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Create a Move!

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lucariokul

Illusions surround me. Help...
217
Posts
10
Years
  • Peaceful Song: Description: Plays a soothing song to switch the opponent's Pokémon and weaken who comes in. Effect: Switches opponent and lowers Attack and Sp.Atk of the entrant harshly. Perfect Accuracy, 10 PP, Fairy type.
    Invigorating Song: Description: Play an encouraging song to heal and boost Attack of allies. Effect: Heals all of your Pokémon by 1/2 of their max HP and boost their Attack by 2 stages. The attack boost lasts 5 turns, or until the user faints or falls asleep. Perfect Accuracy (of course), 10 PP, Fighting type.

    Name: Aura Break
    Type: Fighting
    Description: Drawing upon the power of Aura the user launches a powerful punch at the opponent. A signature move for Lucario.
    Category: Physical
    Power/Accuracy: 120/85
    That is already an ability.
     
    Last edited:

    Gogoat Rocks!

    The Hype is Real
    475
    Posts
    10
    Years
  • Name: Aura Quake
    Type: Fighting
    Description: Creates a Earthquake that hits all enemys on the field.
    Category: Special
    Power: 100
    Accuracy: 100

    Notes: Hits all enemys but not your/Parters pokemon. also hits pokemon that can fly or has levitate because of the aura. Quake hits Pokemon on on the ground, Aura hits Pokemon in the air :)
     

    Shrew

    is a Shrew
    842
    Posts
    10
    Years
  • Short-Circuit
    Type: Electric
    Category: Status
    Accuracy: 100%
    Effect: An electrical pulse to interrupt the foe's brain waves or circuitry. If used on a Steel-type pokemon, their defense is also sharply lowered. (Think Swagger, except it doesn't benefit them at all.)

    Zen Awakening
    Type: Psychic
    Category: Status
    Priority: +4
    Effect: Gives the effect of Protect and changes Darmanitan instantly into Zen Mode. Fails if already in Zen Mode.
    Learned by: Darmanitan (so that Zen Mode can actually be usable at high HP)

    Time Warp
    Type: Psychic
    Category: Status
    Effect: Foe's speed is lowered one stage. User switches out with another teammate.
    Learned by: Celebi (Think of how Celebi uses Baton Pass competitively...)

    Psy Bubble
    Type: Psychic
    Category: Status
    Priority: +4
    Effect: Acts like Protect. Opponent's move is reflected at enemy (1/4th the base power if offensive.)
    Learned by Mew

    Immunize
    Type: Poison
    Category: Status
    Effect: Target's ability becomes Immunity. (Compare to Worry Seed)

    Signal Flare
    Type: Fire
    Category: Special
    Power: 70
    Accuracy: 100
    Effect: A brightly burning missile is sent out to simultaneously attack and call for help. The user switches with a teammate.

    Antenna Tune
    Type: Electric
    Category: Status
    Effect: The user readjusts its antenna to maximize its signal. Special Attack sharply raises.
    Learned by: Many Bug and Electric types with antennae

    Hoax Bust
    Type: Psychic
    Category: Status
    Effect: Changes opponent Psychic, Ghost, Dark, and Fairy types into the Normal type.

    Crystal Gaze
    Type: Ice
    Category: Special
    Power: 90
    Accuracy: 100
    Effect: The user views into a crystal ball. The following turn, the opponent is hit, by the same logic that Future Sight does.
    Learned by: Psychic types

    Mud Wrestle
    Type: Ground
    Category: Physical
    Power: 80
    Accuracy: 80
    Effect: Same as Submission, with recoil.
    Learned by: Uselessly learned by Fighting types who have EQ. Move tutorable by normal types who are desperate to touch steel types with something aside from Dig and Rock Smash.

    Rooster Call
    Type: Flying
    Category: Status
    Effect: Cures sleep for both parties. Can be used while asleep.
    Learned by: Move tutorable/breedable by most flying types. To nerf the OPness of sleep.

    Devouring Flytrap
    Type: Grass
    Category: Physical
    Power: -
    Accuracy: 30%
    Effect: OHKO
    Learned by: Victreebel, Carnivine

    Slobber
    Type: Water
    Category: Physical
    Power: 75
    Accuracy: 100
    Effect: Uses a tongue or large mouth to salivate on the foe. 30% to flinch.
    Learned by: Snorlax, Swalot, Lickitung, Victreebel, Carnivine; breedable to some dog pokemon.



    This was fun. I'll try to think of more for later. ^_^
     
    Last edited:
    160
    Posts
    11
    Years
  • this sounds fun:
    Freeze Shock
    Type: Ice
    Classification: Status
    Accuracy: 90%
    PP: 10

    Freezes the opponent's water Pokemon. If the opponent pokemon isn't a water type than this attack will fail.
    Learned by: any Ice Pokemon

    Melting
    Type: Ice
    Classification: Status
    Priority: +1
    PP: 10

    If the user is a Ice type Pokemon, it will change to a Water type Pokemon.
    Learned by: Vanniluxe

    Telekinetic Shock
    Type: Psychic
    Classification: Special
    Power: 80
    Accuracy: 100%
    PP: 15

    This attack is also a Electric type.
    Learned by: Alakazam, Reuniclus, Gardevoir, Meowstic, Xatu
     

    blue

    gucci
    21,057
    Posts
    16
    Years
  • Gallop

    Type: Normal
    Classification: Status
    Priority: 0
    Power: --
    Accuracy: 95%
    PP: 10

    The user runs with incredible acceleration, drastically raising the users speed stat.
     
    32
    Posts
    10
    Years
  • A couple of dumb ideas

    Wind Chill
    Ice Type
    Status
    Accuracy 50%
    Always freezes the opponent, but lowers the speed of the user one stage.
    Learned by Glailie, Avalugg, Snover, Abomasnow

    Bullet Flares
    Fire type
    Physical
    Power 25, acc 100
    Fires flaming bullets at the foe, hitting 2 to 5 times.
    Learned by most Fire types

    Flame Fanner
    Fire type
    Special
    Power 75, acc 100
    The user creates a gust of wind to fan its flames towards the target. It inflicts Flying type as well as Fire type damage.
    Learned by Charizard, Moltres, Ho-Oh and Talonflame.

    Ensnare
    Grass type
    Status
    90 accuracy
    The target is trapped by vines preventing it from switching out as long the user stays on the field. (works like Mean Look etc.) Learned by Bellsprout, Tangela, Carnivine.
     

    Talon

    [font=Cambria]Hidden From Mind[/font]
    1,080
    Posts
    10
    Years
  • Thunder Call
    Creates a thunderstorm, in which lightning will strike at random times. Water, Electric, Steel, and Flying types have a higher chance of getting struck. Heals electric types if it. Lightning will always deal 10 Electric type damage, and is affected by type match-ups. Dragon types are immune to being struck. This storm will last for at least 10 turns, but has no limit.

    Power - N/A
    Accuracy - N/A
    PP - 5
    Type - Electric
    Effects - Causes a Thunderstorm.


    Dragon Force
    The user blasts the force of Dragons out of their chest. User must recharge after use.

    Power - 150
    Accuracy - 100
    PP - 5
    Type - Dragon
    Effects - Paralysis and Confusion 100% both.


    Deathwish
    The user uses their mind power and will, to KO any and all pokemon on the field. Has a massive tole on the user, and the user is knocked out, and can not be revived for the rest of the battle.

    Power - N/A
    Accuracy - N/A
    PP - 1
    Type - Psychic
    Effects - All pokemon on the field are knocked out. User can not be revived for the entirety of the battle. Any pokemon hit by the move can not be revived for 5 turns, and any healing moves will be less effective. A pokemon affected by "Deathwish Syndrome" will have a purple HP bar, and a black Status thingy for the rest of the battle.


    Blaze Rush
    The user rushes at the enemy while covering there whole body in flames. Deals massive damage to both pokemon. If the move misses, the user will take extra damage, and will be confused. May catch adjacent pokemon to that of the target on fire if it hits, and may hit those not targeted if it misses.

    Power - 130
    Accuracy - 85
    PP - 5
    Type - Fire
    Effects - Confusion if misses, and a chance to catch adjacent pokemon and target on fire. Chance is 30% for adjacent pokemon, and 90% for target.


    Blood Boil
    The user starts to boil there own blood, cutting out a small amount of HP per turn for 3 turns, but greatly raises the users attack, speed, and defense. User must rest after the effects are done.

    Power - N/A
    Accuracy - N/A
    PP - 10
    Type - Dark
    Effects - Raises Attack, Speed, and Defense, but at the cost of health. User will go to sleep 3 turns after use, even if not on the field.


    Numbing Shot
    The user injects a needle into the target and puts it to sleep, while dealing a small amount of damage.

    Power - 15
    Accuracy - 100
    PP - 20
    Type - Poison
    Effect - Puts the target to sleep
     
    14
    Posts
    10
    Years
    • Seen Apr 2, 2014
    Poison Sickle
    PP : 15
    Type : Ice, Special Atk
    Power/Accuracy : 70/95

    Description - The user fires poison tipped icicles at the opponent with a 25% chance to poison.
     

    PumpJack

    Gentleman Thug
    327
    Posts
    10
    Years
  • Warped Reality

    Type: Psychic
    Att: -
    Acc: -
    PP: 5

    For 2-5 turns, type effectiveness is reversed. Water is supereffective against Grass, for example. Steels' 10 resistances are now 10 weaknesses.

    For immunities, they get reversed too. Electric is now immune to Ground. Ground is immune to Flying.

    Same with weather. Rain powers up Fire moves and weakens Water.

    Effect remains even if user switches out- but ceases if it gets knocked out.


    Final Wish

    Type: Fairy
    Att: -
    Acc: -
    PP: 5

    User faints and fully restores the adjacent Pokemon in your party. (so up to 2)

    User itself can no longer participate for the remaining of the current battle.


    Sound of Silence

    Type: Ghost
    Att: -
    Acc: -
    PP: 10

    Changes all 'Mons abilities to Soundproof. (Maybe even add an optional detail where the entire game just stops making noise).


    No Guts No Glory

    Type: Fighting
    Att: -
    Acc: 90
    PP: 10

    User does nothing for two turns. If it survives, all stats are maxed out.


    Neurotoxin


    Type: Poison
    Att: -
    Acc: 90
    PP: 10

    Target becomes 'Badly Paralyzed' which worsens its effects as time wears on.

    1st turn: Normal paralysis. (25% chance of not moving).
    2nd turn: 35% chance of not moving.
    3rd turn: 45% chance of not moving.

    and so on, with a maximum of 95%.


    Showdown


    Type: Fighting or Dark. Not sure which is more appropriate.
    Att: -
    Acc: -
    PP: 5

    Both 'Mons are locked in and cannot switch out. Works in Double, Triple, and Rotation battles if at least one Trainer is down to their last 'Mon.
     

    isthatyoudan

    doesn't work well with others...
    395
    Posts
    10
    Years
  • Water types shoot water guns, so why not...
    Spit
    type: water/bug/special
    Power: 40
    PP: 20
    Accuracy: 90
    The user spits a slightly sticky substance at the target. Has a high chance of paralyzing target. If it hits a Pokémon with levitate, it will loose the ability for 3 turns.

    It's not very strong, but the effects are worth it.
     

    Sopheria

    響け〜 響け!
    4,904
    Posts
    10
    Years
  • Laser Beam
    type: psychic/special
    power: 40
    PP: 20
    Accuracy: -

    Never misses and has an extra high critical hit ratio.

    The extra effects make up for the low power. Not too strong but really reliable.
     

    Altair1

    Willpower
    578
    Posts
    11
    Years
  • Engulf (Special)
    - A damage dealing Fire type move that always lands a critical hit, unless the target has an ability or move to nullify critical hits.

    PP: 10 (16 max)
    BP: 60
    Accuracy: 90

    Just a variant of Frost Breath!
     
    215
    Posts
    13
    Years
  • Gust (yes the old one) but revamped. Works like Rapid Spin, but blows hazards to the opponents field instead of removing them. Magic Bounce negates the effect.
     
    140
    Posts
    13
    Years
  • Stinging Rain ( Physical, does not make contact )
    Type: Bug
    PP: 5
    Power: 140
    Accuracy: 100%
    The user shoots a volley of needles from its tail in all directions. No special effects.
    It can be used every 5 turns. ( new needles need to grow again for the move to be used )
    Designed as a signature move for a legendary fakemon I drew! ;)
     
    5,616
    Posts
    13
    Years
    • Seen May 15, 2023
    Diamond Dust
    Type: Ice
    Clarification: Special
    Power: 90
    Accuracy: 100
    PP: 10
    Effect: 40% Chance to Freeze Opponent.

    Blot Out
    Type: Normal
    Clarification: Other
    Power: --
    Accuracy: 100
    PP: 20
    Effect: Target's Accuracy drops 1 stage.

    Copypaste
    Type: Normal
    Clarification: Other
    Power: --
    Accuracy: --
    PP: 5
    Effect: The user transforms into the opponent and is given random moves based on the opponent's species.

    Rorschach
    Type: Normal
    Clarification: Other
    Power: --
    Accuracy: --
    PP: 5
    Effect: Removes Transform and Illusion status from both Pokemon in battle (All adjacent in Double and Triple Battles) and confuses all adjacent Pokemon.

    Wax Bomb
    Type: Normal
    Clarification: Special
    Power: 60
    Accuracy: 95
    PP: 15
    Effect: 10% Chance to Burn opponent. 20% chance to lower speed by 1.

    Wax Needle
    Type: Normal
    Clarification: Physical
    Power: 15
    Accuracy: 100
    PP: 20
    Effect: Hits opponent 2-5 times. Ignores Resistance.

    Wax Wall
    Type: Normal
    Clarification: Other
    Power: --
    Accuracy: --
    PP: 10
    Effect: Defends from frontal assaults. Adjacent Pokemon can hit past it. Fire moves destroy wall. Opponent that makes contact loses 1 Speed and is burned.

    Poison Bog
    Type: Poison
    Clarification: Other
    Power: --
    Accuracy: --
    PP: 5
    Effect: Causes the surrounding air to become toxic. Non-Poison and Non-Steel type pokemon take 1/16th of their max HP as damage. Steel and Rock types Defense and Special Defense drop one stage.

    Sword Blitz
    Type: Steel
    Clarification: Physical
    Power: 90
    Accuracy: --
    PP: 15
    Effect: Charges first turn. Second turn cannot miss.


    Just a few from my WIP Fakedex.
     

    Link119

    The Self-Proclaimed King
    107
    Posts
    16
    Years
  • Kick-The-Can...(Working title)...
    Sends an entry hazard from your side of the field to your opponents...

    If more than one hazard is on your side of the field, it first picks randomly between one layer of spikes, one layer of Toxic Spikes, Stealth Rock, and Sticky Web...

    If you kick Spikes or Stealth Rock: 1/16 damage (Stealth Rock does not factor in type-relationships this time around)...
    If you kick a layer of Toxic Spikes: 50% chance of poison...25% chance of Toxic poison...
    Sticky Web: Lose one stage of speed + 50% chance of failure...

    If there are full hazards on your opponent's side of the field, this is essentially just a crappy version of Rapid Spin, that can't be blocked...

    Magic Bounce does bounce the hazards back...side effects still occur...

    Fails if there are no entry hazards on your side of the field...
     
    12,284
    Posts
    11
    Years
    • Seen Oct 22, 2023
    Oh, I've got a new move idea! I'm calling this Sweep Dance. Whenever it gets used, the wielder would get their Attack, Special Attack, and Speed raised by two stages. This would be available to Pokémon who have lower-than-average stats, such as Arbok, Beautifly, Chatot, Carnivine, and Heatmor. Hopefully, this would help increase their usage. (:
     

    Lycanroc

    under the sun
    729
    Posts
    10
    Years
  • Drought Slam:
    Lowers the victim's Evasiveness. 60% chance of burning the victim. Signature move of Groudon.
    Class: Physical
    Type: Fire
    Power: 160
    Accuracy: 90
    Max PP: 5

    Downpour Smash:
    Lowers the victim's Evasiveness. 60% chance of confusing the victim. Signature move of Kyogre.
    Class: Physical
    Type: Water
    Power: 160
    Accuracy: 90
    Max PP: 5

    Draco Slash:
    Lowers the victim's Evasiveness and Speed. 50% chance of paralyzing the victim. Signature move of Rayquaza.
    Class: Physical
    Type: Dragon
    Power: 175
    Accuracy: 85
    Max PP: 5
     

    Lost Lore

    From the Shadows
    155
    Posts
    15
    Years
  • Hydro Rush
    Type: Water
    Category: Physical
    Power: 120
    Accuracy: 90
    PP: 15
    The user charges the opponent with the force of a vicious wave. It also sustains serious damage afterwards, however.

    Earth Song
    Type: Grass
    Category: Special
    Power: 90
    Accuracy: 100
    PP: 15
    The user draws energy from nature into a gentle melody. It may lull the opponent to sleep. (10% chance)

    Icy Slam
    Type: Ice
    Category: Physical
    Power: 100
    Accuracy: 80
    PP: 10
    The user slams the opponent with an ice-covered tail, vine, etc.

    Gale
    Type: Flying
    Category: Other
    Power: --
    Accuracy: --
    PP: 5
    The user stirs up strong winds to cover the field. The power of Flying moves increases.

    Some types that are severely lacking in decent physical moves, a new sort of weather, and Earth Song, just because. I'm not 100% happy with Icy Slam as that move's name, but I was struggling with it, so, eh...
     
    Last edited:

    Sonata Of Chaos

    Harnesser of Emeralds
    20
    Posts
    10
    Years
    • Seen Dec 15, 2014
    Ground Bolt-OverSense-Earth Rain-Corrosion-Detect Punch-Soul Slash-Ancient Claws-Psionic Break
    Power (all): 75
    Accuracy(all): 100%
    PP(all):15
    Category: Special (Physical for Earth Rain, Detect Punch, Ancient Claws and OverSense)
    Effect: Those moves hit ignoring eventual type-immunity depending on the move.
    Type(from left to right): Electric-Normal-Ground-Poison-Fighting-Ghost-Dragon-Psychic

    Clima Force
    Power:200
    Accuracy:100%
    PP:10
    Category: Special
    Effect: Automatically nulls weather effects. Accuracy is 20% if no weather effects are active
    Type: Normal

    Esper Burst
    Power:110
    Accuracy:80%
    PP:5
    Category: Special
    Effect: May confuse opponent (30%)
    Type: Psychic

    Frost Thorns
    Power:90
    Accuracy:90%
    Category: Physical
    Effect: This move is both Grass and Ice Type
    Type: Ice/Grass
     
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