Not sure is a bug or not, but this happens. All scripts updated. The battle background seems showing a portion of black screen.
Luka, so is this a personal problem? Because when a Pokemon levels up and tries to learn a move, the game gives an error code. While the game still runs, the Pokemon didn't even receive the wanted move. As if nothing happened.
Previous posts, or changelog. Read whichever you want. The question has already been asked, and the fix has already been provided.
I get this error when a pokemon tries to learn a new move but the move did not learn
I get this error when a pokemon tries to learn a new move but the move did not learn
Wtf, I could have sworn I uploaded the scene with the fix for that. Apparently I didn't. Anyway, patched up the Scene once again.Also I'd like to mention I updated the scene script for the glitch upon replacing a Pokemon move, but it didn't work.
You don't just close the window after you have repositioned the sprites, you need to save them to the txt itself. And just like in the regular editor, you have to exit (X button) in the application itself, to save the changes to the txt.Hm, odd... I repositioned a bunch of sprites in the repositioner, but when I tested it out in game, absolutely nothing changed.
Yeah I did that, but the positioner still doesn't exactly work. (Well for me)
When you position the sprites to your desired coordinates note down the coordinates and change it in the txt file, since it is not like the essentials editor,
game engine of X/Y & ORAS has zoom in and out for every move and motion in a different way (i.e not like Gen V), which is not supported by this system.
This is a Luka's Elite Battle bug: http://www.pokecommunity.com/showthread.php?p=8747748#8747748Hello everyone , I'm newber and I have a litte trouble with this .
Exception: NoMethodError
Message: undefined method `>=' for 0...4:Range
PokeBattle_Battle:1879:in `pbLearnMove'
PokeBattle_Battle:1873:in `loop'
PokeBattle_Battle:1898:in `pbLearnMove'
PokeBattle_Battle:1839:in `pbGainEXP'
PokeBattle_Battle:1837:in `each'
PokeBattle_Battle:1837:in `pbGainEXP'
PokeBattle_Battle:1803:in `loop'
PokeBattle_Battle:1842:in `pbGainEXP'
PokeBattle_Battle:1687:in `each'
PokeBattle_Battle:1687:in `pbGainEXP'
p/s : Sorry for my english , I'm using v15.1