machomuu
Stuck in Hot Girl Summer
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- Take a left, turn right at the next stop, bear lef
- Seen Jun 16, 2024
As I said, I have nothing against people trying to hack the DS games, nor do I have anything against people who want to.Can u make a 3D map in GBA? Can u make a new Model of maps in GBA? Do u know about Function in Scripting? Just because of some PSS split and running indoors and some other things, people feel that they have everything in GBA. But the truth is, they dont even know anything of NDS yet! There are still
a ton of things like 3D models, Animations(Like BW), New kinds of Scripts which has not been engineered for GBA yet.( And I think never will be)
I'm not saying GBA is bad. I even understand your saying. But please, if you don't want to spend time with NDS, then don't stop them who are willing to.
Honestly, of the things you listed, I can't see a single thing that was listed that can't be done on the GBA, theoretically or otherwise. Save for 3D models.
But 3D is a special thing. I remember, back when I saw some of Pokemon Gaia's first screens, about how, despite clearly being 2D, it looked eerily 3D. This is because, based on the way it was made and placed, it conveyed its orientation really well. And it looked good. Thing about the 3D in the mentioned games is that it's pretty prototypical. If we're talking 3D, why not just skip to Generation 6 and 7, where Nintendo clearly had a much better grasp on how to make a playable 3D world than before (though this was largely due to the tech than because of learning the ropes, but Gen 5 to 6 to 7 shows that they really were working out a way to make Pokemon work in a 3D environment). My point being, do the low-poly 3D models of the DS games really add to the experience all that much?
If yes, there's another problem. 3D modeling and spriting/2D Art are wholly different, making the games inherently less accessible. This isn't necessarily a bad thing by itself, but it means that the fanbase will be split. Save for free Pokemon assets, people will largely have to make models themselves, which is a wholly different monster than 2D Art. It isn't necessarily harder, but learning it is definitely a different process and the GBA experience won't really carry over.
How I basically see it, DS hacks'd probably be 2D for the most part because there really isn't much merit to 3D models other than...well, them being 3D, but when people can have and make higher quality art for less trouble...well, why not?
Which is fine. This is all fine. 4th/5th gen hacking can and should be a thing, but it's "moving on" that I have a problem with. Because the GBA games aren't done being researched and developed for. When you consider how much we would actually get out of DS hacking isn't really all that much (though that could change), it really isn't all that surprising that, all these years later, we still haven't really laid a groundwork. I encourage people to hack them, even, as it just gives us more options and potentially opens up new opportunities, but hacking them just because they're the DS games when we've already been able to replicate quite a bit of what they are is a little head scratching. Not that that's a reason to lose hope.
So if people wanna go for it, I'll be cheerin' ya on, just be sure to reach for the stars if you do.