Create a Move!

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Stealth Peak:
Allows the user to see the opponents entire party and movesets, but cuts it's own HP in half.
Type: Dark
Power: --
Accuracy: --
PP: 5

Pressure Scorch:
The user compresses the opponent with a heavy ball of flame, and has a 10% chance of suppressing an ability. The ability changes to normal after switched out or fainted.
Type:Fire
Power: 75
Accuracy: 90
PP: 10
 
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Ghost Invisibility
Type: Ghost
Category: Other
Power: -
Accuracy: -
PP: 10
The Pokemon goes invisible, cutting the target's accuracy by 2.

Geyser
Type: Water
Category: Special
Power: 120
Accuracy: 100
PP: 10
It causes damage 2 turns after it is used. Can bypass protect and detect. Can not be used in succession until Geyser has hit it's target.

Thunder Cloud
Type: Electric
Category: Special
Power: 120
Accuracy: 100
PP: 10
It causes damage 2 turns after it is used. Can bypass protect and detect. Can not be used in succession until Thunder Cloud has hit it's target.

Snowball

Type: Ice
Category: Special
Power: 40
Accuracy: 100
PP: 30
Makes the user go first.

Electrify
Type: Electric
Category: Special
Power: -
Accuracy: 100
PP: 20
Sends an electric orb at the target. It turns the target into the electric type.
 
Dark Blessing (Really couldn't think of a better name...)
Spoiler:


Draining Kiss
Spoiler:


Blessed Shield (Again, with the names...)
Spoiler:


Halo
Spoiler:


Shrouding Haze
Spoiler:


Metal Sludge
Spoiler:


Focus Chop
Spoiler:


Electric Storm
Spoiler:


Climate Change
Spoiler:


This was a lot of fun :)
 
Mind Games
Type: Dark
Category: Other
Power:-
Accuracy:-
PP: 15
Lower's the opponent's special attack by 2.

Round About (Couldn't think of anything else. :p)
Type: Fighting
Category: Physical
Power: 75
Accuracy: 100%
PP:20
Damages the foe, and pushes all hazards on your side of the field to the other's side of the field.
Shooting Star
Type: Fairy
Category: Physical
Power: 80
Accuracy: 60%
PP: 5
The user damages the foe, and has a wish (the move) effect, healing the pokemon after two turns. 10% to cause a flinch.
Smelly Scent (Again, not the best name.)
Type: Poison
Category: Other
Power: -
Accuracy: -
PP: 5
The pokemon makes smelly, toxic fumes come out of its body. If it is hit with a physical attack, the attacker is damaged slightly, but it heals poison types. 50% to confuse the attacking pokemon.
 
Cheap Shot
POW: 45 ACC: 100 PP: 15
TYPE: Fighting - Physical
EFFECT: If the opposing Pokemon uses a status move the same turn, this attacks POW is doubled.

Blinding Speed
TYPE: Normal - Status PP: 20
EFFECT: The Users Speed raises 3 stages, but its accuracy is lowered by one.

Overcharged
TYPE: Electric - Status PP: 20
EFFECT: The User halves its HP to raise its SP. ATT to the maximum. (Like Belly Drum)

Cataclysm
POW: 130 ACC: 85 PP: 5
TYPE: Fire - Special
EFFECT: This attack is both Fire and Ground Type.
 
Glass Cannon
Type: Rock
Category: Special
Power: 120
Accuracy: 100
Effect: The user reflects a powerful beam of light from its now-fragile body. Lowers defense and special defense by one stage each.
Learned by: Corsola, Carbink, and any rock other rock type that could benefit from a special attack.

Venom Strike
Type: Poison
Category: Physical
Power: 120
Accuracy: 80
Effect: The opponent lunges at the foe with a venom-tipped fang, claw, etc. 10% chance to poison.
Reason: We need powerful poison moves which conceptually fit certain poison types, as opposed to Gunk Shot (throwing a trash can) or Belch.

Hidden Strength
Type: -
Category: Physical
Power: 60
Accuracy: 100
Effect: Physical variant of Hidden Power

Storytime
Type: Fairy
Category: Status
Accuracy: 60
Effect: A bedtime story to put the opponent to sleep. Sound.
 
Warp
Type:
Psychic
Special

Att:50 Acc:- PP:10

User switches out. 30% chance to cause confusion.

For wild battles, allows user to flee.


Sandblast

Type: Ground
Special

Att:75 Acc:100 PP:10

Lowers opponent's Defense 1 stage.

Ignores Flying immunity.


Petrify

Type: Rock
Special

Att:OHKO Acc:- PP:5

Uses Speed to calculate success rate.

Opponent ­> User - Fails
Opponent = User - 5%
User <2x Opponent - 25%
User 2-3x Opponent - 50%
User 3-4x Opponent - 75%
User ≥4x Opponent - 100%


Clothesline

Type: Fighting
Physical

Att:- Acc:90 PP:15

Does more damage the faster the opponent is.

Does more damage the lighter the opponent is.

Damage is calculated by Speed first, Weight second, and then using the greater of the two.

Fury
Type: Fighting
Status

Att:- Acc:- PP:5

Bottoms out Defense, maxes out Speed.
 
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