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Haha. No, I didn't see a hint of lioness in your response. ROWR!
Oh, another question I had was for a challenge. How would a roleplay/challenge hybrid go over?
Would there be enough interest for a group, every once in a while to play through a game together.
The premise could be, a group of challengers complete one badge per week of the same game, or at least generation. Based off the choices they make, the Game Master would then devise consequences for the player to abide by, while allowing the player to make a character and own storyline. And if a player drop out, the Game Master could easily "off" the character in the storyline for that week.
I guess to me, challenges, though fun, are a solo games. This would be a more interactive alternative if anyone is interested.
Oh, another question I had was for a challenge. How would a roleplay/challenge hybrid go over?
Would there be enough interest for a group, every once in a while to play through a game together.
The premise could be, a group of challengers complete one badge per week of the same game, or at least generation. Based off the choices they make, the Game Master would then devise consequences for the player to abide by, while allowing the player to make a character and own storyline. And if a player drop out, the Game Master could easily "off" the character in the storyline for that week.
I guess to me, challenges, though fun, are a solo games. This would be a more interactive alternative if anyone is interested.