Completed Eevee's Arcade

Improved my score little by little, but just now got my best Toss it score so far:

Spoiler:


Pretty sure Deval will get a better one like within 24 hours though :coolcat:

Also dear lord that tiny human becomes nigh unstoppable once she freaks out this far in.

EDIT:

Improved my Breakdown score a bit, though I'm still dead last in it
😂

Spoiler:
 
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Improved my score little by little, but just now got my best Toss it score so far:



Pretty sure Deval will get a better one like within 24 hours though :coolcat:

Also dear lord that tiny human becomes nigh unstoppable once she freaks out this far in.

Nice score. Also, do not count on being overtaken. Stomachs only a few games of this before tiring. Deals with occasional thumb overuse issues too. Worsens quickly with spam-clicking. (Rested it prior to the Get-Together to be in good condition.)

Describes this as kind of a demoralizing game too. Panics before the spider even appears. Dodges chokepoint spam-clicking somehow. (Investigated the hitbox at the start. Seems normal?) Demolishes a run out of the blue with a 50 second panic.
 
Managed to beat my scores for both Toss it and Breakdown.
Just 15 points short of 3k on Toss it =\
My heart is still racing xD

Toss it:
Spoiler:


Breakdown:
Spoiler:


Improved only a couple hundred points on Breakout, but it was my only time beating my old score amongst many attempts.
 
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Guerreros

Galactic Wars - 5295
Spoiler:


Toss It - 605
Spoiler:


Hyper Jump - 31
Spoiler:


Breakdown - 5838
Spoiler:
 
It helps when you memorize the obstacles but some of it does fall on pure luck.

Around 55 homing bullets start. It's very difficult to avoid those if the orb spawns across the screen.

I already cant avoid homing bombs most of the time... They force you to go in a specific direction - which might be the direction where certain death awaits from another obstacle.
 
I already cant avoid homing bombs most of the time... They force you to go in a specific direction - which might be the direction where certain death awaits from another obstacle.

Yeah homing bombs are definitely the toughest obstacle. (until homing bullets start). If homing bombs spawn in a bad place it can be an unavoidable death. When it appears on the screen I prioritize avoiding the bomb instead of grabbing the orb. Once the bomb is gone you have a bit of time before it reappears.

Jumping offers a bit of intangibility. If there's too much on the screen sometimes jumping becomes the best option.
 
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