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Introduction
One day, I ran across the set Double Dance Kingdra moveset in the Kingdra discussion thread, by McGraw. I was eager to build a team around it and use it to the best of it's potential. When I was on the server talking about it and going on about the general draft of the team, Magmortified and the gang were talking about Crocune and where "Cro" came from, and developed into Mag drooling over CroRachi like me and Double Dance Kingdra. After we ironically posted drafts of our team at the same time, we soon joined forces to build a team around Double Dance Kingdra, and CroRachi. Two mostly unexpected, yet deadly (Not to mention fun!) sweepers. After a lot of discussion about what to mold around these two and such, both Magmortified and I came up with this team... Feedback, suggestions for improvement, etc would be lovely. :D
Also, guys, let's try and keep the "rates of other rates" to a minimum. Remember, we want to gear discussion in this thread towards the improvement of the team, not bashing of other rates, as long as we're geared towards the same goal, improving the team, we'll be fine with it. And Magmortified has equal power as me in the regard to reply to rates and such. Okay? Let's start then~
Team
![[PokeCommunity.com] By Beach Mortified Productions | Platinum Team [PokeCommunity.com] By Beach Mortified Productions | Platinum Team](https://archives.bulbagarden.net/w/upload/2/2c/Spr_4d_386S.png)
- Deoxys
- Item: Light Clay
- Ability: Pressure
- Nature: Timid
- Effort Values: 252 HP | 4 Defense | 252 Speed
- Moveset:
- Light Screen: To suppress special attacks, this screen provides a well tuned defense against them. Thanks to Light Clay, the normal five turns boosts to eight, which is very helpful.
- Reflect: Same thing, merely suppressing physical assaults. Takes Bronzong's Gyro Ball to a 3HKO, while Tyranitar falls to OHKO this Pocket Monster. (Choice Banded Crunch, even)
- Stealth Rock: Provides enormous support for the party, notably Kingdra. With Rocks flying around the opposition, Pocket Monsters like Gyarados, Salamence, Zapdos, etc (Basically anything with a Rock-type weakness) takes a fine entry fee. It knocks down 3HKO's for Kingdra down to two, and some 2HKOs down to OHKOs. Again, marvelous move that is quite important for the team, overall. Spikes is an option, but do the solid one turn set-up and overall quickness, it's the preferred option. Not to mention the lack of Ghost-type on the team, the waste of Spikes is much worse due to turns than Stealth Rock.
- Taunt / Recover: Shuts down set up Pocket Monsters hoping to get something going in their favor, or get us on our back foot. Another option is Recover, giving us the ability to stick around and continuously set up the screens. However, due to Vaporeon's Wish passing ability, it may not seem necessary. Not to mention Taunt forces the opponent's hand, which is highly useful with the duel screens.
- Light Screen: To suppress special attacks, this screen provides a well tuned defense against them. Thanks to Light Clay, the normal five turns boosts to eight, which is very helpful.
- Description: To clarify, we won't be using this team on the suspect ladder, where Deoxys is prohibited. Deoxys is an extremely valuable lead to this team, setting up screens that can deter attacks from both sides of the spectrum. Giving some party members the ability to switch in, set-up, etc. The possibilities and opportunity this set provides are just awesome. With Platinum, really the main Pocket Monster that shuts this set down is the common lead Trick Scarf Gengar. In case this annoying pest shows up, Zapdos is a proper switch. It sets up for speed anyway, so it doesn't really mind that switch in items. (But we'll discuss more of that when we get to Zapdos) Also, switching into Pocket Monsters with trick can be a bit risky, as that does pose problematic. (But we just need to be careful / predict correctly when it comes to switching in)
*pokemonelite2000 image removed*
- Jirachi
- Item: Leftovers
- Ability: Serene Grace
- Nature: Bold
- Effort Values: 252 HP | 216 Defense | 40 Special Defense
- Moveset:
- Rest: Cleans away pesky status, while completely restoring Jirachi as well. For the price of two turn sleep status, it's not bad. Gives Rachi much more longevity as well. Just used over and over again, also stalling some.
- Sleep Talk: Takes advantage of those two turns of sleep and has a 66% chance of either dealing a blow to the opponent or setting up Jirachi even further. Selecting Rest is rather annoying, but that's just a part of the game. (And the set)
- Calm Mind: Awesome. Need I say more? 'Kay, I will. Boosts Jirachi's special defensive and attacking force. This sends Rachi above and beyond others, giving Flash Cannon unbelievable destructive (even if neutral) potential.
- Psychic / Flash Cannon: Kinda an iffy slot here, as Mag and I have been discussing. Psychic has 135 BP, Steel Cannon has 120. Both have the accuracy at 100%, and Steel-type is resisted by two more types than Psychic. Flash rips apart Pocket Monsters such as Weavile, Tyranitar, and Mamoswine. While Psychic destroys Gengar, Rotom, and such. Not to mention Fighting-types. Both give Jirachi a 20% chance to decrease the opponent's Special Defense by a stage, thanks to Rachi's ability. Scizor eats Tyranitar and Weavile, though. Tyranitar would have a even harder time with this team though. Which is a priority to rid off in today's metagame.
- Rest: Cleans away pesky status, while completely restoring Jirachi as well. For the price of two turn sleep status, it's not bad. Gives Rachi much more longevity as well. Just used over and over again, also stalling some.
- Description: Magmortified's special trademark on the team, and boy is it fun. Jirachi couples with Kingdra excellently, not only does it resist dragon and even Ice-type attacks commonly thrust at it, it absorbs status thrown at Kingdra (which is the main weakness for it) Same goes for Zapdos really, with pesky Ice Shards trying to negate it's agility attempts at sweeps. Jirachi will find itself getting plenty of oppurtunity to destroy and or dent the opponent's team. Phazers usually try to run it off, but some fear a Thunderbolt (Like Skarmory) if they haven't seen the entire set yet. Regardless, a Psychic/Steel Cannon should do a fair amount of damage. CroRachi is not to be underestimated.
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- Kingdra
- Item: Leftovers
- Ability: Swift Swim
- Nature: Adamant
- Effort Values: 180 HP | 252 Attack | 76 Speed
- Moveset:
- Waterfall: 120 BP physical move coming off of rain and dragon dance? Scary good, seriously. Hell, even alone it's good. Slaughters so many things it isn't even funny. Not to mention an ever helpful flinch rate.
- Outrage: Kingdra is easily the best user of Outrage, why? Because it doesn't have an automatic move (Like Ice Shard for other dragons) to immediately destroy it. The lock on isn't that costly for it, in other words. Outrage just overall... slaughters stuff, again, like Waterfall. ;D
- Rain Dance: Part one of the Double Dance moveset. Commonly used first it gives Kingdra the ability to outspeed numerous Pocket Monsters while also giving Waterfall the same destructive force as Outrage, which is awesome. Lets say we're forced to switch out. Does Rain hamper this team in any fashion? Not at all. Does nothing but help Scizor out and welcome addition for Jirachi too. And decreases the power of opposition like Heatran. Speaking of, outwitts any Heatran switching in. Because Rain outspeeds and laughs at it. =D
- Dragon Dance: Part two of Double Dance. (I like to call it 2xDancing Kingdra, but heh.) Anyway, not only gives Kingdra the ability to outspeed pretty much everything. (654 speed says hi!) It gives Outrage and Watefall monstrous power. Also gives Kingdra sweeping ability after Rain's amount of turns run off. Rain + Dragon Dance is more effective than two Dragon Dances even. Look at the calculations McGraw made: RD = DD
RD + DD > 2*DD by 12.5%
RD + 2*DD > 3*DD by 20%
RD + 3*DD > 4*DD by 25%
RD + 4*DD > 5*DD by 28.57%
RD + 5*DD > 6*DD by 31.25% And it's relatively easy to set up both of the dances thanks to Kingdra's bulk.
- Waterfall: 120 BP physical move coming off of rain and dragon dance? Scary good, seriously. Hell, even alone it's good. Slaughters so many things it isn't even funny. Not to mention an ever helpful flinch rate.
- Description: My personal selection of "fun sweeper" put into the team, McGraw's marvelous creation. A freaking monster in every sense of the word. o_o Status is the main problem against Kingdra, but even if it's paralyzed, rain and two DDs outspeed Lucario for crying out loud. Although Jirachi absorbs it like a champ, not to mention laughing off Toxic. You can suggest other Kingdra sets all you want, it won't be changing with all the success I've seen from it. Late game, it's GG, simple as that. Stealth Rock support weakening common walls. Ironically, for the two main Pocket Monsters Mag and I built around, phazers are the main switch ins. But really, it has to be immediate or lolscrewed. "What about Empoleon, Tangrowth, etc etc all those Pocket Monsters that can 'wall' it?" How about checking these two tables... Damage Calculations [One] [Two] Done my McGraw. And remember this is late game, those Pocket Monsters aren't going to be 100%, either. And thanks to Kingdra's wonderful typing can switch in easily on common fire attacks. (Thanks to Scizor's popularity)
![[PokeCommunity.com] By Beach Mortified Productions | Platinum Team [PokeCommunity.com] By Beach Mortified Productions | Platinum Team](https://archives.bulbagarden.net/w/upload/6/64/212.png)
- Scizor
- Item: Choice Band
- Ability: Technician
- Nature: Adamant
- Effort Values: 252 HP | 252 Attack | 4 Defense
- Move set:
- U-turn: More helpful STAB, much? Helping out prediction and scouts, U-turn proves to reliable and helpful. Time and time again. Hits a good amount of Pocket Monsters hard too.
- Bullet Punch: Smacks Weavile, Tyranitar, Mamoswine. Main priority that's just incredible. An amazing addition with Platinum that does wonders.
- Superpower: Laughing at Tyranitar, Blissey, incoming Heatran. At the cost of decreasing one stage of attack and defense, but that's only the in and out nature of Choiced Pocket Monsters.
- Pursuit: Snags Ghost-types like Gengar and Rotom. (Bar Oven that'd likely go Overheat happy, but that's where Vaporeon and Kingdra get some opportunity) Also comes in on common Leech Seeds directed at Vappy from Celebi and smacks it. :>
- U-turn: More helpful STAB, much? Helping out prediction and scouts, U-turn proves to reliable and helpful. Time and time again. Hits a good amount of Pocket Monsters hard too.
- Description: Swords Dance Scizor is practically everywhere, so Choice Band has been getting a rise because the two differ in regard to what's hit and how they operate. Still, aids the goal in helping Jirachi and Kingdra. Packs a powerful smack in the face and can also scout. The coverage is wonderful and countering Gengar is very useful. Overall having the ability to take care of many Pocket Monsters that could otherwise cause a problem. Otherwise, description is quite self explanitory. Typing aids some problems with Deoxys and rips them, with it's wide coverage in the set. Eats Grass-tyoe attacks directed at Vaporeon. Overall, just... fits here.
![[PokeCommunity.com] By Beach Mortified Productions | Platinum Team [PokeCommunity.com] By Beach Mortified Productions | Platinum Team](https://archives.bulbagarden.net/w/upload/3/3e/134.png)
- Vaporeon
- Item: Leftovers
- Ability: Water Absorb
- Nature: Bold
- Effort Values: 188 HP | 252 Defense | 68 Special Attack
- Moveset:
- Wish: In a way scouts, while improving the longevity of party member's that may be depleted. A supportive move that's just helpful. Mainly keeps Deoxys sticking around longer for Duel Screen torture.
- Surf: It's a Vaporeon, it's surf. They go hand in hand like... milk and cookies. Staple of Vaporeon, really. Also doesn't mind rain from Kingdra, not saying this is a rain dance team, or that we would be relying on that. But... if circumstance provides itself where Vappy is in rain, it's certainly welcome.
- Hidden Power [Electric]: *waves* Bye Gyarados. And helps against other Water-types and such.
- Ice Beam: Dragon-types, obviously. Also gives us some coverage against Grass-types that seems to enjoy switching in on Vappy.
- Wish: In a way scouts, while improving the longevity of party member's that may be depleted. A supportive move that's just helpful. Mainly keeps Deoxys sticking around longer for Duel Screen torture.
- Description: Really that "helpful glue" Pocket Monster that aids the team in various ways. Coverage and ability to keep members sticking around longer with wishpassing. Absorbs fire-type attacks directed at Scizor, and Jirachi to an extent. Surf wouldn't mind rain from Kingdra either, in case of forced switch and what not. Enormous defensive ability are also helpful. Overall, a solid Pocket Monster that again, helps out the party. Doesn't mind the ever-common Heatran, either.
"image removed"
Zema, of Smogon University.
This, this amazing format is not mine. I still love this format, and will continue to use it till I make something better.
Bulbapedia & PE2K
For providing these sprites, some the new Platinum ones, sorta hard to find.
- Zapdos
- Item: Expert Belt / Life Orb
- Ability: Pressure
- Nature: Modest
- Effort Values: 4 HP | 252 Special Attack | 252 Speed
- Moveset:
- Thunderbolt: Simple enough, it's Zapdos' standard and regular sight move. STAB, plenty of oomph to toy around and destroy Gyarados, 2HKO Salamence, Dragonite. (More love for Stealth Rock support)
- Hidden Power [Grass]: Honestly, it's just to rip Swampert apart. Without Hidden Power Grass, it walls Zapdos. Not to mention Hidden Power [Ice] is so common it's a bit uncommon and scares Gliscor and such due to that uncertainty. Hidden Power [Ice] is an option here, though.
- Heat Wave: Zapdos' lovely new addition with Platinum, hitting notables such as Scizor, Skymin, Bronzong, Heracross, Celebi, Jirachi, Lucario, Magnezone, etc.
- Agility: Instantly give Zapdos speed that's above and beyond competition. Giving it the first strike against many and it's sweeping ability just gets better from it. Dual Screen Deoxys also aids Zapdos in this regard, giving it the easy set-up.
- Thunderbolt: Simple enough, it's Zapdos' standard and regular sight move. STAB, plenty of oomph to toy around and destroy Gyarados, 2HKO Salamence, Dragonite. (More love for Stealth Rock support)
- Description: Has a knack for reeling in Tyranitar, which really doesn't have such a nice time with this team. It isn't going to Earthquake Jirachi, so that's an easy switch in. (That's only if we select Steel Cannon > Psychic) Psychic-only Jirachi would be useless against Tyranitar. >>; Otherwise, does a fine job shutting down numerous Pocket Monsters that could possibly provide issues for our main sweepers. Like hmm, Heat Waving Grass-types that try to get in Kingdra's way, Thunderbolting Water-types like Empoleon. Can come in on Grass-types and attacks directed at Vaporeon, too.
Conclusion | Final Word
A party using two very fun sweepers that Magmortified and I personally enjoy with other providing support, coverage, etc. Just pointing out the weaknesses and suggesting improvements. That's where you come in. Suggestions that will provide more pros than cons are what we're looking for. It's a fun team, doesn't have loads of Pocket Monsters that are on every single team such as Heatran, Skymin, Dugtrio and such. ._. Regardless, we've had fun building this, and the future looks pretty bright.
Credits | Updates
Zema, of Smogon University.
This, this amazing format is not mine. I still love this format, and will continue to use it till I make something better.
Bulbapedia & PE2K
For providing these sprites, some the new Platinum ones, sorta hard to find.
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