability: Pressure
    • Nature: Timid
    • Effort Values: 252 HP | 4 Defense | 252 Speed
    • Moveset:
      • Light Screen: To suppress special attacks, this screen provides a well tuned defense against them. Thanks to Light Clay, the normal five turns boosts to eight, which is very helpful.
      • Reflect: Same thing, merely suppressing physical assaults. Takes Bronzong's Gyro Ball to a 3HKO, while Tyranitar falls to OHKO this Pocket Monster. (Choice Banded Crunch, even)
      • Stealth Rock: Provides enormous support for the party, notably Kingdra. With Rocks flying around the opposition, Pocket Monsters like Gyarados, Salamence, Zapdos, etc (Basically anything with a Rock-type weakness) takes a fine entry fee. It knocks down 3HKO's for Kingdra down to two, and some 2HKOs down to OHKOs. Again, marvelous move that is quite important for the team, overall. Spikes is an option, but do the solid one turn set-up and overall quickness, it's the preferred option. Not to mention the lack of Ghost-type on the team, the waste of Spikes is much worse due to turns than Stealth Rock.
      • Taunt / Recover: Shuts down set up Pocket Monsters hoping to get something going in their favor, or get us on our back foot. Another option is Recover, giving us the ability to stick around and continuously set up the screens. However, due to Vaporeon's Wish passing ability, it may not seem necessary. Not to mention Taunt forces the opponent's hand, which is highly useful with the duel screens.
    • Description: To clarify, we won't be using this team on the suspect ladder, where Deoxys is prohibited. Deoxys is an extremely valuable lead to this team, setting up screens that can deter attacks from both sides of the spectrum. Giving some party members the ability to switch in, set-up, etc. The possibilities and opportunity this set provides are just awesome. With Platinum, really the main Pocket Monster that shuts this set down is the common lead Trick Scarf Gengar. In case this annoying pest shows up, Zapdos is a proper switch. It sets up for speed anyway, so it doesn't really mind that switch in items. (But we'll discuss more of that when we get to Zapdos) Also, switching into Pocket Monsters with trick can be a bit risky, as that does pose problematic. (But we just need to be careful / predict correctly when it comes to switching in)
    *pokemonelite2000 image removed*

    • Jirachi
    • Item: Leftovers
    • Ability: Serene Grace
    • Nature: Bold
    • Effort Values: 252 HP | 216 Defense | 40 Special Defense
    • Moveset:
      • Rest: Cleans away pesky status, while completely restoring Jirachi as well. For the price of two turn sleep status, it's not bad. Gives Rachi much more longevity as well. Just used over and over again, also stalling some.
      • Sleep Talk: Takes advantage of those two turns of sleep and has a 66% chance of either dealing a blow to the opponent or setting up Jirachi even further. Selecting Rest is rather annoying, but that's just a part of the game. (And the set)
      • Calm Mind: Awesome. Need I say more? 'Kay, I will. Boosts Jirachi's special defensive and attacking force. This sends Rachi above and beyond others, giving Flash Cannon unbelievable destructive (even if neutral) potential.
      • Psychic / Flash Cannon: Kinda an iffy slot here, as Mag and I have been discussing. Psychic has 135 BP, Steel Cannon has 120. Both have the accuracy at 100%, and Steel-type is resisted by two more types than Psychic. Flash rips apart Pocket Monsters such as Weavile, Tyranitar, and Mamoswine. While Psychic destroys Gengar, Rotom, and such. Not to mention Fighting-types. Both give Jirachi a 20% chance to decrease the opponent's Special Defense by a stage, thanks to Rachi's ability. Scizor eats Tyranitar and Weavile, though. Tyranitar would have a even harder time with this team though. Which is a priority to rid off in today's metagame.
    • Description: Magmortified's special trademark on the team, and boy is it fun. Jirachi couples with Kingdra excellently, not only does it resist dragon and even Ice-type attacks commonly thrust at it, it absorbs status thrown at Kingdra (which is the main weakness for it) Same goes for Zapdos really, with pesky Ice Shards trying to negate it's agility attempts at sweeps. Jirachi will find itself getting plenty of oppurtunity to destroy and or dent the opponent's team. Phazers usually try to run it off, but some fear a Thunderbolt (Like Skarmory) if they haven't seen the entire set yet. Regardless, a Psychic/Steel Cannon should do a fair amount of damage. CroRachi is not to be underestimated.

    "image removed"

    • Kingdra
    • Item: Leftovers
    • Ability: Swift Swim
    • Nature: Adamant
    • Effort Values: 180 HP | 252 Attack | 76 Speed
    • Moveset:
      • Waterfall: 120 BP physical move coming off of rain and dragon dance? Scary good, seriously. Hell, even alone it's good. Slaughters so many things it isn't even funny. Not to mention an ever helpful flinch rate.
      • Outrage: Kingdra is easily the best user of Outrage, why? Because it doesn't have an automatic move (Like Ice Shard for other dragons) to immediately destroy it. The lock on isn't that costly for it, in other words. Outrage just overall... slaughters stuff, again, like Waterfall. ;D
      • Rain Dance: Part one of the Double Dance moveset. Commonly used first it gives Kingdra the ability to outspeed numerous Pocket Monsters while also giving Waterfall the same destructive force as Outrage, which is awesome. Lets say we're forced to switch out. Does Rain hamper this team in any fashion? Not at all. Does nothing but help Scizor out and welcome addition for Jirachi too. And decreases the power of opposition like Heatran. Speaking of, outwitts any Heatran switching in. Because Rain outspeeds and laughs at it. =D
      • Dragon Dance: Part two of Double Dance. (I like to call it 2xDancing Kingdra, but heh.) Anyway, not only gives Kingdra the ability to outspeed pretty much everything. (654 speed says hi!) It gives Outrage and Watefall monstrous power. Also gives Kingdra sweeping ability after Rain's amount of turns run off. Rain + Dragon Dance is more effective than two Dragon Dances even. Look at the calculations McGraw made: RD = DD
        RD + DD > 2*DD by 12.5%
        RD + 2*DD > 3*DD by 20%
        RD + 3*DD > 4*DD by 25%
        RD + 4*DD > 5*DD by 28.57%
        RD + 5*DD > 6*DD by 31.25% And it's relatively easy to set up both of the dances thanks to Kingdra's bulk.
    • Description: My personal selection of "fun sweeper" put into the team, McGraw's marvelous creation. A freaking monster in every sense of the word. o_o Status is the main problem against Kingdra, but even if it's paralyzed, rain and two DDs outspeed Lucario for crying out loud. Although Jirachi absorbs it like a champ, not to mention laughing off Toxic. You can suggest other Kingdra sets all you want, it won't be changing with all the success I've seen from it. Late game, it's GG, simple as that. Stealth Rock support weakening common walls. Ironically, for the two main Pocket Monsters Mag and I built around, phazers are the main switch ins. But really, it has to be immediate or lolscrewed. "What about Empoleon, Tangrowth, etc etc all those Pocket Monsters that can 'wall' it?" How about checking these two tables... Damage Calculations [One] [Two] Done my McGraw. And remember this is late game, those Pocket Monsters aren't going to be 100%, either. And thanks to Kingdra's wonderful typing can switch in easily on common fire attacks. (Thanks to Scizor's popularity)

    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team


    • Scizor
    • Item: Choice Band
    • Ability: Technician
    • Nature: Adamant
    • Effort Values: 252 HP | 252 Attack | 4 Defense
    • Move set:
      • U-turn: More helpful STAB, much? Helping out prediction and scouts, U-turn proves to reliable and helpful. Time and time again. Hits a good amount of Pocket Monsters hard too.
      • Bullet Punch: Smacks Weavile, Tyranitar, Mamoswine. Main priority that's just incredible. An amazing addition with Platinum that does wonders.
      • Superpower: Laughing at Tyranitar, Blissey, incoming Heatran. At the cost of decreasing one stage of attack and defense, but that's only the in and out nature of Choiced Pocket Monsters.
      • Pursuit: Snags Ghost-types like Gengar and Rotom. (Bar Oven that'd likely go Overheat happy, but that's where Vaporeon and Kingdra get some opportunity) Also comes in on common Leech Seeds directed at Vappy from Celebi and smacks it. :>
    • Description: Swords Dance Scizor is practically everywhere, so Choice Band has been getting a rise because the two differ in regard to what's hit and how they operate. Still, aids the goal in helping Jirachi and Kingdra. Packs a powerful smack in the face and can also scout. The coverage is wonderful and countering Gengar is very useful. Overall having the ability to take care of many Pocket Monsters that could otherwise cause a problem. Otherwise, description is quite self explanitory. Typing aids some problems with Deoxys and rips them, with it's wide coverage in the set. Eats Grass-tyoe attacks directed at Vaporeon. Overall, just... fits here.
    [PokeCommunity.com] By Beach Mortified Productions | Platinum Team


    • Vaporeon
    • Item: Leftovers
    • Ability: Water Absorb
    • Nature: Bold
    • Effort Values: 188 HP | 252 Defense | 68 Special Attack
    • Moveset:
      • Wish: In a way scouts, while improving the longevity of party member's that may be depleted. A supportive move that's just helpful. Mainly keeps Deoxys sticking around longer for Duel Screen torture.
      • Surf: It's a Vaporeon, it's surf. They go hand in hand like... milk and cookies. Staple of Vaporeon, really. Also doesn't mind rain from Kingdra, not saying this is a rain dance team, or that we would be relying on that. But... if circumstance provides itself where Vappy is in rain, it's certainly welcome.
      • Hidden Power [Electric]: *waves* Bye Gyarados. And helps against other Water-types and such.
      • Ice Beam: Dragon-types, obviously. Also gives us some coverage against Grass-types that seems to enjoy switching in on Vappy.
    • Description: Really that "helpful glue" Pocket Monster that aids the team in various ways. Coverage and ability to keep members sticking around longer with wishpassing. Absorbs fire-type attacks directed at Scizor, and Jirachi to an extent. Surf wouldn't mind rain from Kingdra either, in case of forced switch and what not. Enormous defensive ability are also helpful. Overall, a solid Pocket Monster that again, helps out the party. Doesn't mind the ever-common Heatran, either.

    "image removed"

    • Zapdos
    • Item: Expert Belt / Life Orb
    • Ability: Pressure
    • Nature: Modest
    • Effort Values: 4 HP | 252 Special Attack | 252 Speed
    • Moveset:
      • Thunderbolt: Simple enough, it's Zapdos' standard and regular sight move. STAB, plenty of oomph to toy around and destroy Gyarados, 2HKO Salamence, Dragonite. (More love for Stealth Rock support)
      • Hidden Power [Grass]: Honestly, it's just to rip Swampert apart. Without Hidden Power Grass, it walls Zapdos. Not to mention Hidden Power [Ice] is so common it's a bit uncommon and scares Gliscor and such due to that uncertainty. Hidden Power [Ice] is an option here, though.
      • Heat Wave: Zapdos' lovely new addition with Platinum, hitting notables such as Scizor, Skymin, Bronzong, Heracross, Celebi, Jirachi, Lucario, Magnezone, etc.
      • Agility: Instantly give Zapdos speed that's above and beyond competition. Giving it the first strike against many and it's sweeping ability just gets better from it. Dual Screen Deoxys also aids Zapdos in this regard, giving it the easy set-up.
    • Description: Has a knack for reeling in Tyranitar, which really doesn't have such a nice time with this team. It isn't going to Earthquake Jirachi, so that's an easy switch in. (That's only if we select Steel Cannon > Psychic) Psychic-only Jirachi would be useless against Tyranitar. >>; Otherwise, does a fine job shutting down numerous Pocket Monsters that could possibly provide issues for our main sweepers. Like hmm, Heat Waving Grass-types that try to get in Kingdra's way, Thunderbolting Water-types like Empoleon. Can come in on Grass-types and attacks directed at Vaporeon, too.
    Conclusion | Final Word

    A party using two very fun sweepers that Magmortified and I personally enjoy with other providing support, coverage, etc. Just pointing out the weaknesses and suggesting improvements. That's where you come in. Suggestions that will provide more pros than cons are what we're looking for. It's a fun team, doesn't have loads of Pocket Monsters that are on every single team such as Heatran, Skymin, Dugtrio and such. ._. Regardless, we've had fun building this, and the future looks pretty bright.

    Credits | Updates

    Zema, of Smogon University.

    This, this amazing format is not mine. I still love this format, and will continue to use it till I make something better.


    Bulbapedia & PE2K
    For providing these sprites, some the new Platinum ones, sorta hard to find.

     
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    • Like
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    I notice a heap of improvements from the other team, notably, no Gengar weak. However, Metagross poses a problem ironically. Scizor can come in, but is outsped by all Metagross. And in the long run, will lose to Metagross due to inferior HP/Def/Att.

    Tyranitar also hurts, since your only Rock resist (Jirachi is potentially bounded to Psychic) becomes utter set up fodder. Scizor is your only "safe" bet, and even that's iffy since a DD LO Stone Edge does 93.60% - 110.76%

    Kingdra also hurts your team, since if it uses Substitue, then it can get a FREE Dragon Dance. It also resists a lot of your teams moves; Scizor's Bullet Punch, Jirachi's Flash Cannon, Vaporeon's Surf, etc...

    To remedy this weakness to physical sweepers (hey, it's hard to find a single good counter to all of them) I'd honestly ditch Zapdos or Jirachi. You could replace one of them with a bulky ground (though I doubt it'd fully cover up those weaknesses) Something like Hippowdon and Donphan come to mind, since the DD set usually never has Aqua Tail, and CB set can be predicted (but not fully stopped) around. Swampert could fit nicely, since it resists steel, and can come in on TTar DDing (use prediction!) and live a DD LO boosted Crunch, and hopefully OHKO with EQ (you could use CB or Curse, though you aren't guaranteed an OHKO on TTar w/ Adamant + Max Att vs. 6 HP/0 Def)

    It's really hard finding a patch up for all of these things. I have no real advice on Kingdra, I'm guessing that Vaporeon can *sort* of handle it, but that's a weak counter.
     
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    If you're having such a problem with Tyranitar, Jirachi should have Flash Cannon. A lot of what is resisted by Flash Cannon is hit hard by the rest of your team (specifically Heatran).

    I would consider Discharge over Thunderbolt on Zapdos as it provides a more reliable paralysis chance. With that, it permits a drop of Agility for Sleep Talk or, if you're brave enough, Roost; but only if you prefer another move over it.

    The detail you've given to this team is amazing.
    The team is amazing. ;o
     
    Wow! The Kingdra is just evil! I've been working on a deoxys stall but I never would have thought of using it in speed formation. I'm just not that elaborate. :( But i'll see what i come up with after my 15 posts so i can post the sprites to make it look more organized kinda like this.
     
    As ive said before Tyraitar puts BIG holes in your team it has a free switch in pretty much on zappy then it locks you into a deadly mind game guessing the set and what its going to do.

    Not liking the CroJirachi (who gives a free switch in to heatran THE most common poke in the game along with Gyarados, Tyranitar etc depending on the attack move of choice you use.) So Rest talk Machamp could well be considered here for both jobs.

    Be careful of mixmence too, not only can it shatter screens with Brick Break buts capable of putting a dent in your team. But you can beat that with prediction and revenge.

    Heat form Rotom may be problematic too since it can come in on Zappy or w/e and wreak havoc via Overheating Jirachi/Scizor, paralyzing Kingdra/Zappy and T-Bolting Vappy and Shadow Balling Deoxys. (I have no idea about what counters this thing due to me being noob at platinum, need help someone D=).

    Why people use Wish without protect on vappy ill never know as it looses to the metagame lol.

    Looks like a pretty cool team though. Good luck with it.


    EDIT : -

    I was thinking something like Lum Berry Lead Stealth Rock Tyranitar >> Deoxys to help with Heat Rotom. However im unsure if you want to loose lefties recovery and the support Deo grants.

    Tyranitar@Lum Berry
    240 HP / 48 DEF / 22 SP.ATT / 200 SP.DEF
    Sassy Nature
    - Stealth Rock
    - Thunderwave
    - Fire Blast / Ice Beam
    - Crunch
     
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    Snorlax completely stops Heatran and Ovenform Rotom by the way. Blissey does too, but I'm mentioning Snorlax since it resists fire =]
     
    I don't know about Tyranitar being such an enormous problem, really, maybe I'm insane? With SR support, Bullet Punch is ensured an OHKO. Even without SR, it has a chance to. Granted, Scizor can't exactly switchin on some sets though. Deoxys Reflecting over to Scizor to sponge a physical hit can set Scizor up to rip it in half. Yes, Tyranitar comes up late game, and if my team is depleted at worst I can sacrifice something and revenge it. But when I hear "87.72% 94.74% 103.51%" From Bullet Punch on Tyranitar from Vance, I'm not that intimidated by it. =/ But honestly, what scares me with Tyranitar is the versatility. D: Maybe I should be completely scared of it, apparently, and judging by the reaction of "OMFG TYRANITAR OWNS UNTIL SUNDAY" kinda replies. A bit disheartening, but hmm, gotta fix it.

    I'm actually liking the suggestion of Discharge on Zapdos, could feed Zapdos roost and paralyze some opposition, such as annoying Salamence. <.< I don't know it we'd replace Sleep Talk with it, though.

    And D_A, yeah, Rotom doesn't look healthy for the team. On the suggested lead, I'm not sure if losing that Deoxys support is outweighed by that Tyranitar. Of course SR is still there, which is wanted. Thunder Wave would be generally nice for the team. Well hey, it's definitely worth a test. We'll see what happens, and edits will come accordingly.

    On Kingdra, well, it's Kingdra. I'm not really sure what we could do to completely stop that insane beast. (That wouldn't open more holes in the team)

    I'm sleepy, so I'll say yadayada and address more later. And, don't be afraid to dive in with suggestions~ We just want what's best for the team. :D

    And Mag if you want to address any of this, feel free.
     
    Hmmm, The only change I seem worth considering is Taunt>Recover on Deoxys.
    One threat I have noticed is Magnezone. Heat Wave on Zappy helps, but if it Subs on the Switch in, you'll be sorry. It can also Paralyze Kingdra. Just be aware of it. It can trap and kill Scizor after a Pursuit or BP. The high Def means it can take you down, while keeping a sub up.
     
    I don't know about Tyranitar being such an enormous problem, really, maybe I'm insane? With SR support, Bullet Punch is ensured an OHKO. Even without SR, it has a chance to. Granted, Scizor can't exactly switchin on some sets though. Deoxys Reflecting over to Scizor to sponge a physical hit can set Scizor up to rip it in half. Yes, Tyranitar comes up late game, and if my team is depleted at worst I can sacrifice something and revenge it. But when I hear "87.72% 94.74% 103.51%" From Bullet Punch on Tyranitar from Vance, I'm not that intimidated by it. =/ But honestly, what scares me with Tyranitar is the versatility. D: Maybe I should be completely scared of it, apparently, and judging by the reaction of "OMFG TYRANITAR OWNS UNTIL SUNDAY" kinda replies. A bit disheartening, but hmm, gotta fix it.
    Any good Tyranitar user would not bring TTar in and DD up if Scizor is around. So Scizor's damage output against TTar is mainly null, since (unless Stone Edge misses) Scizor and Tar will never be face to face.
     
    I've been working with a lot of set variants - Sub Kingdra, SD Scizor, Jirachi with Flash Cannon, and so on. So far, I've been doing well with Double Dance Kingdra, SD Scizor over CB (I wasn't able to do enough Physical damage as I needed to on bulkier Pokemon with CB). And Flash Cannon Jirachi was able to help surpress Tar while being able to build up enough Calm Minds to hurt Zapdos and Rotom badly while insulating against Fire moves. Heatran was actually not a huge issue with Kingdra and Vaporeon running around.

    I found most Tars killable, since pretty much everything but Deoxys hit it for hard damage. My main problem being the rare boah. I found my biggest issues to be Rotom - big surprise. But I was able to wear it down, usually with Kingdra and Jirachi. And Swampert was usually worn down by Zapdos and Scizor. The main issue being a combination of the two. Which I'm kind of at a loss on how to deal with.

    Dual Screen Deoxys has been pretty helpful for the team so far, so I'm a little loathe to give it up. Tyranitar does seem like a fairly interesting option, though... may try it if Rotom becomes too big an issue.
     
    Any good Tyranitar user would not bring TTar in and DD up if Scizor is around. So Scizor's damage output against TTar is mainly null, since (unless Stone Edge misses) Scizor and Tar will never be face to face.
    I really don't see how that's a valid point just because they're "any good Tyranitar user". That doesn't make Scizor any less of a Tyranitar check. :/

    Magmortified said:
    I've been working with a lot of set variants - Sub Kingdra, SD Scizor, Jirachi with Flash Cannon, and so on. So far, I've been doing well with Double Dance Kingdra, SD Scizor over CB (I wasn't able to do enough Physical damage as I needed to on bulkier Pokemon with CB). And Flash Cannon Jirachi was able to help surpress Tar while being able to build up enough Calm Minds to hurt Zapdos and Rotom badly while insulating against Fire moves. Heatran was actually not a huge issue with Kingdra and Vaporeon running around.

    I found most Tars killable, since pretty much everything but Deoxys hit it for hard damage. My main problem being the rare boah. I found my biggest issues to be Rotom - big surprise. But I was able to wear it down, usually with Kingdra and Jirachi. And Swampert was usually worn down by Zapdos and Scizor. The main issue being a combination of the two. Which I'm kind of at a loss on how to deal with.

    Dual Screen Deoxys has been pretty helpful for the team so far, so I'm a little loathe to give it up. Tyranitar does seem like a fairly interesting option, though... may try it if Rotom becomes too big an issue.

    Kinda surprising with Swords Dance Scizor really. I've found Choice Band as an excellent weapon racking up OHKOs on Gengar and Mamoswine. Nor has Tyranitar been much of a problem, I've had enough to take them down, and in the process it has been opening up a lot of fun later on with Kingdra. So far I'm 7-1 with this team. In two matches faced Kingdra, one got the best of me prediction wise and another I just completely outplayed, toying around with Dragon Dances.

    Rotom Oven is a beach to take down. >_> I'll have more later, gotta go. D:
     
    I really don't see how that's a valid point just because they're "any good Tyranitar user". That doesn't make Scizor any less of a Tyranitar check. :/

    A bad one, honestly. It can't switch in directly, meaning, at best, you'll have to predict a DD. Although it'll force the TTar user to switch (meaning you technically overcame it) they'll just keep him away until late game, or predict Scizor and use Stone Edge (which does 63.08%-74.42%)
     
    A bad one, honestly. It can't switch in directly, meaning, at best, you'll have to predict a DD. Although it'll force the TTar user to switch (meaning you technically overcame it) they'll just keep him away until late game, or predict Scizor and use Stone Edge (which does 63.08%-74.42%)
    And what stops me from keeping Scizor around till late game, just like that Tyranitar user? (Erm... Rotom-H is about the main road bump there) Vaporeon even provides Wish support to keep Scizor around even longer. (It's on the team for a reason, after all) See what I'm trying to get at? It's circumstantial in that regard. And say I switched in on that Stone Edge with 74% max, Bullet Punch is a priority move, so he's taken down or switches out regardless. But it seems you meant it as in Scizor has already been damaged, yet revenge kill check doesn't do a bit of damage. (Could actually open up some scouting with U-turn) I know how you said a DD LO Stone Edge does 93.60% - 110.76%. And remember it has to set that Dance up, it's not automatic. Thus Scizor can switch in with relative ease, and bam, checked. Though yes, some carry Fire Punch or Fire Blast, not fun for that to happen. Tyranitar's versatility is rather the main problem. I see where you're coming from, but you said how it's damage output is null, I really don't see how you can completely discount Scizor in the equation. And on those Tyranitar users, they've actually been surprised from Bullet Punches damage, like they expect to survive it and 2HKO, yet it OHKOd. That's just how it's been going in some of the games, at least.

    But anyway, since we're obviously just going back and forth on useless jaja... as you suggested earlier, I'm liking the possible slot of Swampert somewhere, so I'll be testing that to see how it works out. :o Then we can finally put this Tyranitar mess to an end, really. :P

    Thanks for all the comments, Vance. :D
     
    And what stops me from keeping Scizor around till late game, just like that Tyranitar user? (Erm... Rotom-H is about the main road bump there)

    Choice Banders are usually supposed to enter early-mid game to do damage. ._. But if you want to do that, go right ahead.

    Vaporeon even provides Wish support to keep Scizor around even longer. (It's on the team for a reason, after all) See what I'm trying to get at? It's circumstantial in that regard. And say I switched in on that Stone Edge with 74% max, Bullet Punch is a priority move, so he's taken down or switches out regardless.

    74% means Wish will not fully recover Scizor. If you want to play a stall war, Stone Edge will eventually kill you.

    But it seems you meant it as in Scizor has already been damaged, yet revenge kill check doesn't do a bit of damage. (Could actually open up some scouting with U-turn) I know how you said a DD LO Stone Edge does 93.60% - 110.76%. And remember it has to set that Dance up, it's not automatic.Thus Scizor can switch in with relative ease, and bam, checked.

    Unless, you know, Tyranitar switches out into a counter? Bullet Punch can let things like Gyara get a free set up (though that's null since Vaporeon beats Gyara bar crit Stone Edges or...*gasp* Specs Thunder!)

    Though yes, some carry Fire Punch or Fire Blast, not fun for that to happen. Tyranitar's versatility is rather the main problem. I see where you're coming from, but you said how it's damage output is null, I really don't see how you can completely discount Scizor in the equation. And on those Tyranitar users, they've actually been surprised from Bullet Punches damage, like they expect to survive it and 2HKO, yet it OHKOd. That's just how it's been going in some of the games, at least.

    I don't see how someone would expect TTar to live a Base 90 attack that's supoer effective off that beastly Att stat, though I can relate since a few people expected their TTar to beat my CB Meta one on one.
     
    Wouldnt Swords Dance/Agiligy Scizor work better then Choice Banded Scizor, since your Dual Screens can make Scizor last a very long time?

    Also. Swampert I think would work very well in your team, since Swampert can easily stop Rotoms, and you have know one that really wants to get thunder waved, and Swampert can switch in on that. Maybe give Swampert Stealth rocks, and Deoxys s spikes for more switch in damage, so you can sweep easier.

    Other then that. Looks nice.
     
    Vance, okay, I think we can just drop it now. We'll see how Swampert does.

    Wouldnt Swords Dance/Agiligy Scizor work better then Choice Banded Scizor, since your Dual Screens can make Scizor last a very long time?

    Also. Swampert I think would work very well in your team, since Swampert can easily stop Rotoms, and you have know one that really wants to get thunder waved, and Swampert can switch in on that. Maybe give Swampert Stealth rocks, and Deoxys s spikes for more switch in damage, so you can sweep easier.

    Other then that. Looks nice.
    Yeah, Mag said Swords Dance was working better for him. I found Choice Band a bit more useful in certain situations, so it could change.

    And that seems to be the general suggestion, doesn't it? I think Swampert would fit well too. And generally damper the Tyranitar talk.

    Thanks for the feedback and suggestion, WingsOfFaith. :D

    I haven't been able to test with this a whole lot, since I've been working on another team. :x But if Mag agreeing on any complete changes, fine by me. Edits should come later~
     
    Cant wait to see the updates, and are you looking for a new replacement for Deoxys (s)? Knowing that is is going to uber =O
     
    Cant wait to see the updates, and are you looking for a new replacement for Deoxys (s)? Knowing that is is going to uber =O
    Whooaaaa, talk about a bump. XD!

    I'm really not sure. =/ Somewhere I'll be putting in Swampert to take care of Tyranitar. I really haven't toyed around with this team recently. :x Buuut since Deoxys is out of the question, anyone have suggestions? Haven't adjusted to his loss yet really, since speed adjustments and what not. Maybe there will just be an entirely new team, I don't know. *shrugs*
     
    Dual Screen Azelf is your fastest/best bet...Oh, and another thing: BOUNCE GYARA WEAK.
     
    Dual screen Azelf, as said before, is your best bet if you need to 'replicate' Deoxys-S.

    Spoiler:
     
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